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General Townes (laser) US army
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14
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General Alexander (super weapons) US marines
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19
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General Granger (air force) US air force
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18
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General Juhziz (explosives) GLA scorpion cell
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9
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Prince Kassad (stealth) GLA cobra cell
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9
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Dr.Thrax (toxins)
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7
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General Tao (nuclear weapons) PLA branch
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13
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General Kwai (tanks) PLA branch
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8
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General Fai (infantry) PLA branch
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12
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Private Joined: 1/19/2009(UTC) Posts: 4 Location: Holland
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iamcow wrote:NUKE GENERAL imo. i mean, hes got fast tanks, good planes, cheap nukes... what more could you ask for??? boom boom boom cya superweapon general (btw shes worst in game) She rocks, she owns nuke! > 2500 for one particle canon (4:00 minutes) > Aurora's > Amazing defence against tanks and airplanes And if you're nuke you need 3 nukes (6:00minutes) to destroy only one Scud-storm with particle canon you need 2 for one Scud
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Major Joined: 9/27/2008(UTC) Posts: 181 Location: London
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Them ‘nuke’s is pathetic!!! man, One went off in my base the other day,, right in the middle of my 4 air fields!! and only ‘took out’ the GD patriot in between them,,, lol
One patriot, even I had to blast that one,,,!
Players should only fear there impact on units around base and not building,,,,
Oh yae all units were evacuated prior to the launch and ‘hold the line’ was initiated,,, as part of my TECstar fallout plan
FS XV// 020 |
TECstar operates within the shadow of FatalSwoop!! Making its tactical line up highly Fatal and oh so Swooping,,,
FaTalSwoop XV// 003
Real time tag,. made on location at Fallen Empire... destroyed 2 GLA armies using 9 ground units ( no loses )and a constant bombardment of Air,,,,
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Commander in Chief Joined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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Considering your 4 airfields probably has up to 16 Auroras on them I would consider that a pretty sweet deal. |
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Major Joined: 9/27/2008(UTC) Posts: 181 Location: London
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fatalswoop wrote: Oh yae all units were evacuated prior to the launch and ‘hold the line’ was initiated,,, as part of my TECstar fallout plan lol TheSwoopLad |
TECstar operates within the shadow of FatalSwoop!! Making its tactical line up highly Fatal and oh so Swooping,,,
FaTalSwoop XV// 003
Real time tag,. made on location at Fallen Empire... destroyed 2 GLA armies using 9 ground units ( no loses )and a constant bombardment of Air,,,,
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Commander in Chief Joined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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And thus why are you complaining it's pathetic? |
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Major Joined: 9/27/2008(UTC) Posts: 181 Location: London
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Because sometimes you make that ‘thing’ out to be another players worst nightmare,,
FS XV// 020 |
TECstar operates within the shadow of FatalSwoop!! Making its tactical line up highly Fatal and oh so Swooping,,,
FaTalSwoop XV// 003
Real time tag,. made on location at Fallen Empire... destroyed 2 GLA armies using 9 ground units ( no loses )and a constant bombardment of Air,,,,
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Commander in Chief Joined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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Isn't that the point of having it in the first place? |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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I wonder whether or not he knows that hold the line didn't make the slightest difference there... |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me. |
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Major Joined: 9/17/2008(UTC) Posts: 216
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neeszz wrote: She rocks, she owns nuke! > 2500 for one particle canon (4:00 minutes) > Aurora's > Amazing defence against tanks and airplanes > Nothing cheap to create a favorable situation early game
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Major Joined: 9/27/2008(UTC) Posts: 181 Location: London
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Annihilationzh wrote:I wonder whether or not he knows that hold the line didn't make the slightest difference there... It works all round, in fact the nuke can only destroy the strategy centre ( with ‘hold the line initiated’ ) if it lands directly on it or 'very' close to it,, ( within the central mushroom), It also takes 3 aurora and 2 burden bombs to take down, with hold the line is initiated, Have too also add that the ‘STATEGY’ centre only really works with play that is ‘in keeping’ to its name??????? As a addition to ‘strategic play’ where the balance can be altered 'ever so slightly' to aid affective combat, FS XV// 022 Edited by user Tuesday, January 20, 2009 3:46:27 AM(UTC)
| Reason: Not specified |
TECstar operates within the shadow of FatalSwoop!! Making its tactical line up highly Fatal and oh so Swooping,,,
FaTalSwoop XV// 003
Real time tag,. made on location at Fallen Empire... destroyed 2 GLA armies using 9 ground units ( no loses )and a constant bombardment of Air,,,,
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General Joined: 12/27/2004(UTC) Posts: 237 Location: Malaysia
Was thanked: 2 time(s) in 2 post(s)
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Prince Kassad is the best really. He's hard to use but once you get it right, he's unbeatable. The others may have brute power but to use him, one must have a good skill and intelligence. |
Are you ready? |
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Major Joined: 10/3/2008(UTC) Posts: 188 Location: USA
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Wow, it has been a long time since I was last here. |
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General Joined: 12/27/2004(UTC) Posts: 237 Location: Malaysia
Was thanked: 2 time(s) in 2 post(s)
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well, Kassad and Fei are better |
Are you ready? |
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Major Joined: 12/1/2008(UTC) Posts: 161 Location: Virginia
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You can call me a person who likes watching 50-60 tanks ruin an enemy base, that's why I love tank gen, laser gen, and nuke gen! |
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Major Joined: 12/27/2007(UTC) Posts: 339 Location: USA
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Nuke, Toxin, and Laser have the best armies imo. Nuke has really fast and really effective tanks, Laser can protect their army well, and Toxin has the anthrax to compliment a lot of their weapons.
Tank is interesting. I've heard someone say that Tank can be a nightmare if he doesn't get rushed.
For Stealth, I think they are effective in small games, but are bulldozed in larger games, due to their lack of tanks and SCUDs.
Infantry is very effective, however if they are versing a USA and the USA gets Pathfinders, they are going to have a hard time.....and Infantry's technology is generally the same all throughout. Which can be a good thing or a bad thing. I've heard that if you pit two players, a Toxin and an Infantry, same skill level, against each other, Toxin will win most of the time. |
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General Joined: 12/27/2004(UTC) Posts: 237 Location: Malaysia
Was thanked: 2 time(s) in 2 post(s)
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well, Stealth can hijack US and China dozers easily so in theory, it can be 2 sides vs 1 |
Are you ready? |
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Major Joined: 12/1/2008(UTC) Posts: 161 Location: Virginia
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Shouldnt your dozers be covered with a detector, ex machine sentry drone or a listening post? |
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General Joined: 12/27/2004(UTC) Posts: 237 Location: Malaysia
Was thanked: 2 time(s) in 2 post(s)
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Well, it's possible but very tedious plus the dozer doesn't have to make it all the way back to the base to get the tech. Just build the CC with the dozer and when the base comes up, move it somewhere else and let the GLA worker finish it. |
Are you ready? |
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Major Joined: 9/17/2008(UTC) Posts: 216
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This general is about your favorite army and not the best army. Air general is simply the best army. It's even worse in team games.
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Major Joined: 12/1/2008(UTC) Posts: 161 Location: Virginia
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moetah wrote:This general is about your favorite army and not the best army. Air general is simply the best army. It's even worse in team games. Wait what are you saying. Is the air general good OR bad. You said it is the best but then said its worse in team games which implies that the air generals is already bad? |
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