MajorJoined: 3/27/2015(UTC) Posts: 490
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Originally Posted by: KlingonDragon  I was thinking we could have an upgrade which unlocks all the members of coalson's team. Similarly have upgrades which unlock units for the other teams. And I thought about giving hydra speaker towers which cause shield agents to defect if they get too close (not 100%, probably more like 20%). Instead of upgrades-- why don't you just have invisible, indestructible and unattackable objects? Rememeber, Generals has that weird 128-upgrade limit. And last time I check Vanilla Generals is already nearly half-way there. Also unless you've come up a way to use the Defector special power as a weapon or auto-cast thing. Then mind-controlling units is out of the question. (though I recently discovered that you can have Hijackers hijack INFANTRY!) |
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I got the defector power working once. I'm not sure how much we could modify it (I remember I had to change all kinds of kindofs to get it to work).
the upgrades I mentioned were a gameplay upgrade (rather than a code upgrade) although I was thinking of using the commandset switching mechanic of the gla worker to have a sort of upgrade tree (e.g. if one unlocks iron man's team (civil war) one can't unlock captain america'a team), and we could further expand.
We need to find the limits of the game. |
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PrivateJoined: 1/12/2017(UTC) Posts: 23
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i online on dicored somone talk to my
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I don't think that's the best place to chat. What we need is a private forum (I started making one but it got too complicated). |
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PrivateJoined: 1/12/2017(UTC) Posts: 23
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Originally Posted by: Zero Hour Mad Map Maker  I also wonder if Adriane could help out with the map making as well. He has some good talent. Sure i can help but only in the idea's  Damn Poor Gamer(Me). |
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I think one of the biggest problems we have is that we're spread the world over. East Asia, Western Europe, North America, etc.. Is there ever a time when we're all awake and able to make significant progress as a team? (I'm awake from about 11am UTC until 3am UTC) |
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ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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That's a good point Klingon.
I'm awake from about:
10:00am CT to about 10:00pm CT, so that would be:
4:00pm UTC to 4:00am UTC |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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MajorJoined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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Me and Adriane are in the same timezone.
I am possibly awake by ~2 or 4am GMT +8. |
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PrivateJoined: 1/12/2017(UTC) Posts: 23
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i am online on 9pm Gmt +2 to 1am Gmt +2 i have 2 weaks to school so hurry up also i have a idea for normal solder maybe just a pirson with iron man suite mark I or agent with black design
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PrivateJoined: 1/12/2017(UTC) Posts: 23
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3 days and no news what happen?
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I'm working on the base of the mod (faction stuff we need to do before we can do anything else) at the moment. I'm hoping other people are doing things too. Our main problem is coming up with the content (this all seems to be on me right now). I think we should do one faction at a time. I don't mind which we start with.
I was thinking of having a conveyer belt system: Model makers make models and pass them to ini coders. ini coders create individual units and structures (object code, command button, etc.). and pass them to me. I compile all the different bits into one mod and pass that to map makers. map makers make maps and missions and pass them to me. I work the maps and missions into the mod (as campaigns and 'official' skirmish maps).
Would this system work for people?
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MajorJoined: 3/27/2015(UTC) Posts: 490
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'tis fine.
I'm just actually waiting for actual work to be done. Wanna GitHub? |
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ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Originally Posted by: klingondragon  I'm working on the base of the mod (faction stuff we need to do before we can do anything else) at the moment. I'm hoping other people are doing things too. Our main problem is coming up with the content (this all seems to be on me right now). I think we should do one faction at a time. I don't mind which we start with.
I was thinking of having a conveyer belt system: Model makers make models and pass them to ini coders. ini coders create individual units and structures (object code, command button, etc.). and pass them to me. I compile all the different bits into one mod and pass that to map makers. map makers make maps and missions and pass them to me. I work the maps and missions into the mod (as campaigns and 'official' skirmish maps).
Would this system work for people?
This seems like a good system! Yes the content is a big issue this far..... I'll be ready for maps whenever the time comes, in the meantime I'll try to help out with the concept the best I can. Hopefully. Yes one faction at a time will help pace things. |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I hate GitHub. I just can't get it to do what I want. I'd prefer to use an ftp server or a cloud host (e.g. onedrive or dropbox). |
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PrivateJoined: 1/12/2017(UTC) Posts: 23
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Ok i will use this system but i am still waiting
and we will use ftp server github is *censored* to my and yes one faction at a time is good so will finsh fast :)
hope you do well
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Which Faction Should We start with? I don't mind. Really It depends which models we can get first. |
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GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Look Like I can Share Some Addon Models (misc's) For This Mod Soon I will just Give Them to The Modelers here
:Preview:MidEastBarrier-Walls Edited by user Saturday, January 28, 2017 3:12:15 AM(UTC)
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ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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Originally Posted by: klingondragon  Which Faction Should We start with? I don't mind. Really It depends which models we can get first. Well, from digging through the older posts on this thread, we discussed more about the Avengers than any other faction. So why not start with them? |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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That's fine with me. I'll try and work out an expanded unlock tree, showing upgrades, structures, and units. |
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