C&C Labs News
New C&C 3 Info in PC Games
Posted by Blbpawson 1/2/2007 2:02 PM
(Thanks CNCNZ) The most recent issue of the German magazine PC Games has quite a bit of new info on C&C 3. First, there is a video (249MB) showing a battle between Nod and GDI, and a preview of a GDI mission against the third faction. Second, the article itself contains a wealth of new, though somewhat subjective, information. Here's a summary:
- Aliens waited intentionally before invading. They waited for "the signal". They thought that signal was the destruction of the Philadelphia, and thus, they started by invading the red zones.(my emphasis) Lots of new information in there.
- C&C3 plays just like any true C&C game, you get the C&C feeling already when you build a refinery.
- The UI is similar to World Of Warcraft's. (In a sense it is accessible, easy-to-use and efficient)
- There will be absolutely no in game ads, except the so-called "spectator client" which might show some ads in a small ticker.
- Every faction has a special infantry unit. GDI has the Commando, Nod has a female soldier and the Aliens have "The Mastermind".
- EMP weaponry is back.
- The actors in C&C3 make the universe and the story believable, you'll grow to love their characters and either agree with their decisions or not, just like with any human in real-life. These developed characters make the story of Command & Conquer 3 go forward.
- The Forgotten are back and available due special buildings, the mutant hovels. Just like a tech building.
- Nod players have to do more micromanagement than GDI players.
- The mystery around Kane will grow quite a bit, until the player eventually makes the ultimate decision.
- The campaigns are parallel instead of linear.
- Three campaigns with a total of about 40 missions will each tell the story from a different angle. Each campaign leads to a different ending.
- The Alien faction is referred to as "The Scrin" in the article. Wether it is their real name or not still remains a mystery. In the videos, the word "Scrin" isn't mentioned once.
- There will be a GDI mission against the Aliens that is set in Cologne. This mission has very dark setting.
- Shader 3.0 is used for the graphics.
- The Alien buildings cause a "Matrix-like warp" when they are hit.
- Arrows will indicate mission objectives.
- Part of the Aliens' arsenal is composed of Gun Walkers, Buzzers, Shock Troopers, Annihilator Tripods, Gunships, Corruptors, The Mastermind, Devourer Tanks and the Alien Mothership
- The veteran system is the same as in BFME2.
- Minimum PC specs are 1.8 GHz, 512MB RAM and a GeForce 3 64mb video card.
- Very fast loading times (less than 10 seconds)
- Burrowing will be limited to one single special ability, but because of the in-game balance there are no subterranean units like in Tiberian Sun.
- The Scrin Mothership is a giant super weapon, which can destroy entire bases in no time.
- C&C3 music will have new music, but there will also be a few old C&C tunes from Frank Klepacki. (It isn't mentioned if they are remixes of the old tracks or simply THE old tracks)
- The Alien faction plays a bit like Nod in a sense that you have to be "creative" when using their special abilities
- The Aliens have some very powerful late-game units (Annihilator Tripod), and some early-game mass cannon-fodder units (Razor Drones)
- Air units of the Aliens include plasma-equipped Devastator battleships, transports that can carry lots of units (ala Supreme Commander) and a (super-weapon) mothership.
Last edited by Blbpaws on 1/2/2007 2:57 PM