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The Red Alert v1.2
Description

The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!

For more information about this mod, please visit http://theredalert.cnclabs.com.

Changes in Version 1.2

All factions:

  • Fixed Demo truck targeting issue
  • Fixed co-commander objective complete eva event
  • Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35)
  • Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke)
  • Removed build progress bar from refineries

Allies:

  • England now correctly receives its country bonuses
  • Allies no longer have access to the RA3 Free Trade support power
  • Added a prefire delay of 0.2s to the Artillery
  • Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far)
  • Added TaperOff on Cruiser weapon impact of 300 (full hit is 500)
  • Added idle sound on Tanya (only when Tanya is shown on the screen)
  • Changed Destroyer rocket model
  • Removed the Artillery large-range penalty on Turret and Tesla Coil defenses

Soviet:

  • Destroyed soviet tanks now also spawn surviving crew
  • Spy plane can be shot down
  • Decreased Spy plane health from 2000 to 500
  • Added a new Spy plane exhaust FX
  • Increased Medium tank reload time with 0.1s
  • Mammoth tank tusk weapon is slightly less accurate
  • Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets
  • Added TaperOff on Mig weapon impact of 40 (full hit is 55)
  • Grenadier grenade weapon is slightly more accurate
  • Grenadier grenade can now blow infantry up
  • Changed Missile sub rocket model

Other:

  • Fixed some AI aim problems
  • Fixed a bug that allowed the AI to use a Mig only once
  • Fixed weird airplane destroy animations when it's parked on an airfield
  • Added Divider AI to all factions
  • Added Hunter AI to all factions
  • Added infantry walking sounds
  • Added water wake FX to all helicopters
  • Optimized the AI to make the different styles more noticeable
  • Recalculated the experience points
  • Experience points from destroyed tanks are now moved to the surviving crew
  • Improved AI Nuke handling
  • Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it
  • Restored suppressed infantry animations
File Size: 408.7 MB        File Type: .zip
Source: The Red Alert Mod Team
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