PrivateJoined: 10/1/2010(UTC) Posts: 30  Was thanked: 7 time(s) in 4 post(s)
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It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps). There are however three downsides: - As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below) - You have to have all terrain textures converted to dds (also in the link below) - Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map) ModDB ProfileDownloadTutorialSee "WrathEd/Games/Kane's Wrath" folder for available assets. Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:
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