Originally Posted by: adrianemapmaker 
How My Ai Philippines Build Buildings?
 Originally Posted by: klingondragon 
The same way as you build your CC.
Make the object, make the command button, add the command button to the dozer command set.
 I think that Adriane meant how the ai will build the buildings, commandcenter already is in the mod...
Adriane check out the EA scripts and look for the 'Base Building' scripts, the ai uses a buildlist which can be found in 'AIData.ini', looks like this, took USA as example...
Code:
SideInfo America
    ResourceGatherersEasy     = 2
    ResourceGatherersNormal   = 2
    ResourceGatherersHard     = 2   
    BaseDefenseStructure1     = AmericaPatriotBattery  ;PhilippinesGattlingCannon in your case
    ; You can change these to your own sciences if they are ready
    SkillSet1
      Science = SCIENCE_PaladinTank
      Science = SCIENCE_StealthFighter
      Science = SCIENCE_A10ThunderboltMissileStrike1
      Science = SCIENCE_A10ThunderboltMissileStrike2
      Science = SCIENCE_A10ThunderboltMissileStrike3
      Science = SCIENCE_SpectreGunshipSolo
      Science = SCIENCE_DaisyCutter
    End
    SkillSet2
      Science = SCIENCE_PaladinTank
      Science = SCIENCE_StealthFighter
      Science = SCIENCE_Pathfinder
      Science = SCIENCE_Paradrop1
      Science = SCIENCE_Paradrop2
      Science = SCIENCE_Paradrop3
      Science = SCIENCE_DaisyCutter
    End
  End
;Skirmish AI Build List
  SkirmishBuildList America
    Structure AmericaCommandCenter
      Location = X:501.22 Y:546.25
      Rebuilds = 0
      Angle = -135.00
      InitiallyBuilt = No
      AutomaticallyBuild = Yes
    END ;Structure AmericaCommandCenter
    Structure AmericaPowerPlant
      Location = X:770.43 Y:727.79
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaPowerPlant
      Location = X:759.90 Y:555.84
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaPowerPlant
      Location = X:374.82 Y:371.69
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaPowerPlant
      Location = X:477.11 Y:174.62
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaPowerPlant
      Location = X:189.19 Y:522.00
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaPowerPlant
      Location = X:418.35 Y:827.10
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPowerPlant
    Structure AmericaAirfield
      Location = X:767.04 Y:376.40
      Rebuilds = 0
      Angle = -135.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaAirfield
    Structure AmericaBarracks
      Location = X:247.52 Y:734.59
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaBarracks
    Structure AmericaParticleCannonUplink
      Location = X:594.59 Y:635.72
      Rebuilds = 0
      Angle = -45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaParticleCannonUplink
    Structure AmericaStrategyCenter
      Location = X:384.36 Y:652.24
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaStrategyCenter
    Structure AmericaSupplyDropZone
      Location = X:515.66 Y:347.88
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaSupplyDropZone
    Structure AmericaSupplyDropZone
      Location = X:637.41 Y:490.20
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaSupplyDropZone
    Structure AmericaSupplyDropZone
      Location = X:488.83 Y:760.27
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaSupplyDropZone
    Structure AmericaSupplyDropZone
      Location = X:322.39 Y:502.03
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaSupplyDropZone
    Structure AmericaWarFactory
      Location = X:650.93 Y:843.45
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaWarFactory
    Structure AmericaWarFactory
      Location = X:259.56 Y:289.71
      Rebuilds = 0
      Angle = -135.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaWarFactory
    Structure AmericaPatriotBattery
      Location = X:676.07 Y:670.51
      Rebuilds = 0
      Angle = 45.00
      InitiallyBuilt = No
      AutomaticallyBuild = No
    END ;Structure AmericaPatriotBattery
  END ;SkirmishBuildList FactionAmerica
 
It looks a bit overwhelming in the beginning but it isnt that hard to grasp, just play around with the coordinates and check what happens in game.
'Rebuilds = 0' means infinite rebuilds
'Initially Build = Yes' means that the building is already build at gamestart, the commandcenter for example.
I did a lot of testing with the buildlist coordinates and i think the ai uses a diagonal x-y cross with the reference point at the commandcenter/playerxstart waypoint so the cc is 0, 0.
It takes some time to learn it but it is worth the time.
There are multiple skillsets because the ai picks a random skillset list to work with, there is a script to make the ai use a skillset of choice.
Greetz