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Description

Patches The Red Alert Mod from version 1.2. Requires that you have a version installed already.

Changes in Version 1.2

All factions:

  • Fixed Demo truck targeting issue
  • Fixed co-commander objective complete eva event
  • Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35)
  • Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke)
  • Removed build progress bar from refineries

Allies:

  • England now correctly receives its country bonuses
  • Allies no longer have access to the RA3 Free Trade support power
  • Added a prefire delay of 0.2s to the Artillery
  • Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far)
  • Added TaperOff on Cruiser weapon impact of 300 (full hit is 500)
  • Added idle sound on Tanya (only when Tanya is shown on the screen)
  • Changed Destroyer rocket model
  • Removed the Artillery large-range penalty on Turret and Tesla Coil defenses

Soviet:

  • Destroyed soviet tanks now also spawn surviving crew
  • Spy plane can be shot down
  • Decreased Spy plane health from 2000 to 500
  • Added a new Spy plane exhaust FX
  • Increased Medium tank reload time with 0.1s
  • Mammoth tank tusk weapon is slightly less accurate
  • Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets
  • Added TaperOff on Mig weapon impact of 40 (full hit is 55)
  • Grenadier grenade weapon is slightly more accurate
  • Grenadier grenade can now blow infantry up
  • Changed Missile sub rocket model

Other:

  • Fixed some AI aim problems
  • Fixed a bug that allowed the AI to use a Mig only once
  • Fixed weird airplane destroy animations when it's parked on an airfield
  • Added Divider AI to all factions
  • Added Hunter AI to all factions
  • Added infantry walking sounds
  • Added water wake FX to all helicopters
  • Optimized the AI to make the different styles more noticeable
  • Recalculated the experience points
  • Experience points from destroyed tanks are now moved to the surviving crew
  • Improved AI Nuke handling
  • Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it
  • Restored suppressed infantry animations
File Size: 9.6 MB        File Type: .zip
Source: The Red Alert Mod Team
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12512 downloads

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Description

The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

For more information about this mod, please visit http://theredalert.cnclabs.com.

Changes in Version 1.2

All factions:

  • Fixed Demo truck targeting issue
  • Fixed co-commander objective complete eva event
  • Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35)
  • Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke)
  • Removed build progress bar from refineries

Allies:

  • England now correctly receives its country bonuses
  • Allies no longer have access to the RA3 Free Trade support power
  • Added a prefire delay of 0.2s to the Artillery
  • Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far)
  • Added TaperOff on Cruiser weapon impact of 300 (full hit is 500)
  • Added idle sound on Tanya (only when Tanya is shown on the screen)
  • Changed Destroyer rocket model
  • Removed the Artillery large-range penalty on Turret and Tesla Coil defenses

Soviet:

  • Destroyed soviet tanks now also spawn surviving crew
  • Spy plane can be shot down
  • Decreased Spy plane health from 2000 to 500
  • Added a new Spy plane exhaust FX
  • Increased Medium tank reload time with 0.1s
  • Mammoth tank tusk weapon is slightly less accurate
  • Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets
  • Added TaperOff on Mig weapon impact of 40 (full hit is 55)
  • Grenadier grenade weapon is slightly more accurate
  • Grenadier grenade can now blow infantry up
  • Changed Missile sub rocket model

Other:

  • Fixed some AI aim problems
  • Fixed a bug that allowed the AI to use a Mig only once
  • Fixed weird airplane destroy animations when it's parked on an airfield
  • Added Divider AI to all factions
  • Added Hunter AI to all factions
  • Added infantry walking sounds
  • Added water wake FX to all helicopters
  • Optimized the AI to make the different styles more noticeable
  • Recalculated the experience points
  • Experience points from destroyed tanks are now moved to the surviving crew
  • Improved AI Nuke handling
  • Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it
  • Restored suppressed infantry animations
File Size: 408.7 MB        File Type: .zip
Source: The Red Alert Mod Team
Download
28981 downloads

Average Rating
– Not yet rated –
Your Rating


Description

Patches The Red Alert Mod from version 1.0 to version 1.1. Requires that you have version 1.0 installed already.

