C&C Labs News

MOD ideas needed!

Posted by gamemastax
on 6/14/2003 3:14 PM
I am planning to release my MOD, Breaking Twilight, sometime during the summer. However, I need your input on what I should have in it! As it is, these are the features I am including in my MOD:
  • USA
  • Raptors and Stealth Bombers are visible to eyes, but invisible to the radar. Which means that MiGs can't fire on them with missiles.
  • Raptors now have vulcan cannons on the front, which isn't radar-dependant and is quite inaccurate. Is only effective against air targets and infantry.
  • The Commanche can now fire upon air targets, as it should.
  • Ranger's Flash-Bang grendades temporarily disable the enemy, instead of killing them.
  • I will be including an F-18ACTIVE as a new plane, which is much more maneuverable and slightly faster than the F-22, but has a smaller payload and is not stealthed to radar.
  • China
  • Hackers will make more money when they are at... um... n00b status (no chevron sybmols).
  • I will be increasing the cost of MiGs and MiG Armor.
  • MiGs will now have a vulcan cannon the the front, which is effective against air and infantry targets.
  • GLA
  • For GLA, I will be adding some other cool stuff (actually I have no idea since I've never had any encounters with suicidal terrorists).
If you have any suggestions, either post a comment to this news article, or post here. Anything you would like to see in Command and Conquer: Generals that you don't think will off-balance the game, post! Also, I need:
  • 1 More modeller
  • 1 More Skinner
  • 1 INI Modder
But your input is the most important thing. Thank you, Goodbye.
--gamemastax
Last edited by gamemastax on 6/17/2003 11:48 PM