C&C Labs News
— Tuesday, February 27, 2007 —
New Poll and Poll Results
Posted by Blbpawsat 8:41 PM
This next poll, and you can vote on the right sidebar, asks about the demo. What's the biggest flaw? The long lines or huge file size keeping many from getting it? The right click based system? Something else? Tell us!
— Tuesday, February 27, 2007 —
Command & Conquer Website Relaunch
Posted by Blbpawsat 2:13 AM
The Demo is also available from FilePlanet and from the official site. Check it out!
— Monday, February 26, 2007 —
C&C 3 Demo, Website Relaunch Today
Posted by Mikeat 4:19 PM
Got all that? Feel free to join us in the forums to discuss the demo once you have it.FORUM RELAUNCH = MULTIPLAYER ONLINE REGISTRATION BEGINS!
As I mentioned last week, we are re-launching our message boards with a completely new skin to match our new site, as well as some new functionality to support Command & Conquer 3. The most important aspect of this re-launch of the forums is that once the new boards go live tomorrow, everyone in the community will be able to create their Multiplayer Online Nickname that they plan to use when playing Command & Conquer 3. This is because the name you use on our official message boards is the same exact name that you will use as your online handle when logging in to the Multiplayer lobby to play Command & Conquer 3. What this means is the following:
For all users whose name is being automatically brought over, we anticipate there may be some temporary errors with your posting-count history. Do not worry, if this occurs, will be fixing it as soon as possible. We will also try to answer all the questions for anyone who is confused on the message boards.
- Everyone on our current message boards who has 50 or more posts will have their current message board name automatically brought over to the new message boards as soon as they go live. This also means that your multiplayer name for Command & Conquer 3 has already been automatically reserved if you had 50 or more posts on our current message boards. Again, your message board name is the same name you will use online to login and play the game. If you did not want this name to be your official multiplayer name for Command & Conquer 3, please send an e-mail to rtscommunityleaders@ea.com with the name you'd like to use. We felt that those who have been dedicated to our community and forums in the past year should have the privilege of having their current names automatically reserved.
- If you did not have 50 or more posts or did not reserve your name with me, then when you go to our new forums tomorrow, if you are logged in to your EA.com account, you will be automatically prompted to create a new screen name. Please note again, this screen name you create is going to be your online nick-name for the actual game and it is also your official name on the Command & Conquer forums.
Our goal in all of this was to keep a cohesive and consistent atmosphere between the game and your online experience on our website, primarily because our new "RTS AS A SPORT" feature is very dependent on our official site, in terms of tracking your stats, managing and scheduling your matches, and a whole list of amazing features that you will learn about soon. In a nutshell, it will be awesome to know that you can talk on the forums, check your stats on our website, AND play multiplayer in Command & Conquer 3, all while using the same exact nick-name.
I will be posting a sticky message on the boards tonight to make sure everyone understands. Please let your community know that when the new forums go live tomorrow, you will be able to start reserving your online nick-name for Command & Conquer 3! Don't be left out!WEBSITE RE-LAUNCH [TODAY]
Tomorrow [Monday] we will also be re-launching our official site at www.commandandconquer.com to something much more robust and quite cool I might add. It's going to be a very different Command & Conquer site than you are used to seeing. One thing to note about the official site relaunch is that this is our Phase 1 pre-release launch. You'll notice a lot of the same sections are still on the site and even some added ones, like the Community section. I'll be adding more links and banners to this section, so not to worry. Drop me a line if you are not on the list, I'm just starting to populate it, it's a work in progress.
When the game launches on March 26th, we will be moving to the Phase 2 re-launch of our official site and adding in all of the multiplayer "RTS AS A SPORT" functionality which you've heard about and will hear quite a bit more about in the coming days and weeks leading to launch. Our official site is going to become your haven for all the latest official happenings on Command & Conquer 3 and it will also be where you schedule and track your multiplayer matches, stats, the list goes on. But this is more of a just a heads up that when the game launches the site will be expanding even further!
O YEAH, THE DEMO!!!!!
I'll leave you with this, the official demo for Command & Conquer 3 Tiberium Wars, that you've waited many years for, the gripping feeling knowing that C&C is back, Kane is back, Tiberium is back, ok, well lets say it right now:
C&C is officially back as the demo for Command & Conquer 3 will be going live on our official site at www.commandandconquer.com, as well as FilePlanet.com whom we know many of you have already pre-loaded with. Keep your eyes peeled on both sites for the moment the file is live, [today] is the day!
— Sunday, February 25, 2007 —
C&C Demo News, Review
Posted by Blbpawsat 2:12 AM
IGN got a copy of the demo early, and has posted a review of it. Of note in the review is the fact that the demo contains one skirmish map that supports both GDI and Nod at four difficulty levels, as well as three missions (one tutorial and two for GDI), and a video intro to the game.
It won't be long now before we actually get to play it.
— Friday, February 23, 2007 —
First C&C 3 Review
Posted by Blbpawsat 12:55 AM
Minimum: P4 1.8 GHz, 512 MB RAM, 8 GB HD space, DX9.0c 64 MB graphic card with 8X DVD ROM.I'd add to that info some advice: if you're going to upgrade your computer to play C&C 3, or if you're going to exceed the specs in one area, the best area to do that in is the graphics card. The best bang-for-your-buck upgrade to improve game performance is definitely in the graphics processing unit, as many Generals players can attest.
