GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
I was trying to work out what to actually use them for (troops, base defences, etc.). I think an angry mob style unit would be appropriate. |
|
|
|
|
ModeratorJoined: 7/6/2004(UTC) Posts: 944 Location: Canada Thanks: 15 times Was thanked: 10 time(s) in 7 post(s)
|
Could be more than one purpose. My idea there was to have them protect the hero units while they were still weak while retaining a marginal function late game.
pS- I edited my previous post |
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Quote:I had an idea for balancing. Since Stark is central point in the MCU Avengers (his bulding, his mansion, his legion, hisplane) why not make him a starting unit but with a beginner suit and build capabilities. An alternative would be a non-corporeal Jarvis matrix*. Since their units will be powerful, limiting their number in structures might be a way to assign them a weakness - ie. 1 "barracks". I was intending just the avengers tower (and only one of them) as the CC, barracks, and strategy centre (plus a power plant and a few warehouses (for money)). And no airfield, war factory, or SWs. I expect the balancing will mostly come when we play test. |
|
|
|
|
ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
|
Originally Posted by: Zatsupachi  Yes, and sometimes when maps get too big, it takes the AI a long time to get from base to base. That's why we can scale everything down that's part of the avengers, just to help with performance stability. |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
I was only thinking about the helicarrier (look at the size of it in Ultron). |
|
|
|
|
ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
|
Ok, but I think making it the size of the USA's aircraft carrier seems reasonable. |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
|
|
|
|
ModeratorJoined: 7/6/2004(UTC) Posts: 944 Location: Canada Thanks: 15 times Was thanked: 10 time(s) in 7 post(s)
|
Originally Posted by: klingondragon  I was only thinking about the helicarrier (look at the size of it in Ultron). That may be a case of bad CGI scaling. It appeared fairly smaller in The Winter Soldier. This may help: https://www.wired.com/2012/07/could-s-h-i-e-l-d-helicarrier-fly/ |
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Before we actually decide how big to make this thing, we should work out how big to make something like the quinjets or the bus.
|
|
|
|
|
ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
|
And also how you unlock the helicarrier. Will it be build-able? Or a General's Power so to speak? |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
I was imagining a buildable version. Probably with a limit of one per game. And unlocking it (through multiple upgrades or object prerequisites). And once it's destroyed, it can't be built again (I was thinking of this for the avengers too ). |
|
|
|
|
MajorJoined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
|
I think that's too harsh of a punishment to not be able to rebuild the Helicarrier. I think it should be very costly, requires a lot of tech, and long vulnerable build time.
This adhering a bit to source material and applying Story and Gameplay Segregation. The Helicarrier is not the most OP thing in the Marvel universe, it's VERY far from it-- so it can be rebuilt because Gameplay-wise it works. This especially because there are certain entities in the Marvel universe that takes down Helicarriers for breakfast. |
|
|
|
|
GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
-idea-
if the helicarrier is rebuildable you need a large aircraft assembling area for that big ass ship,it would be a big mess if you Just spawn a big ship in a small facility ,right? |
|
|
|
|
MajorJoined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
|
I was thinking it's built via Dozer/Builder Unit. |
|
|
|
|
GeneralJoined: 3/8/2016(UTC) Posts: 1,165  Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
|
oohh so its comming from the ground ... like the other buildings ... so it need scaffolding too.. |
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
I was thinking of having to build a special dock for it and then building it as a unit. (Think airfield with one hanger and no runway. And maybe the no rebuilding is a little harsh but I think they should be limited to one at a time. (Keep my no rebuilding idea for the avengers though) |
|
 1 user thanked klingondragon for this useful post.
|
|
|
PrivateJoined: 1/12/2017(UTC) Posts: 23
Thanks: 2 times Was thanked: 1 time(s) in 1 post(s)
|
hi i am here to do my work in 3d part
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
Originally Posted by: Omar_Gamer  hi i am here to do my work in 3d part Welcome to the site (this guy messaged me on moddb and offered to help out), and the team. |
|
 1 user thanked klingondragon for this useful post.
|
|
|
ColonelJoined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
|
Originally Posted by: Omar_Gamer  hi i am here to do my work in 3d part Welcome! |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
|
 1 user thanked zero hour mad map maker for this useful post.
|
|
|
PrivateJoined: 1/12/2017(UTC) Posts: 23
Thanks: 2 times Was thanked: 1 time(s) in 1 post(s)
|
so when we start ? i witing
|
|
|
|
GeneralJoined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
|
We start when we finish assembling the team (or at least when we've got the core team). In some ways we've already started. Feel free to start making models though. But remember, you could end up making models we won't end up using. Use the flowcharts to tell you what to make (although the flowcharts are still being worked on and this whole mod is supposed to be a team effort).
Also, may we see some examples of your models? |
|
|
|
|
Users browsing this topic |
Guest (4)
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.