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Offline shj  
#1 Posted : Thursday, November 3, 2016 10:20:45 AM(UTC)
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Hey Guys,

Just coming back to ZH after a break and trying to edit damage and radius of the China Nuke, and I cant for the life of me find it! Can someone please point me in the right direction? I was also wondering is it possible to increase the duration of the Particle beam?

Thanks in Advance guys! Thumb Up
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Offline Zatsupachi  
#2 Posted : Thursday, November 3, 2016 1:56:58 PM(UTC)
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1) For Nuke, it's not on Weapon.ini. Go to WeaponObjects.ini

Go find NuetronMissile.
Damage Numbers are located under NeutronMissileBehavior.


2) For Particle Cannon, just go find any version of the building from any of the USA generals.

It's usually AmericaParticleCannonUplink.
Go to ParticleUplinkCannonUpdate module.

From there you can change the TotalFiringTime it's on milliseconds.

Edited by user Thursday, November 3, 2016 3:22:58 PM(UTC)  | Reason: Not specified

"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline Annihilationzh  
#3 Posted : Thursday, November 3, 2016 2:14:27 PM(UTC)
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Look up NeutronMissile in WeaponObjects.ini. It's ModuleTag_06

Here's an example of a modified nuke. It'll take out a GLA command center and the GLA hole.

Code:
  Behavior = NeutronMissileSlowDeathBehavior ModuleTag_06
    DestructionDelay    = 3501
    ScorchMarkSize      = 320
    FXList              = FX_Nuke
    
    Blast1Enabled       = Yes
    Blast1Delay         = 580     ;in milliseconds
    Blast1ScorchDelay   = 100     ;in milliseconds
    Blast1InnerRadius   = 60.0    ;objects inside this get the full damage
    Blast1OuterRadius   = 60.0    ;objects inside this get some of the full damage
    Blast1MaxDamage     = 2000.0     ;damage within inner radius of blast
    Blast1MinDamage     = 2000.0     ;always do at least this much damage to objects
    Blast1ToppleSpeed   = 0.5     ;higher #'s topple faster
    Blast1PushForce     = 10.0    ;higher #'s push more
    
    Blast2Enabled       = Yes
    Blast2Delay         = 660    ;in milliseconds
    Blast2ScorchDelay   = 180     ;in milliseconds
    Blast2InnerRadius   = 90.0    ;objects inside this get the full damage
    Blast2OuterRadius   = 90.0    ;objects inside this get some of the full damage
    Blast2MaxDamage     = 2000.0     ;damage within inner radius of blast
    Blast2MinDamage     = 2000.0     ;always do at least this much damage to objects
    Blast2ToppleSpeed   = 0.45    ;higher #'s topple faster
    Blast2PushForce     = 8.0     ;higher #'s push more
    
    Blast3Enabled       = Yes
    Blast3Delay         = 720    ;in milliseconds
    Blast3ScorchDelay   = 260     ;in milliseconds
    Blast3InnerRadius   = 120.0   ;objects inside this get the full damage
    Blast3OuterRadius   = 120.0   ;objects inside this get some of the full damage
    Blast3MaxDamage     = 2000.0     ;damage within inner radius of blast
    Blast3MinDamage     = 2000.0     ;always do at least this much damage to objects
    Blast3ToppleSpeed   = 0.42    ;higher #'s topple faster
    Blast3PushForce     = 6.0     ;higher #'s push more

    Blast4Enabled       = Yes
    Blast4Delay         = 850    ;in milliseconds
    Blast4ScorchDelay   = 340     ;in milliseconds
    Blast4InnerRadius   = 150.0   ;objects inside this get the full damage
    Blast4OuterRadius   = 150.0   ;objects inside this get some of the full damage
    Blast4MaxDamage     = 2000.0     ;damage within inner radius of blast
    Blast4MinDamage     = 2000.0     ;always do at least this much damage to objects
    Blast4ToppleSpeed   = 0.40    ;higher #'s topple faster
    Blast4PushForce     = 6.0     ;higher #'s push more