Recommended: P4 2.4 GHz, 1 GB RAM, 128 MB video card.
Make Your Own Unit Contest
Posted by Blbpawsat 12:50 AM
Make a single unit for Zero Hour. It can be an infantry, a ground unit or even an aircraft. You may make your own model and skin or just use one from the game and alter its stats. You may make your own weapon and particle effects for the unit too.The contest is being sponsored by EA, and there are three copies of C&C at stake for the best three entrants.
New Kane Interview
Posted by Blbpawsat 12:47 AM
You can read the full piece here.
Stun - Can you tell me about yourself and what other work you have done apart from Command and Conquer?
Kane - Yes, of course I can. It would be a simple matter of maybe just spelling out my name, adding a little bit of trivia and then listing a few of the projects from my resume. I mean seriously: how hard could that be, really? I’ll bet that maybe 85, maybe 90 percent of the world’s population could do the very same thing. So, to summarize: yes. Yes I can. (Which coincidentally was the name of Sammy Davis, Jr.’s autobiography; look it up.)
— Monday, February 19, 2007 —
Predator Commands...
Posted by Mikeat 9:35 PM
— Saturday, February 17, 2007 —
Interview with Kucan
Posted by Blbpawsat 1:48 PM
Gamespot: Why do you think EA brought you back to appear in the new game? What do you think you bring to the role of Kane that a look-alike or sound-alike might not be able to capture?Read the full piece here.
Joe Kucan: The real reason they brought me back was because I'm cheap and easily persuaded to help move heavy pieces of scenery in between shots. In all seriousness, Mike Verdu, the game's executive producer, has made his enthusiasm for the original C&C series and the methodology behind his vision for the game very obvious from the start. He had an early love of the game even before he started working at EA, and when he flew out to my house to pitch the project, I could tell right away that he was a big C&C fan because he had my face tattooed on his chest. I thought that was sweet.
— Friday, February 16, 2007 —
New C&C 3 Trailer: Watch It
Posted by Mikeat 5:30 PM
Streaming Version: View from Generals World
— Thursday, February 15, 2007 —
New C&C All Stars Video, Screenshots
Posted by Blbpawsat 2:53 AM
First, we have three new screenshots for you (click for full size):
Next we have a teaser video for the mod. It's one of a few videos we hope to release before the mod is ready. We have it available in three formats: a low quality Quicktime download (3MB); a medium quality streaming version in Flash Video; and a high quality Quicktime download (35MB). I recommend one of the latter two.
You are always free to comment on the mod in our forums.
It's coming. Stay tuned.
— Tuesday, February 13, 2007 —
C&C 3 Demo
Posted by Blbpawsat 10:59 PM
Note: Other sites have been reporting February 20th as the date it's due out; this date is unconfirmed, as Predator recently said:
The date is not official. We will be releasing this demo in conjunction with FilePlanet as we did with BFME2, but they put the cart before the horse.
We will announce the date when ready and that is hopeful for later this week.
— Saturday, February 10, 2007 —
New C&C 3 Interview
Posted by Blbpawsat 8:30 PM
FiringSquad: What sort of new RTS gameplay wrinkles can fans expect from C&C3 that differ from the normal RTS title?You can read the full piece here.
Mike Verdu and Michael Glosecki: Engineers can actually capture the hulks of destroyed mega-units like the 40 foot tall Nod Avatar walker, the hulking GDI Juggernaut artillery platform, or the Scrin Annihilator Tripod. This introduces a cool dynamic: You assume a degree of risk when you deploy these massively powerful units. If you lose the battle, your enemy might capture the hulks, repair them, and you may well face your own units in combat. Another cool new game mechanic is information warfare. Nod can deploy decoy armies, jam radar, and create fake radar returns. The Scrin have an interesting relationship with Tiberium that allows some of their units to draw on the crystal directly, powering up certain weapons.
— Saturday, February 3, 2007 —
Huge New Podcast, Article, and Trailer
Posted by Blbpawsat 4:30 PM
Gamespot has a new article about the Scrin that comes complete with a new trailer. Here's a piece from the article:
The real-time strategy genre as we know it today--gathering resources, building bases, and massing huge armies to sweep your opponent from the map--owes a lot to Command & Conquer. The original Command & Conquer was one of the first true real-time strategy games, as well as one of the best games ever made. So it's little wonder why strategy fans are looking forward to Command & Conquer 3 Tiberium Wars, which is due out in March. Set in a war-torn future, Tiberium Wars will once again pit the forces of the noble Global Defense Initiative against the evil Brotherhood of Nod. However, developer EA Los Angeles is introducing a new alien faction to really shake things up. The existence of this faction was only recently revealed, but even then, details such as the faction's name and background were kept a secret. That is, until now. In this edition of our designer diaries, executive producer Mike Verdu gives us an introduction. So let's meet the aliens.It also has a lot of new details. Read the full piece here.
