Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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is there a patch or anything in command and conquer generals that i can add more money to me and my opponents? its kinda lame that like, in about 10 mins, everything just like dies, computers never build money resources often, and me and them run out of money too.
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Major Joined: 12/27/2007(UTC) Posts: 339 Location: USA
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You can open up any map you want via world builder. From there, you can change the value of Supply Docks by clicking on them and changing the value. You can make it virtually infinite.
You can also edit a certain file to give you more starting money. I don't know how to do that, but someone else will be able to help you. |
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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where are the files located? i look in map previews but i cant open them, tho they ''open'' when i put ''show all'' on the tab where u can set what file types it shows but nothing happens only document name changes. Edited by user Thursday, May 27, 2010 6:57:34 AM(UTC)
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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I'm not aware of any way to Click on a warehouse and change its value. You can modify the value with a script. *Name the warehouse. *Go to Edit/Edit Scripts *Click on the PlyrCivilian folder and then the New Script button. *Name the script (Something like "SetWarehouse") *Click the Action if true tab, select the Null Operation script line and delete it. *Click New and from the dropdown scroll till you see [Unit]Set cash value of warehouse. *Where you see variable '???', put in the name you gave the warehouse. *Click OK on the different windows until you've exited the script editing section and save. You can also set the cash amount for the players in much the same way. This "Action" is found under [Player]Set Player's money. I would use "room names" for the players so you'd have something like this. Don't worry about the question marks. Code:*** IF ***
True.
*** THEN ***
[???]Set Player 'player0''s money to $ 500000
[???]Set Player 'player1''s money to $ 500000
[???]Set Player 'player2''s money to $ 500000
[???]Set Player 'player3''s money to $ 500000
[???]Set Player 'player4''s money to $ 500000
[???]Set Player 'player5''s money to $ 500000
[???]Set Player 'player6''s money to $ 500000
[???]Set Player 'player7''s money to $ 500000
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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uh. but i still dont know a way how to open twilight flame map.. where is it located? i only see map prewiews on my documents - command and conquer generals data - map previews. i cant open them as map. i can open them when i choose file type all. but still it doesnt open or ''show'' itself. only the document name changes.
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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You can follow the directions found here to open official maps. Twilight Flame has many map issues, so I wouldn't bother messing with that map. Make a new one.
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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hmm. when i wanted to open world builder in the right path, it wasnt there. i chose show all files then it showed it, it asked that it isnt the supported format and will it try to open it. i clicked yes and then it said out of memory.
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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Manually browse to the program side of the game. * C&C Generals: C:\Program Files\EA Games\Command and Conquer Generals\WorldBuilder.exe * C&C Generals Zero Hour: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\WorldBuilder.exe * C&C Generals with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals\WorldBuilder.exe * C&C Generals Zero Hour with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\WorldBuilder.exe
Copy the shortcut to world builder and drag it to your desktop.
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Maybe a mod would be an easier solution. For Twilight Flame? Generals or Zero Hour? |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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rly? if u have that kind of mod tell meh! :3
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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Drummin wrote:Manually browse to the program side of the game. * C&C Generals: C:\Program Files\EA Games\Command and Conquer Generals\WorldBuilder.exe * C&C Generals Zero Hour: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\WorldBuilder.exe * C&C Generals with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals\WorldBuilder.exe * C&C Generals Zero Hour with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\WorldBuilder.exe
Copy the shortcut to world builder and drag it to your desktop. ok, i opende finalbig and then world builder manually. whats next?
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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My quoted post is in response to post#7, where you couldn't open World Builder. It has nothing to do with finalBig. My post#4 are scripts written in the script editing section of World Builder.
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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yeah i know ^^ but i could open worldbuilder! the thing is, i cant open twilight flame map, only thing i have is in the map prewiews in the data of c&c generals folder. so when i put open file types all then it shows itself, the document when i want to open it ( its not map. file ) and when i open it it just changes the document word, but the map rly doesnt open. mabey im doing something wrong?
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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See post made by Annihilationzh on extracting system maps.
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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Drummin wrote:See post made by Annihilationzh on extracting system maps. wow thanks man!!!! anyway, i have created a few maps of my own and got a little scripting question. how can i make unit spawing fast or even, that me and even AL gets an instant spawn? anyways, thanks alot man and annihilationzh too!
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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hmm, talking abotu scripting, can i somehow script my team mates in bulding base defence more quicker or better said stop being ''stupid''? i was playing as china my team mates and they ditint build no base defence in the start and then the enemys attacked them.
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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Go to the script editing section, Edit/Script then select PlyrCivilian and select new script. Under the Action if True tab, delete the Null Operation line and add a new line to spawn a named unit to teamPlyrCivilian. Unit/Spawn/Spawn named unit at waypoint. Add the variables,i.e name etc. On the same script, next line, transfer named unit to player found under Player/Transfer. Like in my post above I would use "Room" player names. See this post for help.
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Private Joined: 11/16/2009(UTC) Posts: 23 Location: estonia
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okay thanks! just one more thing, as china my team mate, i noticed that when they were attacked they had no base defence, later they did build. one problem is tho, they attacked usa base and they didint have base defence at all!
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General Joined: 12/11/2007(UTC) Posts: 1,622 Location: CA, USA
Was thanked: 16 time(s) in 15 post(s)
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This must be on a custom map, right? Are the players listed in the correct order by using the Add Skirmish players Button? Are areas and pathways setup correctly? Did you add any scripts to AI folders? If so the default scripts won't load and the AI won't work.
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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