    Blast5Enabled       = Yes
    Blast5Delay         = 1000    ;in milliseconds
    Blast5ScorchDelay   = 420     ;in milliseconds
    Blast5InnerRadius   = 180.0   ;objects inside this get the full damage
    Blast5OuterRadius   = 180.0   ;objects inside this get some of the full damage
    Blast5MaxDamage     = 2000.0     ;damage within inner radius of blast
    Blast5MinDamage     = 2000.0     ;always do at least this much damage to objects
    Blast5ToppleSpeed   = 0.38    ;higher #'s topple faster
    Blast5PushForce     = 6.0     ;higher #'s push more
    
    Blast6Enabled       = Yes
    Blast6Delay         = 1180    ;in milliseconds
    Blast6ScorchDelay   = 500     ;in milliseconds
    Blast6InnerRadius   = 260.0    ;objects inside this get the full damage
    Blast6OuterRadius   = 260.0   ;objects inside this get some of the full damage
    Blast6MaxDamage     = 500.0  ;damage within inner radius of blast
    Blast6MinDamage     = 500.0   ;always do at least this much damage to objects
    Blast6ToppleSpeed   = 0.35    ;higher #'s topple faster
    Blast6PushForce     = 4.0     ;higher #'s push more

    Blast7Enabled       = Yes
    Blast7Delay         = 999999  ;in milliseconds, don't do the damage wave
    Blast7ScorchDelay   = 620     ;in milliseconds
    Blast7OuterRadius   = 210.0   ;objects inside this get some of the full damage

    Blast8Enabled       = Yes
    Blast8Delay         = 999999  ;in milliseconds, don't do the damage wave    
    Blast8ScorchDelay   = 700     ;in milliseconds
    Blast8OuterRadius   = 210.0   ;objects inside this get some of the full damage

    Blast9Enabled       = Yes
    Blast9Delay         = 999999  ;in milliseconds, don't do the damage wave    
    Blast9ScorchDelay   = 800     ;in milliseconds
    Blast9OuterRadius   = 210.0   ;objects inside this get some of the full damage
    
    OCL            = MIDPOINT   OCL_NukeRadiationField
  End

  Geometry = CYLINDER
  GeometryIsSmall = Yes
  GeometryMajorRadius = 7.0
  GeometryHeight = 60.0

End

Edited by user Thursday, November 3, 2016 2:15:37 PM(UTC)  | Reason: Code tags.

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 1 user thanked Annihilationzh for this useful post.
zero hour mad map maker on 11/4/2016(UTC)
Offline zero hour mad map maker  
#4 Posted : Friday, November 4, 2016 6:22:23 AM(UTC)
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I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......

Edited by user Friday, November 4, 2016 11:12:47 AM(UTC)  | Reason: Not specified

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Offline klingondragon  
#5 Posted : Friday, November 4, 2016 10:13:39 AM(UTC)
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You can do quite a lot modding, there are some limits but there's enough wriggle room to create entirely new factions, a working navy and shipyard, new campaigns. really the limit is in the actual units.
Offline Annihilationzh  
#6 Posted : Friday, November 4, 2016 1:59:54 PM(UTC)
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Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post
I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......

I get the feeling this might surprise you a little more.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline zero hour mad map maker  
#7 Posted : Friday, November 4, 2016 4:20:21 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post
I didn't even know you could do that! Now that's just awesome, man I should really look into modding ZH......

I get the feeling this might surprise you a little more.


OH MY GOSH! Shock Shock Shock You're exactly right lol. That's EPIC! You know, as I was thinking that if I get really good at modding some time in the distant future, I would make something along those lines xD. Except in my version it was just nukes on the scud storm base. WOW just wow........ That makes me want to make a boss general in which you have to destroy him before he launches that massive super weapon!
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Offline klingondragon  
#8 Posted : Friday, November 4, 2016 4:22:40 PM(UTC)
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changing the scud to nukes could probably be done In about 3 lines of code.
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