Private Joined: 5/31/2024(UTC) Posts: 3
|
So basically I want to have the civilian cropduster unit fly around following a waypath. I've set up the waypath and the cropduster at the highest possible altitude, named everything and set the unit with the "Set a specific unit to EXACTLY follow a waypoint path" script, however the plane will be on the ground and spinning in a small circle rather than following the waypath. What else do I need to do in order to make it follow exactly? And how do I set the plane to stay at a high altitude rather than on be the ground? Thanks. edit: I worked out the following waypath problem. Having the script under neutral rather than Civilian faction fixed the problem. But I'm still not sure how to keep the plane elevated in the sky. Edited by user Friday, May 31, 2024 9:46:53 PM(UTC)
| Reason: Not specified
|
|
|
|
Private Joined: 5/31/2024(UTC) Posts: 3
|
Not much point asking questions in this place is there.
|
|
|
|
Colonel Joined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
|
I don't currently have the game so might not be able to help until Wednesday when I'm free to install it and give it a go. Does the civilian crop duster even fly? Isn't it the small yellow plane? I don't remember seeing it fly in game but it's been a long time since I've played the game.
Have you tried changing or editing its locomotor to allow it to fly?
If you still haven't managed to come up with a solution, I'll try to look into it on this weekend, hopefully. |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
|
|
|
Private Joined: 5/31/2024(UTC) Posts: 3
|
Originally Posted by: UTD^Force I don't currently have the game so might not be able to help until Wednesday when I'm free to install it and give it a go. Does the civilian crop duster even fly? Isn't it the small yellow plane? I don't remember seeing it fly in game but it's been a long time since I've played the game.
Have you tried changing or editing its locomotor to allow it to fly?
If you still haven't managed to come up with a solution, I'll try to look into it on this weekend, hopefully. Wow, an answer! Thank you I swear I remember a mission which had one of the little yellow cropdusters flying around a farm. I'll have to go back and check. But it just seems odd that worldbuilder doesn't have the functionality that allows units to remain at a certain height when following a waypath. It follows the path just fine, but falls to the ground when the map loads.
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.