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Offline Rrtaya_tsamsiyu  
#1 Posted : Tuesday, August 12, 2014 4:42:20 AM(UTC)
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So, basically i'm wanting to make a very simple full conversion mod.

First thing i'm trying to do is make Generals consist of as little as possible; one side plus civilian and observer, a dozer and a command building.

My mod file has a few empty INI files, trying to override the original INIs so that nothing remains except for my two objects and their essentials [armor, locomoter, etc.]. It's still trying to find missing locomoters and stuff though. What are all the files i need to override with empty files in order for this to work?

i've attached what i have so far.

Edited by user Tuesday, August 12, 2014 4:43:38 AM(UTC)  | Reason: Not specified

File Attachment(s):
0099MicroMod.zip (9kb) downloaded 5 time(s).
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Offline klingondragon  
#2 Posted : Tuesday, August 12, 2014 6:13:00 AM(UTC)
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you need to override all the original folders in ini\object
the game looks at all files in this folder and if they aren't overridden it uses the original files
thats why if you add units or buildings in a mod its easier to just create new ini files for each one and leave the originals alone
however since you want to delete them this wont work
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Rrtaya_tsamsiyu on 8/12/2014(UTC)
Offline Rrtaya_tsamsiyu  
#3 Posted : Tuesday, August 12, 2014 12:36:08 PM(UTC)
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i know, but you only have to override certain ones in order to wipe the game.

Some files, like armor.INI, only ever do anything if they're called apon. If i override all the files that start the process of calling other files, the game shouldn't care about any of the others, i don't think.

The second thing i'll try is putting empty versions of every file. Didn't want to do that before because it would clutter my mod file, but i can just use a second one and combine them together if i release this mod. So, basically what you are saying.

Thanks for the help
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Offline Gameanater  
#4 Posted : Tuesday, August 12, 2014 3:07:16 PM(UTC)
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So is this mod's goal to simply delete practically everything in ZH and leave it blank for anyone to do stuff with from the ground-up?
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Offline Rrtaya_tsamsiyu  
#5 Posted : Tuesday, August 12, 2014 4:26:49 PM(UTC)
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Well i'm wanting to get rid of everything so i can start from the ground up on the mod
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Offline Gameanater  
#6 Posted : Tuesday, August 12, 2014 6:04:57 PM(UTC)
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So basically, yes.
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Offline Rrtaya_tsamsiyu  
#7 Posted : Tuesday, August 12, 2014 7:59:57 PM(UTC)
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but.. i have to make it complicated..
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Offline Gameanater  
#8 Posted : Tuesday, August 12, 2014 8:02:44 PM(UTC)
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... Why?
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Offline Rrtaya_tsamsiyu  
#9 Posted : Tuesday, August 12, 2014 8:08:35 PM(UTC)
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not sure. lol.
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Offline Gameanater  
#10 Posted : Tuesday, August 12, 2014 8:12:36 PM(UTC)
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Oh. Heheh...

(Short replies ftw.)
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Offline Rrtaya_tsamsiyu  
#11 Posted : Tuesday, August 12, 2014 8:35:28 PM(UTC)
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Indeed.
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thanks 1 user thanked Rrtaya_tsamsiyu for this useful post.
Gameanater on 8/12/2014(UTC)
Offline klingondragon  
#12 Posted : Wednesday, August 13, 2014 1:55:55 AM(UTC)
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Originally Posted by: Rrtaya_tsamsiyu Go to Quoted Post
i know, but you only have to override certain ones in order to wipe the game.

Some files, like armor.INI, only ever do anything if they're called apon. If i override all the files that start the process of calling other files, the game shouldn't care about any of the others, i don't think.

The second thing i'll try is putting empty versions of every file. Didn't want to do that before because it would clutter my mod file, but i can just use a second one and combine them together if i release this mod. So, basically what you are saying.

Thanks for the help


Not every file just all of them in ini/object
As you say all the armour and weapons need to be called on but its the objects that are doing the calling
Offline klingondragon  
#13 Posted : Wednesday, August 13, 2014 8:04:16 AM(UTC)
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I made a mod with your files and the empty object files and went into world builder, as i expected it still didnt work

it said you needed some default things like the noarmor armor and OCL large structure debris in object creation list

after copying these from the original game, world builder just couldn't load and showed no indication of what was wrong

i did a bit of digging into the default files for the game and the problem is very deep in the game

i think your going about this mod all wrong
i think you should add a gunners faction not remove everything and add it
if you simply stop the other factions from showing in skirmish and just have gunners would that work

EDIT:i cant remove USA CHI and GLA vanillas but i have made their starting units the same as gunners
also i added commiedogs skirmish on main menu so that you cant accidentally try and start a campaign

here is a .big file for that

please note this is not a great point to build the game from as the old factions are still there but you can build up the gunners faction
to add objects i would suggest giving each one its own ini file in ini\object
and i would suggest adding command buttons, command sets and other similar data to the bottom of their ini files
the ai will not build unless you make the skirmish scripts and ai data file

if you ask me this is the most pointless mod ever
if people wanted to rebuild the game it would be better to radicaly edit the existing factions not remove them and start from scratch

Edited by user Wednesday, August 13, 2014 8:28:18 AM(UTC)  | Reason: Not specified

File Attachment(s):
Gunners.zip (238kb) downloaded 0 time(s).
Offline Gameanater  
#14 Posted : Wednesday, August 13, 2014 8:23:40 PM(UTC)
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The heck's a Gunner faction? Sounds cool. o-o

And sorry if that was rude, but you did call his mod the most pointless mod ever. Maybe you're right, but you could at least word it a little nicer. :)
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Offline klingondragon  
#15 Posted : Thursday, August 14, 2014 12:00:54 AM(UTC)
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The gunners is what the original mod called the empty faction
Offline qqqqqqqqqp  
#16 Posted : Thursday, August 14, 2014 11:49:26 AM(UTC)
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How/where does one find gunner faction?
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline klingondragon  
#17 Posted : Thursday, August 14, 2014 12:01:25 PM(UTC)
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In the 0099mod that was originally put on this thread
Offline Rrtaya_tsamsiyu  
#18 Posted : Thursday, August 14, 2014 1:05:40 PM(UTC)
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iv'e attached the current mod file on this post, incase someone wants to see it. With how this is right now, all the original objects are in the game, but none of the original factions. The gunners faction only consists of a dozer and command center.

And the reason it's called gunners is because it's neutral, i'm not wanting the faction to be affiliated with any nation. If i actually make this mod, it would be cartoonish, and the units would be very tiny. It would also make heavy use of ships. Aircraft might all work like drones, or at least carrier-borne ones would

Edit; lol, woah, i tried starting generals to test some changes and avast antivirus instantly deleted generals.exe

Edited by user Thursday, August 14, 2014 2:30:56 PM(UTC)  | Reason: Not specified

File Attachment(s):
099MicroMod.zip (141kb) downloaded 0 time(s).
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