Ah. From what I can remember, what kinds of units a transport or garrison can hold is deturmined by something like...
Code: Can_Transport VEHICLES INFANTRY
Similar to the stuff like object types, "IS_SELECTABLE ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_SHADOWS" etc...
I know for a fact that it's not actually "Can_Transport", but there's something in transports like that that has the "VEHICLES INFANTRY" stuff. Maybe you could try adding "AIRCRAFT" to the list?
Most units I think have a bit of code that looks kinda like this:
Code: TransportSlots: X ;how many "spots" we take in a transport ( 0 = not transportable)
I think every aircraft probably has that number set to zero.
I would check but it's late and I don't really have the time..
Comanches re-arm automatically, so my guess is that they would still re-arm if garrisoned in something.
But with Raptors and other jets, they NEED something to return to to re-arm. I dunno if it work while the Raptor is Garrisoned in something...
Though I'm not sure why you would need to have the Raptor garrisoned in the first place, but I can see of problem of both stuff Commanches and Helixs as well as Raptors and MiGs being able to Garrison.
Maybe change the number I mentioned from 0 to whatever... But then I think you'd end up with a Chinook carrying a few Helixes inside itself. xD
I'd PAY to see that, actually.
Maybe I'll check tomorrow.
Edited by user Wednesday, June 18, 2014 9:22:21 PM(UTC)
| Reason: New paragraph!! :D