I cannot get the Leaflet drops OCL to work properly due to the
[code]Object LeafletContainer[/code]
containing this section of code that the Generals game engine doesn't like.
[code] Behavior = LeafletDropBehavior ModuleTag_11
DisabledDuration = 20000
Delay = 2500
AffectRadius = 110.0
LeafletFXParticleSystem = LeafletParticles1
End[/code]
Is there some way to use some different code, like the "Emppulse" (chinaempbomb) code or something? I mean the leaflet drop essentially does exactly the same as the emp does...
I have quickly recognised this small piece of codes importance to the weapon as without the LeafletDrop does quite literally nothing when the AmericaJetB52 opens it's bomb doors over the target! (see attached images)
Although of a lower priority, I also had trouble finding the correct texture files for the leaflet drops "particlesystem". The [code]ParticleSystem LeafletParticles[/code] wants the following
.TGA file.
[code]EXDrtExp01.tga[/code]
Whilst the [code]ParticleSystem LeafletParticles1[/code] wants the following
.TGA file
[code]EXLeaflets1.tga[/code]
The strange thing is that I can easily find files in the "TexturesZH.big" that are named EXACTLY the same as the required files, however these ARE NOT
.TGA, they are
.DDSI thank you in advance for your help, it's greatly appreciated! [:)]
Edited by user Sunday, July 5, 2009 3:43:43 PM(UTC)
| Reason: Typo