C&C Labs News
— Saturday, May 29, 2004 —
Results: First Generals World Tournament May 29th
Posted by AstraLat 8:45 PM
Congratulations Cdlord!! Cdlord has won the first Generals World tournament! I would like to thank all participants in today's tournament! A job well done. The tournament was a 1 vs 1 first round elimination. Lion won against rlgl81 to start off the tournament, and then cdlord put the smack down on Eowne to make headway for the second round as Massacre crippled the Gimp... (no pun intended) LOL. My first round was a (bye)...easy enough. In the second round of the tournament I lost to Lion, as cdlord squeezed a win out of Massacre. On to the final round: Cdlord vs Lion. Cdlord dominates in this match as he secures many supply docks allowing him a sure win! Want more action? Then visit Generals World's new Zero Hour Replays downloads section to download and watch the actual replays.
To watch replays, download the .zip file and extract the .rep file out of it, placing the .rep file in your Command and Conquer Generals Zero Hour\Replays folder (located under your My Documents folder).
Thanks again to those who participated! I will be scheduling another tournament for June 12th, which is 2 weeks away, so start practicing boys!! (More info to come)
— Thursday, May 27, 2004 —
File Updates @ CNCNZ
Posted by Mikeat 7:40 PM
CNCNZ has recently added a few new files to their downloads section.
Here's the latest goodies available over there:
For Red Alert 2 and Tiberian Sun modders out there, there's new versions of two now open source applications, Voxel Viewer v1.2, and Palette Editor v1.1.
There's also a new Zero Hour mod, the New Tech Mod, that has been added. The mod features changes "such as scaled down infantry sizes to make them appear realistic on the battlefield, a new Generals ranking points system, all new Armageddon weapons, new 'military' colours for team selection," and some changes to each side in Zero Hour.
And for those of you out there who still play Red Alert, there's also a Red Alert World War 3 mod now available for download.
Advanced AI Mod v0.5 for Zero Hour
Posted by Mikeat 8:42 PM
The latest version of the Advanced AI Mod has now been released! Created by Generals World Forums member Lion, it's currently in version 0.5 beta. Please take note that this is a beta release, and thus it may contain bugs.Latest Community News
Posted by Mikeat 8:40 PM
- First of all, CNC DEN has posted three new maps for Zero Hour, one of which is a featured map. You can find all three of those here.
- There's been a lot of news about mods lately, and there still is! The Cold War Crisis mod for Zero Hour has released an image of the new US M270 MLRS that they're adding. They're also looking for a skinner to help out with their mod.
- The New Strike Zero Hour mod has released beta version 1.2 to the public! It features a new "hacker" general, and can be downloaded from their website here.
- The Bitzkrieg 2 mod team has released pictures of their Allies, Soviet, and Axis tech trees. Here's their thumbnails:

You can see the full-sized versions on their website, here. - The Finest Hour mod has a cool new render up of their General Supply Truck.
- Unidentifiedname over at CNC Unleashed has posted a massive community roundup news post! CNC Unleashed is once again becoming more active with newsposts again, so be sure to pay them a visit for that. The CnC: Rise of the Reds mod hosted by them also has some updates and cool stuff, so be sure to check them out as well!
- The CNC Top 101 is currently offline "because it has been causing problems with the server again." Chickendippers is looking for a new host for the list, so if you're able help him out, then please email him.
— Tuesday, May 25, 2004 —
More All-Stars Progress
Posted by aConcernedCitizen17at 10:34 PM
Always check back as we continually make new strides each day!
New Poll and Poll Results
Posted by Blbpawsat 8:45 PM
| What should Generals World focus on next? | |
| More Mods | 24 |
| Covering all CNC Games | 5 |
| Updating Homepage More Often | 5 |
| Staging Online Tournaments | 8 |
| GWSF Clan Updates and Member Admissions | 1 |
Total Votes: 43 | |
— Tuesday, May 25, 2004 —
Generalsworld Tournament
Posted by AstraLat 2:54 PM
Hey everyone, just wanted to let you know about the tournamnet we are setting up here for www.cncgeneralsworld.com members only. If you are interested in playing in the tournament please go here for instructions on the time and place, etc. If you have any questions please feel free to contact me at AstraL@cncgeneralsworld.com or go to our forums and post in this topic here. You need to be a registered forum member to participate in this tournament!
Thanks AstraL
— Monday, May 24, 2004 —
Prism Tank Screen
Posted by aConcernedCitizen17at 12:17 AM
That's all for today but we're always making new strides each day here at All-Stars so be sure to check back often as we've got lots of new stuff that we'll release soon!
— Sunday, May 23, 2004 —
More Advanced AI Mod Screenshots
Posted by Mikeat 5:39 PM
Submit Map Script Fixed
Posted by Mikeat 2:15 PM
Maps, Mods, and Replays
Posted by aConcernedCitizen17at 3:50 AM
— Thursday, May 20, 2004 —
CNC World Offline
Posted by Mikeat 1:00 AM
Advanced AI Mod v0.4 beta Released!
Posted by Mikeat 12:55 AM
Lion has been hard at work on his Advanced AI Mod, and has now released beta version 0.4! This latest edition features changes to the Demolition General. It also includes some further updates to the Super Weapons General and the Infantry General! If you're interested in a challenge, be sure to check it out -- you'll defnitely be impressed!This mod was made because the AI in Generals is too easy. It uses predictable tactics, builds mediocre bases and normally has $50k in bank. Beating 7 computer AIs on Hard shouldn't be possible - but it is. This mod is intended to change that.NOTE: This mod will only work with Hard opponents. Medium and Easy opponents are for beginners. This mod was created for more advanced players who want an extra challenge or for those who can't or won't play online.
