MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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ColonelJoined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: menard   here it is but i never finish yet Looks good. Well done. |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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GeneralJoined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Thanks to all of you guys but i got a problem in animating when its dead the original crusaderdeadhull still appearing in the game.
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ColonelJoined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Did you add thd appropriate code? |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Okay i'll check it but i don't know the code is located
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MajorJoined: 12/18/2011(UTC) Posts: 313 Location: Planet Cutezome
Thanks: 7 times Was thanked: 75 time(s) in 58 post(s)
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Hulls are actually different objects besides ConditionState = RUBBLE. You can find them in HulkObject.ini if I remember correctly. Edited by user Tuesday, January 13, 2015 1:26:23 PM(UTC)
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Death Label: Reduced back to 3 main factions(and a couple of extras). Each faction can choose a(or all of them) tech-tree via General's Powers. Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers Red Skulls: Armor Division, Mecha Armada, Drone Swarm Earth's Saviors: Air Raid, Homeworld Security, Stealth
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 1 user thanked precision_bomber for this useful post.
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GeneralJoined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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^^^^^^^^^^^
What he said, which is what I was going to say. :P |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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okay guys i already solve it i just forgot to include the avleopard_d1.w3d
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MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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I wish i could make a 3d infantry too hope there someone know how to do it.
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ColonelJoined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Until we get a video tutorial, try this. |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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MajorJoined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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Thanks for this link sir i already read this before then im stuck doing with animation cause this person missed to include the screenshot or video tutorial for bone movements like running and gunning action.
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