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Offline Daroo  
#1 Posted : Sunday, September 18, 2016 5:10:00 PM(UTC)
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Hey there,

So I'm a novice map-maker and this is the second map I've made. It is a 4-player singleplayer desert map with an industrial complex at its center made with the ShockWave Mod World Builder. I have finished the map, but when I try to play it, the AI just sits there not doing anything.

When I made my first map, I had a few problems with the AI not doing anything but was able to fix them by giving them larger build areas. However, this map is literally a desert, and the AI players are all on large flat surfaces. All of the AI generals (except the USA Armor General; see at the bottom) have been added to the Skirmish Players. I've tried increasing their build areas, I've checked the other areas and waypoint paths, I've tried removing some civilian building I added (I put some unclaimed fake black markets and an unclaimed advanced nuclear reactor and cold fusion reactor), I've tried removing the salvage crates a scattered around the map, and I even got rid of the Valve Buildings I put in the industrial complex (they were unknowingly indestructible and only allowed for a garrison of one person, so they seemed a bit sketchy). I also removed a civilian crop duster and the supply docks, which were within the building areas of the AI. However, none of these changes made any difference.

If anyone is willing to check out the map and try and find a solution, I will be most grateful. Or just give any suggestions you have.

(Also, I can't seem to get USA Armor General to be added as a skirmish general. If anyone knows how to fix this, I'll give you a virtual hug.)

The Map:

Edited by user Sunday, September 18, 2016 6:10:15 PM(UTC)  | Reason: More info needed.

File Attachment(s):
Deserted Industry.zip (115kb) downloaded 154 time(s).
GAAAAAAAAABEN
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Offline klingondragon  
#2 Posted : Sunday, September 18, 2016 5:14:12 PM(UTC)
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All I can think of is have you added skirmish players in the player list?

I've never played shockwave or used its WB but that's something you didn't mention and I know you have to do it in the ordinary WB.
Offline Daroo  
#3 Posted : Sunday, September 18, 2016 6:12:07 PM(UTC)
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Yeah, I added skirmish players.
GAAAAAAAAABEN
Offline AdrianeMapMaker  
#4 Posted : Sunday, September 18, 2016 11:45:53 PM(UTC)
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skirmish is need a CombatZone,inner perimeter,outer perimeter,playerspawnpoint ,and also need a attack waypoint just like backdoor,center, and flank

i noticed if you do a map you need to edit the teams add skirmish players and edit them to attack each other

Edited by user Sunday, September 18, 2016 11:47:34 PM(UTC)  | Reason: Not specified

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Offline GB  
#5 Posted : Thursday, October 6, 2016 1:22:15 PM(UTC)
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the script "SupplyDocks" is the reason for the problem. Delete the script and it works.
Offline Annihilationzh  
#6 Posted : Thursday, October 6, 2016 6:10:24 PM(UTC)
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Originally Posted by: GB Go to Quoted Post
the script "SupplyDocks" is the reason for the problem. Delete the script and it works.

Alternatively you can import the skirmish scripts to the map.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Offline carlos  
#7 Posted : Wednesday, October 12, 2016 9:51:45 AM(UTC)
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Hi guys,

Im having a similar problem with AI except I am unable to move my troops (or lone builder) around, I can click for him to move but he just stands there.

Problem only occurs on one of my custom maps however the map is quite a big with lots of buildings ect...

could there be a problem with the size of the map or is there something I missed while creating it?

ive checked perimeters, zones and areas, along with the waypoints for attack and they all seem to be fineIrked

The map was made with the Zero-Hour world builder

Edited by user Wednesday, October 12, 2016 9:55:21 AM(UTC)  | Reason: Not specified

Offline Annihilationzh  
#8 Posted : Wednesday, October 12, 2016 12:52:23 PM(UTC)
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Originally Posted by: Carlos Go to Quoted Post
could there be a problem with the size of the map or is there something I missed while creating it?

This is your problem. Pathfinding stops working entirely once the map gets too big.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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thanks 1 user thanked Annihilationzh for this useful post.
carlos on 10/13/2016(UTC)
Offline carlos  
#9 Posted : Thursday, October 20, 2016 10:47:26 AM(UTC)
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hey again...

