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How to add suic*de skill to a unit? (Like GLA Terrorist's Detonate Now skill).
PrivateJoined: 4/8/2020(UTC) Posts: 21
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How to add suic*de skill to a unit? (Like GLA Terrorist's Detonate Now skill).
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PrivateJoined: 10/22/2021(UTC) Posts: 31
Thanks: 6 times
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First of all, you will need the weapon for the damage that you unit does in weapon.ini ex. (terrorist's damage weapon) Quote:Weapon SuicideDynamitePack PrimaryDamage = 150.0 PrimaryDamageRadius = 6.0 SecondaryDamage = 30.0 SecondaryDamageRadius = 25.0 AttackRange = 5.0 ; must be very close to use this weapon! DamageType = EXPLOSION DeathType = SUICIDED WeaponSpeed = 99999.0 ProjectileObject = NONE DamageDealtAtSelfPosition = Yes ; this is a suicide bomber... remember? RadiusDamageAffects = SELF SUICIDE ALLIES ENEMIES NEUTRALS NOT_SIMILAR DelayBetweenShots = 0 ClipSize = 1 ClipReloadTime = 0 AutoReloadsClip = No FireFX = WeaponFX_SuicideDynamitePackDetonation FireSound = CarBomberDie End
;------------------------------------------------ Weapon TerroristSuicideWeapon ; this weapon is the weapon that the terrorist unit uses to kill itself LeechRangeWeapon = Yes AttackRange = 1.0 ; increase this if you want to increase its distance from the enemy to explode PrimaryDamage = 999999.0 PrimaryDamageRadius = 1.0 DamageDealtAtSelfPosition = Yes ; deals damage at its position RadiusDamageAffects = SELF SUICIDE ; deals damage only to itself DamageType = EXPLOSION DeathType = SUICIDED ;type of death WeaponSpeed = 99999.0 DelayBetweenShots = 0 ClipSize = 1 ; so he can only use it once ClipReloadTime = 0 AutoReloadsClip = No ;so he can only use it once End
there are also key factors in the code of the terrorist code it self Quote: WeaponSet ; this weapon is what he uses to kill himself NOTE: THE DAMAGE MUST BE ENOUGH TO ONE SHOT THE UNIT Conditions = None ;Kill himself so we can use FireWeaponWhenDead to fire the real weapon -- and use UNRESISTABLE ;damage to do ini logic for type of death to play -- unresistable for success. Weapon = PRIMARY TerroristSuicideWeapon End
Behavior = FireWeaponWhenDeadBehavior ModuleTag_ExplodeOnDeath ; ^^this is the moduletag / code that triggers when terrorist dies, just paste it at the end of unit's code / object before End line DeathWeapon = SuicideDynamitePack ; what type of weapon will fire when the unit dies (from weapon.ini) StartsActive = Yes ; automatically turned on DeathTypes = NONE +SUICIDED +CRUSHED +SPLATTED +LASERED +BURNED +EXPLODED ; what kind of DeathType weapon that triggers when you die (again, found in the weapon.ini), or if you want it to trigger in any type of him dying, just put ALL End
^^^ if i wanna make a terrorist that explodes anytime Quote: Behavior = FireWeaponWhenDeadBehavior ModuleTag_ExplodeOnDeath ; ^^this is the moduletag / code that triggers when terrorist dies, just paste it at the end of unit's code / object before End line DeathWeapon = SuicideDynamitePack ; what type of weapon will fire when the unit dies (from weapon.ini) StartsActive = Yes ; automatically turned on DeathTypes = ALL ;just put ALL End
you can ask me questions if you are still confused Edited by user Saturday, August 10, 2024 10:58:40 AM(UTC)
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How to add suic*de skill to a unit? (Like GLA Terrorist's Detonate Now skill).
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