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Offline zocom7  
#1 Posted : Tuesday, June 19, 2012 6:18:50 PM(UTC)
zocom7
Private
Joined: 5/9/2011(UTC)
Posts: 23

Tired of desyncs in KW?
Tired of long loading times in KW?
Tired of slower performance rates in KW?
Not enough new content in KW?
You thought Kane's Wrath is dead when it's still awesome to play?
People wanted the real KW units to be played into C&C3 and they felt their wrath.
I have waited too long after two and a half years thinking about this.
Bibber made history in C&C3 and RA3 modding that led to this development on my own and it's sad to say he's not involved to do any KW modding into C&C3.
Development time on this mod: 1.5 years and counting.
And now it's finally here.


This is Kane's Wrath Reloaded Delta 1.4
Download: http://tinyurl.com/6lmepj3
Change log: http://tinyurl.com/6wsr476

Old Version 1.3 (BMRT portion of the mod): http://tinyurl.com/cbxgj2q
KW Map Pack (final simplified edit): http://tinyurl.com/859efoh
KW Source Code: http://tinyurl.com/7eeaqcv
Old version 0.75 download with no new music: http://tinyurl.com/84hfe99
Kane's Wrath Reloaded 2: http://tinyurl.com/7bl8fa6

Also my KW other mods:
KW Minimod: http://tinyurl.com/7dzlh5r
KW Wallmod: http://tinyurl.com/7fzdlbn
No Capture Delay: http://tinyurl.com/7wo5s84

Moddb page: http://www.moddb.com/mods/kanes-wrath-reloaded

This mod for Command & Conquer 3 Tiberium Wars makes gameplay and other changes across all three factions. New units imported from KW (yes, they are real) will add the strength of the gameplay experience. There are some new mod changes from anything related to what other C&C3 mods do have, except when used with permission. There are expected errors in the mod that will be issued.

I have done 40+ new and modified KW/C&C4 units so far imported into C&C3. All KW art assets are extracted using Bibber's C&C Asset Extractor. All KW units use generic C&C3 coding except when other coding is necessary.


All instructions, changes and credits are mentioned in the PDF readme file(s).
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