General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Originally Posted by: adrianemapmaker Well Btw i had my texture for my usa only that i wanna change like yours ...
Here Is it.
Is it for vanilla generals? |
Panem et kirkinses |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Made some changes to the app btw. Created popup menus for the color codes... Highlight(background) popup menu Text color(foreground) popup menu Underline color popup menu In the popup menu you can pick a new color, copy and paste color and enable or disable the colorcoding on a specific word. In the pic below you can see the current paste color and the underline colorcode is enabled now... Only implemented the popups, the text not yet, was busy with other things, i have a week vacation now...:P Greetz Edited by user Tuesday, May 15, 2018 1:36:18 PM(UTC)
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Panem et kirkinses |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Holy cow.... I mean.... HOLY COW.... HOW DID I MISS ALL OF THIS?! Acid, your programming skills are amazing. I seriously can't wait to see these finished, especially the mod creator.
Originally Posted by: acidbrain Here is a pic of the program, i called it Zero Hour Mod Creator... Greetz
Like, really, that's incredible. Even if it's gonna be limited, this would save a lot of time for sure and for people who are only interested in light modding it'd be great! And it'd still be great all around!! Keep it up, dude!! |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
1 user thanked Gameanater for this useful post.
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Well, i worked a lot on that mod creator, the plan was to create a mod with the app, press the generate mod button and all the files are generated, cleaned up all the zero hour ini files for the app, every unit has it's own ini file so it is easier for the app to put everything in the right place. When i started the mod creator app i knew not as much about coding as i do now so maybe i finish the app someday, i think im going to start from scratch again and set it up better then i did now, would be cool for people who just want to configure their own army with units and buildings from the game, you can make any army you want with this app, modding without having to worry about the code...:P Greetz Edited by user Saturday, May 20, 2017 5:11:32 PM(UTC)
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Panem et kirkinses |
2 users thanked acidbrain for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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We need to make a topic where we have all of your programs. We are all really impressed, and we all appreciate that you spend time to save us time. I really appreciate it. You're awesome man. |
Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
1 user thanked UTD^Force for this useful post.
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Major Joined: 11/19/2012(UTC) Posts: 371 Location: everywhere but nowhere Thanks: 19 times Was thanked: 47 time(s) in 45 post(s)
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I agree anyone willing to use thier time to shorten others for free is a good person. I still work it the hard way as I'm used to it but I'll probbly try to use it more so I know more. So yea thanks for the time you put into all the programs you make. |
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes Want a peek? Visit this page Advanced warfare |
2 users thanked qqqqqqqqqp for this useful post.
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I have a suggestion for your cnc ini editor. Have it check for all the "End"s, sometimes I forget to add or to remove an "End" and the game crashes and sometimes I take ages to find what "End" I missed. |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Originally Posted by: SkyMix_RMT I have a suggestion for your cnc ini editor. Have it check for all the "End"s, sometimes I forget to add or to remove an "End" and the game crashes and sometimes I take ages to find what "End" I missed. Good idea, i will try to implement that... Greetz |
Panem et kirkinses |
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Private Joined: 8/8/2017(UTC) Posts: 2
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Hello I need help I translated the C&C into Arabic and it was very difficult because the system of reading Arabic letters from right to left I need a way to control the game windows and make text read from right to left Can you program this thing through the .wnd files of the pop-ups in the game ? Edited by user Tuesday, November 7, 2017 10:55:29 AM(UTC)
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Private Joined: 10/15/2018(UTC) Posts: 5 Thanks: 11 times
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Originally Posted by: acidbrain Originally Posted by: adrianemapmaker Btw Can You Fix The Runtime error +++ From The Worldbuilder or just confiqure it by that app
FactionUnit.ini Is always ruining my game whenever i change it. If you get more experienced in modding those errors will disappear because you've got more knowledge... I can try to make somekind of codechecker but making a mod program so you dont have to code at all is not on my list atm, i started an app a while ago which does this but i never finished it, with this app you can create your own boss general and all the code is written by the programm so you dont have to do that, you can create new commandsets and the program will make the code(this part is not finished yet), you can change the unit cost, buildtime etc and create new prerequisites, you can create a new special power tree, all the code is put into the right place by the program, far from finished though... Here is a pic of the program, i called it Zero Hour Mod Creator... Greetz I personally love this idea and design. it looks like it could make it go from arcade to realistic in a couple of minutes rather than having to change mods entirely or redo code! |
Make Command & Conquer Great Again |
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Major Joined: 8/29/2014(UTC) Posts: 105 Location: Planet of the Apes Thanks: 4 times Was thanked: 6 time(s) in 5 post(s)
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hey pal how is your application doing now?
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