PrivateJoined: 9/11/2013(UTC) Posts: 4
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1. I feel that this mod can get more popular with new units and factions from kane's wrath such as black hand, mark of kane, traveler, reaper, steel talon, and zocom.
2. The forgotten need a little rebalance to make it more viable. Currently the forgotten's units die too easily and too costly. I propose that we give the forgotten more ability to create tiberium fields in order to make up for the weak units.
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AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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Originally there was a plan to port the mod to KW, but that fell by the wayside as we saw how hard it was to mod KW. |
CommieDog: Because someone has to do your dirty work for you |
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PrivateJoined: 9/11/2013(UTC) Posts: 4
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Instead of porting the mod to kw, why not extract the units from kw and add into the forgotten mod? It would be very cool though.
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AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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That is also hard work. Plus some of the KW units wouldn't work in TW. |
CommieDog: Because someone has to do your dirty work for you |
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PrivateJoined: 9/11/2013(UTC) Posts: 4
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I see. Anyways this mod is quite nice and i sincerely hope this mod gets updated often such as including new units and support power. The forgotten relies a lot on resources and i hope to see more skills regarding the creation of tiberium fields. Hehehe...
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