Ok, this morning I organized the scripts that check area of a player. Remember Mixery I had player7area5 then player7area4, etc. Well I created new folders, GivePlayer0AreaUnits and inside the scripts are organized back as player0area1, player0area2, etc.
So I deleted the old folder it was called something like StartingScriptsMustBeTriggered.
Then I deactivated a bunch of scripts and after running the map, re-active all the scripts I deactivated.
Now the crazy thing is, I didn't delete or add a script and guess what??? The counter went from displaying 2 back to 1 and all my scripts were true statements again. I am not seeing a glitch now. So strange but how could re-organizing and/or deactivating and reactivating scripts fix the counter glitch? It seems the frames were out of whack because statements like, If player0 in area1 then giveplayer0area1units were not working but now it does?
So strange but it is working without the script of spawning a unit and then killing it.
Edit:Ok, now it works fine IF I do not add a script to the AmericaSkrimish folder. Even if the scripts are deactivated, the counter display glitch comes back. Also some of my other scripts do not work during this problem. For instance my script that gives everyone 1,000,000 dollars fails to execute and it is a simple script active with every frame, deactivate itself upon success, inside is IF TRUE, player0 gets 1,000,000 player1 gets 1,000,000 etc.
I tried your solution but the counter fails to return as displaying 1. I just see 2 the entire time. This issue is pretty serious as it makes other scripts fail to execute. I am getting very mad. One issue to the next.
Edited by user Saturday, December 28, 2013 1:48:47 PM(UTC)
| Reason: Not specified