Changes in Version 1.1

Music:

  • TRA no longer has music issues when playing with low model details
  • Fixed bug that prevented the RA1 music from playing after loading a level
  • Added a simple dynamic music script (works only in skirmish games against AI)

All factions:

  • Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
  • Added reload sounds to all airplanes and helicopters
  • Command Centers can now repack into an MCV
  • Increased Wall health from 200 to 300
  • Set infantry shroud clearing range to 300
  • Set tank shroud clearing range to 400
  • Set ship shroud clearing range to 400
  • Set siege (artillery, v2, missile sub, cruiser) range to 600
  • Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
  • Rocket Soldier weapon against ground targets no longer track targets
  • Changed Rocket Soldier rocket model

Allies:

  • Spain now correctly receives its country bonuses
  • Medium tanks are less effective against infantry because of a small scatter radius
  • Increased Chrono tank health from 350 to 375
  • Decreased Chrono tank damage from 75 to 65
  • Increased Artillery range from 240 to 300
  • Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
  • Increased Turret damage from 40 to 50
  • Decreased the Navalyard ship repair rate from 10%/s to 5%/s

Soviet:

  • Greece now correctly receives its country bonuses
  • Heavy tanks are less effective against infantry because of a small scatter radius
  • Increased Mig ammunition from 3 to 4
  • Decreased Mig damage from 60 to 55
  • Grenadiers no longer clear garrisoned buildings
  • Increased Grenade damage from 50 to 55
  • Decreased Spy plane Reveal range from 350 to 300
  • Increased Tesla coil health from 400 to 450
  • Decreased the Subpen ship repair rate from 10%/s to 5%/s

Other:

  • Fixed build problems for easy and medium AI
  • Increased max zoom from 550 to 680
  • Ore fields have more ore, but grow slower
  • Added some small economy tweaks to the AI
File Size: 4.7 MB        File Type: .zip
Source: The Red Alert Mod Team
Download
7566 downloads

Average Rating
– Not yet rated –
Your Rating


Description

The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

For more information about this mod, please visit http://theredalert.cnclabs.com.

Changes in Version 1.1

Music:

  • TRA no longer has music issues when playing with low model details
  • Fixed bug that prevented the RA1 music from playing after loading a level
  • Added a simple dynamic music script (works only in skirmish games against AI)

All factions:

  • Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
  • Added reload sounds to all airplanes and helicopters
  • Command Centers can now repack into an MCV
  • Increased Wall health from 200 to 300
  • Set infantry shroud clearing range to 300
  • Set tank shroud clearing range to 400
  • Set ship shroud clearing range to 400
  • Set siege (artillery, v2, missile sub, cruiser) range to 600
  • Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
  • Rocket Soldier weapon against ground targets no longer track targets
  • Changed Rocket Soldier rocket model

Allies:

  • Spain now correctly receives its country bonuses
  • Medium tanks are less effective against infantry because of a small scatter radius
  • Increased Chrono tank health from 350 to 375
  • Decreased Chrono tank damage from 75 to 65
  • Increased Artillery range from 240 to 300
  • Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
  • Increased Turret damage from 40 to 50
  • Decreased the Navalyard ship repair rate from 10%/s to 5%/s

Soviet:

  • Greece now correctly receives its country bonuses
  • Heavy tanks are less effective against infantry because of a small scatter radius
  • Increased Mig ammunition from 3 to 4
  • Decreased Mig damage from 60 to 55
  • Grenadiers no longer clear garrisoned buildings
  • Increased Grenade damage from 50 to 55
  • Decreased Spy plane Reveal range from 350 to 300
  • Increased Tesla coil health from 400 to 450
  • Decreased the Subpen ship repair rate from 10%/s to 5%/s

Other:

  • Fixed build problems for easy and medium AI
  • Increased max zoom from 550 to 680
  • Ore fields have more ore, but grow slower
  • Added some small economy tweaks to the AI
File Size: 408.7 MB        File Type: .zip
Source: The Red Alert Mod Team
Download
16542 downloads

Average Rating
– Not yet rated –
Your Rating


Description

The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

For more information about this mod, please visit http://theredalert.cnclabs.com.

File Size: 405.6 MB        File Type: .zip
Source: The Red Alert Mod Team
Download
5436 downloads

Average Rating
Your Rating