Originally Posted by: Zatsupachi 
Deployable Rangers-
I was thinking she'd have heavier armored infantry that moved slower.
And they'd have the ability to deploy(using rider shenanigans) to immobilize themselves to use a Light Machinegun -- GIs, they can un-deploy anytime they wish.
Issues: Transporting or Garrisoning them is glitchy, don't give them this function.
You'll have to disable their ability to rank up. Switching between states keeps the rank, but it suicides itself after another switch for some odd reason.
Note: Should also have the normal variant of the Ranger with-- I don't know-- maybe EMP Grenades?
I like the GI Ranger idea, but if they're buggy like you said with transporting and ranking up, and you'd have to remove those functions, I'm not sure what I think about that. It would kind of negate the deployable part of them if they couldn't garrison anything or be transported by Chinooks, also removing any chance of Ranger Dropping them into enemy garrisons.
As for an EMP Grenade Ranger, might be neat since Flashbangs might be given to Crusaders. Although I think it might make more sense to give Missile Defenders EMP missiles, maybe using HistoricBonusCount or whatever the code is that makes Inferno Cannons create a firestorm after so many of their shells hit a target at once. Do the same thing here but make 3 or so missiles trigger an EMP Pulse to keep EMP MD's from being too powerful.
This is a pretty random idea, but what if SupW's Rangers could make carbombs? It's more of a GLA thing I know but, might be neat. Might be bordering on being overpowered, though.
Quote:Deployable Missile Defenders-
Same as above, and uncrushable like the Guardian GIs.
Same issues as above though.
I like this idea, but yeah with the same issues I don't know about it.
Quote:Tank Bunker Base-
It's a firebase but only for vehicles. Disallow Avengers-- I know this from experience-- Vehicles with Portable Objects + Firebase Logic doesn't not end well.
Flashbang Crusaders-- I feel like I've heard this before...
Hmm... Maybe throw out Firebase logic and turn it more into a bunker with the Firebase's gun? I have given Tank general bunkers that can hold vehicles and had no problems with Overlords occupying it.
However, they couldn't use their Gattling turrets from inside, and it was pointless to put Troop Crawlers and Listening Outposts in there because their occupants couldn't fire out. If an Avenger entered in, I think it could at least use its laser targeting for whatever it's worth, but they'd still be better outside the bunker.
While I'm on this topic of vehicle bunkers (without using Firebase logic), I do also recall that the Dragon Tank's weapon would get stuck only firing one direction and at a weird angle, which is why I changed it to a cross between the Battlemaster's weapon and the Inferno Cannon's weapon.
I think it's safe to say that vehicles in bunkers will always be buggy to some degree, but they can still be pretty cool.
And yes, I forgot about it but I have done Flashbang Crusaders before.
http://www.moddb.com/mod...or-supw-general#imageboxThey're pretty great, though again are slightly redundant to Rangers, and putting Rangers in Humvees could get the job done faster and probably better.
Quote:Battlefortress
Like in RA2, essentially an assault troopcrawler with a gun and can run over smaller vehicles. Give it a capacity of 8(RA2 Original has 5)-- and we're good.
I like this idea, though I think it would fit the Infantry General more to give him an equivalent to an Overlord. Call it the Bunkerlord, have it come with 8 slots, and be able to upgrade to a Gattling turret or a Propaganda Tower. If it were to come with a gun right off the bat, probably make it just do respectable damage but nothing special.
Quote:I don't see why you would need a HEAVY TANK to be carrying your power.
Because they tread that thin line of usefulness and practicality.
How much power do I need for my base? Can I use them in combat without relying on them to keep my base powered?
I see your point. On one hand it'd be cool to have a mobile power source, on the other hand you might not really be able to use them in combat all too well without risking losing chunks of your power. At best, they'd probably be a mobile power source with decent armor and a gun to protect themselves occasionally.
I might still try this idea just to see how it would work, but as you said they might not be that great to use in combat.
---
One more idea for SupW general, that I have actually done before.
Aurora Alphas are Hero Units that require a Strategy Center, SupW gets slightly discounted regular Auroras.Exactly what it says. The way I did it was just copy the existing Aurora Alpha as a separate unit (I.E. SupW_AmericaJetAurorarHero) and give it the prerequisite of a Strategy Center, and then convert the original Aurora Alpha to a regular Aurora Bomber. That also lets the AI still use it without you having to edit the scripts (because I'm lazy and I'm terrible at scripting).
However I think Igave the Aurora Alpha a MaxSimultaneousOfType of like 4 or so (maybe just 2), because unless you gave it really tanky armor or an even stronger gun, it's a lot harder to use effectively as just one unit.
EDIT: I just realized how stupid I made myself look to a lot of players. Aurora's ALREADY require a Strategy Center. -_-' Boy has it been a long time since I've played Zero Hour.
Edited by user Friday, March 31, 2017 12:16:39 PM(UTC)
| Reason: Not specified