Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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Is it possible to mod the helix to give it all its upgrades as it is built?
So far its possible for the emperor, overlord and avenger to change their turrets/upgrades, using overlordcontain.
But it does not work for the helix.
Using this causes only the gattling to appear;
Behavior = HelixContain ModuleTag_gattling Slots = 40 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY VEHICLE PORTABLE_STRUCTURE ForbidInsideKindOf = AIRCRAFT ExitDelay = 100 NumberOfExitPaths = 1 PassengersAllowedToFire = Yes PayloadTemplateName = ChinaHelixGattlingCannon2 End
Behavior = HelixContain ModuleTag_propaganda Slots = 40 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY VEHICLE PORTABLE_STRUCTURE ForbidInsideKindOf = AIRCRAFT ExitDelay = 100 NumberOfExitPaths = 1 PassengersAllowedToFire = Yes PayloadTemplateName = ChinaHelixPropagandaTower2 End
;-------------------------- ;--------------------------
Behavior = HelixContain ModuleTag_bunker Slots = 40 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY VEHICLE PORTABLE_STRUCTURE ForbidInsideKindOf = AIRCRAFT ExitDelay = 100 NumberOfExitPaths = 1 PassengersAllowedToFire = Yes PayloadTemplateName = Infa_ChinaHelixBattleBunker End
Overlordcontain gives the same result
The other 2 appear inside the unit, as if they are being transported but cannot be exited. but it still functions properly though.
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: zzc Is it possible to mod the helix to give it all its upgrades as it is built? Create one portable structure that has all three models, plus functionality. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
1 user thanked Annihilationzh for this useful post.
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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I think this is what causes the issue;
Draw = W3DDependencyModelDraw ModuleTag_01 OkToChangeModelColor = Yes AttachToBoneInContainer = CHASSISBONE
all 3 attachments use the same bone, even though visually they appear at different parts of the model;
the gattling appears at the bottom of the cockpit the speaker appears on the bottom, side the bunker is wrapped around the sides
I'll just have to work out the all in one portable.
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Major Joined: 3/27/2015(UTC) Posts: 490
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make a single portable structure-- possibly your own custom model, and just give all the functionalities of the attachments to it. |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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I've done this before. It is 100% doable without custom models. You just need three draw modules. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
1 user thanked Annihilationzh for this useful post.
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Major Joined: 9/5/2014(UTC) Posts: 144 Location: KL Thanks: 14 times Was thanked: 15 time(s) in 13 post(s)
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I was just about to try putting 3 draw modules into a new custom model.
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Captain Joined: 4/8/2009(UTC) Posts: 57 Location: In a house
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Originally Posted by: zzc I was just about to try putting 3 draw modules into a new custom model. ExtraPublicBone the common attachment point. Add just 2 more draw modules to the original draw, to draw the bunker and propaganda tower, attach them to the public bone as for the technical gunner. Then grant upgrade create the gattling gun to the object so it uses the normal helix contain to contain that. Allow the riders to fire from the start and add a speker tower behaviour to the helix object itself. Also mod the command set,
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