— Tuesday, May 18, 2004 —
New Poll and Poll Results
Posted by Blbpawsat 8:56 PM
This week's poll is one we will consider very seriously in the future so please think about your vote. We are very interested!!
The results from last week are:
| Do you play Generals or Zero Hour online? | |
| Yes |
20 |
| No |
14 |
| Some, but mostly I play skirmish or single-player |
19 |
Total Votes: 53 | |
I can't wait to see the results next Tuesday!
— Saturday, May 15, 2004 —
New Features Section
Posted by Mikeat 2:13 PM
Also included, however, is a brand new feature! This feature is the Advanced AI Mod, currently in beta version 0.3, which aims to make the "Hard" computer players in Zero Hour much more difficult. Currently only the Super Weapons General and the Infantry General have been modified, but eventually the mod will be extended to cover all of the Generals.Roundup
Posted by Blbpawsat 1:57 PM
Here's the latest community news roundup:
CNC DEN has a new batch of maps and one Zero Hour Mission for you to play this weekend.
The Finest Hour Mod Team has been intervied by Planet Generals, a German site.
A recently created website, Conquer Gaming plans to launch their grand opening June 1st.
RenGuard 1.03 is out. It should auto-update when you launch Renegade.
— Wednesday, May 12, 2004 —
ZH Advanced AI Mod v0.2 Beta
Posted by Mikeat 11:36 PM
Beta 0.2
- It will expand to other supply zones faster
-
It will build mini bases near the supply piles
-
Fixed suicide Alphas bug
-
Added more attack groups
-
Made it use the extra money it makes from expansion/mini bases
-
Better defense response
-
It *might* fill firebases (ive been working hard at that)
-
Improved tech capture logic
-
Increased the size of attack groups
-
It will try to rebuild command center if destroyed
-
Better active base defenses
— Tuesday, May 11, 2004 —
New Poll and Poll Results
Posted by Blbpawsat 9:39 PM
| What could be done to make GW better? | |
| Another Mod | 7 |
| More Interactive Content | 11 |
| Less ads | 0 |
| Better Poll Questions! | 9 |
Total Votes: 27 | |
— Monday, May 10, 2004 —
Zero Hour Advanced AI Mod: In Development
Posted by Mikeat 9:42 PM
This mod was made because the AI in Generals is too easy. It uses predictable tactics, builds mediocre bases and normally has $50k in bank. Beating 7 computer AIs on Hard shouldn't be possible - but it is. This mod is intended to change that.
— Wednesday, May 5, 2004 —
Community and Mod News Roundup
Posted by Mikeat 11:02 PM
- Since our last update, the folks over at CNCDEN have released 7 new Zero Hour maps, and one new Zero Hour mission. Definitely worth checking out.
- The Imperial Assault mod has released a new screenshot of an AT-AT that may be included in their Star Wars style mod for Generals.
- CNCDEN has screenshots of a dozen renders sent to Lion by Squire James of The Great War Mod, a World War I total conversion mod for Generals.
- CNC Matrix has posted some nice new screenshots of a UK Defense turret that will eventually be making its way into their Second Wave mod.
- ConquerGaming has an interesting new poll up asking "Battle Royal, who wins?" The choices are: Nod, GDI, Allies, Soviets, Yuri, USA, China, and GLA. Head on over there to cast your vote!
- An Act of War, a Generals mod featuring the US (2008) and Iraq, is current in the midst of a screenshots week! Here's a few of their latest screenshots' thumbnails:
- The Call to Arms mod has a new screenshot of their UK Level 5 Science general's weapon.

From the Call to Arms website: "This is basically how it works, incase anyones curious. 16 droplets are loaded into a droplet parachute object. When the droplets die (hit the ground) they generate a mine field. The mines last between 100 and 500 ms then detonate. Lots of big explosions." - The Blitzkreig 2 Generals (and soon-to-be Zero Hour) mod has had a bunch of updates to their website recently. They've even been featured in a PC Magazine article! Head to their site for details!
- The TrueWar mod, a total conversion mod for CNC Generals, has posted a nice screenshot of their newly-skinned Humvee. Rather impressive skinning work.
- The Battletech: The Capellan Solution mod for CnC Generals has entered a new beta stage, v1.25.
— Tuesday, May 4, 2004 —
New Poll and Poll Results
Posted by Blbpawsat 10:11 PM
| Which General do you use most in Zero Hour? | |
| USA Air Force | 46 |
| USA Super Weapons | 18 |
| USA Laser | 16 |
| China Tank | 13 |
| China Nuke | 27 |
| China Infantry | 16 |
| GLA Stealth | 7 |
| GLA Toxin | 10 |
| GLA Demo | 8 |
Total Votes: 161 | |
I need your poll questions! If you have a great question you think everyone is dying to hear, fire off an e-mail to Blbpaws@cncgeneralsworld.com.
Keep voting!
— Saturday, May 1, 2004 —
News Post Comment System Fixed
Posted by Mikeat 11:05 AM
All-Stars Progress
Posted by aConcernedCitizen17at 4:31 AM



