Private Joined: 6/23/2012(UTC) Posts: 6
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Hi all As above states, my reinforcement scripts are not working in Red Alert 3 World Builder. All I am trying to do is get an off map transport unit to load up with units and drop them off on the battlefield under my control, and then leave and be removed. For some reason, the units don't spawn, but if they did manage to spawn, they didn't do anything... Please can somebody check my attached files and help me see what Im doing wrong? Edited by user Monday, April 24, 2017 4:50:05 PM(UTC)
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Private Joined: 5/6/2017(UTC) Posts: 2
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I will check as much as I am able. I will be back in a bit.
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Private Joined: 5/6/2017(UTC) Posts: 2
Was thanked: 1 time(s) in 1 post(s)
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Thus far, The scripts you have look pretty solid. I assume you disabled all scripts that have other scripts that will enable them, correct? EDIT: A roundabout way to remove the spawn issue is to simply place the units off map , name each of them and script them into the also pre-placed transport. The Japan mission 'crumble Kremlin Crumble' has some useful information for you, I think. The maker of the campaign map had both transport and infantry pre-placed at the initial start of the map. The other issue of not moving could be remedied by 'Object follows waypoint path exactly'. That seems to be a magic script that always works every time i tried it in C&C Kane's wrath worldbuilder. I see no reason for it not to work here Edited by user Saturday, May 6, 2017 11:01:37 AM(UTC)
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1 user thanked Miloviech Kordoshky for this useful post.
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