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Offline CommieDog  
#21 Posted : Friday, June 18, 2004 11:13:07 PM(UTC)
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Unfortunately, the code that reduces prices from upgrades only affects classes of units (such as infanty or vehicles). There is one unused class (I can't create any more), so only one upgrade that reduces unit prices would be feasible.
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Offline MicScoTho  
#22 Posted : Saturday, June 19, 2004 3:28:57 AM(UTC)
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I like your ideas for upgrades, CommieDog. And I think something like cdlord's Tesla Tower firepower upgrade would be good - it reminds me of the increased shock that would occur if you placed a few Storm Troopers next to a Tesla Tower.
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Offline Blbpaws  
#23 Posted : Saturday, June 19, 2004 4:24:21 AM(UTC)
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I don't that's possible in Generals.
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Offline Firion Corodix  
#24 Posted : Saturday, June 19, 2004 7:14:10 AM(UTC)
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the troopers next to a building aint possible, but upgrading a buildings firepower is, just look at the gat cannon for an example.
and the cost lowering things could be for ra side thing only because soviets had that special building in ra2. you could put all kinds of upgrades in there which make a tank cheaper to build, but the upgrades would cost some money, like 2k for one upgrade and that would lower the price of one kind of tank by 10% or of some tanks by 10%. thisway in the short run you wont win any cash, but if you are going to mass on one kind of tank then this will help alot, it will help too if you plan on making the big tanks.

another upgrade idea for ra2 side:
nuclear bombs: kirov gets nuclear bombs which are more powerful then it´s normal bombs
tesla bombs: kirov gets tesla bombs which disable all buildings and tanks in the area where it hits and it damages them too.
kirov can only get one of these 2 upgrades (kinda like the bomb truck)

upgrade for gens side: if they get the normal patriot then an upgrade in the strat center which costs 2500 could turn every patriot into emp patriots and then they will require 1 more power each, so 4 instead of 3.

Edited by user Saturday, June 19, 2004 7:20:35 AM(UTC)  | Reason: Not specified

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Offline incia  
#25 Posted : Saturday, June 19, 2004 7:24:33 AM(UTC)
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Maybe one other possible upgrade or strategy would be this:
You can either chose to build a unit very fast with more cash
OR
You can build a unit slower but cheaper.

And I think a Kirov should be able to transport units...
Offline Firion Corodix  
#26 Posted : Saturday, June 19, 2004 7:37:08 AM(UTC)
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kirov would be very slow at landing units on the ground, those things dont land fast so it might be able to do that thing that chinook does with rangers, but it's really to slow to land units.
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Offline incia  
#27 Posted : Saturday, June 19, 2004 7:43:47 AM(UTC)
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Yeah, maybe an Combat Drop from a Kirov Big Smile
Offline Firion Corodix  
#28 Posted : Saturday, June 19, 2004 8:28:42 AM(UTC)
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with parashutes or whatever they are called.
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Offline incia  
#29 Posted : Saturday, June 19, 2004 10:02:57 AM(UTC)
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Paratroopers can get parachuted from the kirov.
Offline Firion Corodix  
#30 Posted : Saturday, June 19, 2004 10:10:56 AM(UTC)
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yeah, thats what i mean, and you chose your own units to put in and to be parachuted, so missile dudes and shooting dudes can be put down, great to put down conscripts so that they can capture buildings while kirov blows away some buildings and while missile dudes blow away some tanks.
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Offline incia  
#31 Posted : Saturday, June 19, 2004 10:17:09 AM(UTC)
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OR maybe you could have like 5-10 missile dudes on the Kirov and they all could shoot out, making him more powerfull and maybe remove the bombs.
So you can chose to have a Bunker, Bombs or GAT.
Offline Firion Corodix  
#32 Posted : Saturday, June 19, 2004 10:21:34 AM(UTC)
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not the gat, that would kinda make it too much like helix, also the bunker is strange because the kirov comes with normal bombs stuff i dont think it should have bunker, the paradrop is good though, and the kirov would be slower then a helix so it wont do that much with a bunker because its only good against buildings, units can just walk/drive away.
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Offline XrRydr  
#33 Posted : Saturday, June 19, 2004 11:42:18 AM(UTC)
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I don't that all of this kirov upgrade stuff like bunker parachute combat drop and all that aother stuff is really a good idea. The only think that it is supposed to be used for is bombing structures. It can't do anything else well at all even if it had the ability. It is just way too slow for anything else. If you wanted to make it faster, it would become to powerful because it could get to the base and blow it up before they knew what hit them. The nuke and tesla bombs are interesting, but the bombs were already very powerful in RA2, I don't think that they need in any more power. The tesla bomb might work, but usually when the kirov is in position to drop bombs, the building won't last that much longer anyway. But whatever interesting indeas.
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Offline Firion Corodix  
#34 Posted : Saturday, June 19, 2004 12:14:52 PM(UTC)
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the idea for the tesla bomb came from the type of bomb that the kirov drops when it has the highest rank it can get.
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Offline incia  
#35 Posted : Saturday, June 19, 2004 12:17:29 PM(UTC)
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Yeah, it got better movement speed also, and auto-healing ability. Highest ranked Kirov was unbeat able.
Offline Firion Corodix  
#36 Posted : Saturday, June 19, 2004 12:26:22 PM(UTC)
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now we are getting a bit off topic
back on topic plz

upgrade ideas for tib side:
dual shot: gdi artillery mech unit fires 2 shots out of each barrel instead of 1 (6 instead of 3, in firestorm it already fires 6)
laser cannons: wolverine gets laser gat cannons instead of normal gat cannons, these are 50% more powerful but the extra energy need results in the unit becoming 25% more expensive
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Offline CommieDog  
#37 Posted : Saturday, June 19, 2004 12:55:15 PM(UTC)
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cdlord wrote:
and the cost lowering things could be for ra side thing only because soviets had that special building in ra2. you could put all kinds of upgrades in there which make a tank cheaper to build, but the upgrades would cost some money, like 2k for one upgrade and that would lower the price of one kind of tank by 10% or of some tanks by 10%. thisway in the short run you wont win any cash, but if you are going to mass on one kind of tank then this will help alot, it will help too if you plan on making the big tanks.

You can't have multiple cost-changing upgrades. You can only have one, regardless of what it affects.
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Offline incia  
#38 Posted : Saturday, June 19, 2004 1:09:41 PM(UTC)
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Like effecting to all units or so?
Offline Blbpaws  
#39 Posted : Saturday, June 19, 2004 5:22:41 PM(UTC)
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I think he means you can only have one cost changer per side.
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Offline CommieDog  
#40 Posted : Saturday, June 19, 2004 7:15:01 PM(UTC)
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No, in the entire mod.
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