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Offline menard  
#1 Posted : Sunday, May 10, 2015 6:26:25 AM(UTC)
menard
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I wonder is it possible to create a transformers vehicle like this?
just only sample
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Edited by user Tuesday, May 12, 2015 6:05:19 AM(UTC)  | Reason: Not specified

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Offline Zatsupachi  
#2 Posted : Sunday, May 10, 2015 10:05:45 AM(UTC)
Zatsupachi
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Yes. With Combat Cycle logic, animations and tons of patience(concerning the design).
Do you want to force my hand, sir?
(I'll get back whenever I remember modular units)

Edited by user Sunday, May 10, 2015 10:55:28 AM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline menard  
#3 Posted : Tuesday, May 12, 2015 5:52:14 AM(UTC)
menard
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Originally Posted by: Zatsupachi Go to Quoted Post
Yes. With Combat Cycle logic, animations and tons of patience(concerning the design).
Do you want to force my hand, sir?
(I'll get back whenever I remember modular units)

Can you do it for me sir im not good in animating in 3dsMax.I see some mode in elsewhere name xenonforce i just amaze what i see i don't know how can they do that.Can you do that too sir?
Offline Zatsupachi  
#4 Posted : Tuesday, May 12, 2015 6:36:12 AM(UTC)
Zatsupachi
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Oh man, Xenoforce. I loved that mod. :D
That mod has been my inspiration ever since Death Label.

I use GMax/RenX since its what I have and I can import models to the game easier with it.

The Macross Planes from Xenoforce use ReplaceObjectUpgrade when going to Jet Form to Mech Form. Meaning there are two objects of the same unit, only in different forms.
The problem with ReplaceObjectUpgrade is that it does not transfer statuses like veterancy and health.

So when I submit the code, you'll see that I'm going to use Combat bike logic.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline Zatsupachi  
#5 Posted : Wednesday, May 13, 2015 7:39:33 AM(UTC)
Zatsupachi
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Okay everything is set!
Video Demo:


The Unit:


The Upgrades I used, these were originally used for deployable factories in my mod till I dumped the concept-- it re-purposed for this demonstration.


Code for ModularRider you make two these.


I'll leave you to figure it out with the comments strewn about.

Important things:
-In the Draw Modules, you must have at least DefaultConditionState or ConditionState = NONE
--Reason: It needs to have model that exists in-game without Conditions and a model to be used by the Editor.
-RiderChangeContain is the method we're using so that things that happened on the unit are passed onto the next form.
--Once more, I say, ReplaceObjectUpgrade was Xenoforce's way but it had problems with saving data between one form to the other.
-CommandSetUpgrade here is NOT used for changing the CommandSet(eventhough I have function the way it supposed to be).
--It is used to remove form change upgrades, since we rely on ObjectCreateUpgrade to supply the passenger(form)

Issues:
-I'm still trying to figure out who remove the 'Unit Lost' audio when changing passengers.

HOPEFULLY, Now HOPEFULLY You can comprehend all of these things.
I'm terrible at explaining these myself.
There could be something done to lessen the ModularRider code though.

Edited by user Wednesday, May 13, 2015 7:43:01 AM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline menard  
#6 Posted : Saturday, May 16, 2015 6:56:12 PM(UTC)
menard
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Joined: 8/29/2014(UTC)
Posts: 105
Philippines
Location: Planet of the Apes

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Was thanked: 6 time(s) in 5 post(s)
Thanks for this code sir now im try to work for it.What mod version you are using is this xenoforce?
Offline Zatsupachi  
#7 Posted : Saturday, May 16, 2015 8:41:49 PM(UTC)
Zatsupachi
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Joined: 3/27/2015(UTC)
Posts: 490

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Was thanked: 213 time(s) in 155 post(s)
This is from my mod Death Label.

There maybe some things you need to replace of your own use.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline menard  
#8 Posted : Monday, May 18, 2015 8:19:39 AM(UTC)
menard
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Joined: 8/29/2014(UTC)
Posts: 105
Philippines
Location: Planet of the Apes

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Was thanked: 6 time(s) in 5 post(s)
okay thanks again did you create your own profile picture by using ms paint sir nice touch amazing?
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