New problem this time

I made a smaller map than last time and everything works fine... apart from the way the AI plays.

The AI builds buildings and troops, but refuses to attack with them

Same scenario as last time, ive checked all waypoints ect but still no avail, the AI's troops just remain in their base

Any ideas?Irked
Offline AdrianeMapMaker  
#10 Posted : Friday, October 21, 2016 8:41:06 PM(UTC)
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Originally Posted by: Carlos Go to Quoted Post
hey again...
The AI builds buildings and troops, but refuses to attack with them


Did you set the teams to attack each other by cliking edit>edit player list> click the enemy box if gla- set to enemy china america don't click the civilian of course. then make them on the other teams if china- set the enemy gla,america, if usa- china,gla.

did you try this

you should create a test map before you create a real one just like me
tips:
-the map size 300-400 only or less is good
-the map should have Combatzone,InnerPerimeter,OuterPerimiter, and path's like Flank,Backdoor,Center.
-the map have less objects like 700 or less

Edited by user Friday, October 21, 2016 8:48:23 PM(UTC)  | Reason: Not specified

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Offline carlos  
#11 Posted : Sunday, October 23, 2016 1:23:39 PM(UTC)
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Hi Adriane

See my map attached to see if you can discover what's wrong

Many Thanks

File Attachment(s):
Desert Brawl.zip (50kb) downloaded 86 time(s).
Offline zero hour mad map maker  
#12 Posted : Sunday, October 23, 2016 5:00:45 PM(UTC)
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Originally Posted by: Carlos Go to Quoted Post
Hi Adriane

See my map attached to see if you can discover what's wrong

Many Thanks



Hello there Carlos! Not interfere with Adriane, but you just made a very very small mistake.

In the world of programming, computers are extremely picky when it comes to spelling and entitling.

Your paths

"Centre 1" and "Centre 2" must be spelled "Center 1" and "Center 2"

Upon that editing you can see the AI now attack properly!

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Edited by user Saturday, October 29, 2016 11:12:28 PM(UTC)  | Reason: Not specified

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thanks 1 user thanked zero hour mad map maker for this useful post.
carlos on 10/24/2016(UTC)
Offline AdrianeMapMaker  
#13 Posted : Monday, October 24, 2016 4:17:31 AM(UTC)
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wo0eeeeee!!!! thats a simple but a good map you inspired me to do another work maybe i can call it The Hunting Grounds.mapWink thanks for that map Laugh

now you just fix the problem , you can now do a more maps.

Edited by user Monday, October 24, 2016 4:22:39 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked AdrianeMapMaker for this useful post.
carlos on 10/24/2016(UTC)
Offline AdrianeMapMaker  
#14 Posted : Monday, October 24, 2016 4:27:58 AM(UTC)
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Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post

In the world of programming, computers are extremely picky when it comes to spelling and entitling.


yah just like showing a wrong spelled briefing captionLaugh , in Generals you need to be aware with your spellings some wrong spelling can do bad things just like "Crashing the Game"

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thanks 1 user thanked AdrianeMapMaker for this useful post.
carlos on 10/24/2016(UTC)
Offline zero hour mad map maker  
#15 Posted : Monday, October 24, 2016 6:33:43 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Originally Posted by: Zero Hour Mad Map Maker Go to Quoted Post

In the world of programming, computers are extremely picky when it comes to spelling and entitling.


yah just like showing a wrong spelled briefing captionLaugh , in Generals you need to be aware with your spellings some wrong spelling can do bad things just like "Crashing the Game"



Yeah! lol I know I've done that before! Laugh Laugh

And that is a nice map!
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thanks 1 user thanked zero hour mad map maker for this useful post.
carlos on 10/24/2016(UTC)
Offline carlos  
#16 Posted : Monday, October 24, 2016 3:08:02 PM(UTC)
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Ah guys you damn lifesavers!

such a silly mistake Tongue

Thanks so much!
Offline zero hour mad map maker  
#17 Posted : Monday, October 24, 2016 4:59:08 PM(UTC)
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Originally Posted by: Carlos Go to Quoted Post
Ah guys you damn lifesavers!

such a silly mistake Tongue

Thanks so much!


That's what we're here for! Wink

Let us know if you have any more questions! Thumb Up
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