C&C Labs News
— Sunday, September 28, 2003 —
New Screenshots and Wallpapers
Posted by Mikeat 2:08 PM
Fresh off the presses, I've got a bunch of new Zero Hour screenshots and wallpapers for you to feast your eyes on. They're all courtesy of Sagi, who sent them to me. Here are some of the new wallpapers that I've just added:
As you can see, they're all different screens from within Zero Hour itself, but they make great desktop backgrounds. To download any of the above and others, click here.
I've also just finished adding some new screenshots from Zero Hour. Sagi took them while fighting a great battle. They show many of the new units in the expansion. Here's a few of their thumbnails:
You can see the full-sized version of these screenshots by clicking on them. To see more of the new screenshots, head on over to our Zero Hour Screenshots page. Enjoy!
— Saturday, September 27, 2003 —
Beta Testers Found
Posted by Blbpawsat 4:29 PM
Real Threat has found its Beta testers. Thanks to all who applied, winners will have an e-mail notification.
Blbpaws
— Friday, September 26, 2003 —
Zero Hour Reviews
Posted by Sagiat 10:45 AM
ActionTrip's Review shows a few new Zero Hour screenshots and talks about the Challange mode, the new 15 missions, the new effects and about the old cnc games.
IGN's Review shows other few new Zero Hour screenshots and expose all the things you didn't knew, like bugs in game and on maps, about the new units, the challange mode, the new 15 missions and more... It really covers all of the Zero Hour information.
I recommend reading this review.
GameSpot is a well known respectable site, they have a review on Zero Hour, and of course more new Zero Hour screenshots and a new (exclusive to GameSpot) video review, this video is available only for GameSpot members, which can be found here.
GameSpot's review talks about the new generals challenge, the campaign missions, the new buildings, the new generals powers, about the old cnc games, the gameplay in Zero Hour and about the new generals.
Click on one of the review links to view the review.
Official Generals Site Update
Posted by Sagiat 9:28 AM
You can now find some of the new info from Zero Hour for all the three sides there.
There are also more downloads, and you can find the new Fansite Kit which has three sounds out of each general from Zero Hour. The rest of the kit is pictures, some of them are exclusive.
There is also a new startegy guide, this guide is for the Zero Hour Challange mode.
They also listed up the Fansites List.
In other news, Generals 1.7 patch is coming...
Mike Murphy, EAComMike, has posted the following on the Official Message Boards,
Now that Zero Hour is out the door, we are also going to be working on patch 1.7 for Generals. We’re retrofitting some of the bug fixes that were made for Zero Hour into Generals and trying to add a few minor Zero Hour features, as well. No timeline yet, as we just started working on it, but we’ll keep everyone updated.
— Thursday, September 25, 2003 —
Few Community Updates
Posted by Mikeat 6:21 PM
I've got a few community updates for everyone this afternoon. First of all, CnC Sector has closed its doors.
Why you ask? Well Generals hasn't lived up to my standards of a 'true' CNC game, and Zero Hour certainly won't.. obviously as a webmaster, you need a certain amount of motivation to keep you going on running/operation the site, and.. well, Generals has killed that.
You can click here for the full message. CnC Matrix is also currently down, as Malc explains, because "I did something which I didn't think would effect anything but resulted in my host deleting all of the files and databases without giving me any warning...". The site should be back online by Monday, hopefully. To see the full message and explanation, click here.
And on a slightly better note, here are a couple of updates from Mike (EAComMike).
Hey all,
I wanted to update everyone on several things this afternoon. First off, Command & Conquer™ Generals Zero Hour has shipped and should start appearing in stores if it hasn't already. The team is ready and waiting to see if any issues pop up requiring immediate attention. Players can expect to see the chat monitors in the lobbies for the next few weeks.
As mentioned in a previous news update, a few members of the Generals development team will be at EB in Westwood, Los Angeles, CA this Friday from 5:00-7:00. For more deatails on this, read our previous news message.
Here are a couple of other items the team has planned
We’re making some multiplayer maps for free distribution in the near future.
Generally just playing the game and having fun. We’re taking a short rest. Many of us just got back from a week long break.
Reading the message boards and looking for player feedback & thoughts on ZH.
Thanks to Deezire for the kind words.
Continuing work on LOTR which was announced yesterday.
EAComMike and the rest of the Generals team!
FYI - This is being posted in the forums because we're in the process of updating the Generals website. At the moment, the tool I use to publish with isn't working.
You can see that post in the Official Forums here. Here's another couple posts that were in the forums, in regards to graphic problems and performance with Zero Hour:
Possible Microwave Tank Problem
We have a new unit in the game called the US Microwave Tank. It produces a cool effect around the unit to simulate microwaves. However, it’s a pretty tricky effect that some video cards can’t handle. We auto-detect any systems that can’t draw the effect correctly and don’t show the effect in those cases. However, if there is a system that we aren’t detecting properly, the user may get a visual problem. It could be anything ranging from an ugly, multicolored graphical distortion around the unit to an incredibly slow frame rate (1-2 FPS) to a black screen. In every case, the problem goes away when the unit is destroyed.
One quick solution to this problem is that we give users the option to turn this effect off manually. From the Main Menu, if they go to the Options screen and set their detail level to Custom and turn off Heat Effects, the problem should be corrected.
If this fix doesn’t work, or if you see any commonalities among machines that seem to have this problem, that information would be helpful to us. We have heard a few reports that the Radeon 9700 Pro has problems, but we have also seen that machine work just fine, so we’re trying to gather more data.
Send any helpful information to this email address and I'll pass it along: generals@ea.com
To get the best performance...
You must have an AGP video card. PCI video cards are generally much slower than their AGP counterparts. PCI cards are normally below the minimum game spec.
Make sure to turn off automatic anti-virus protection. This is usually located on the bottom of your screen in your PC tool bar. Simply right click and turn off. Remember to turn back on when exiting the game.
Make sure your audio & video drivers are updated. This can be done by visiting their respective website and following instructions.
Also remember that if you're having any technical problems with Generals or Zero Hour you can ask for help in our Tech Questions forum!
— Tuesday, September 23, 2003 —
Zero Hour Delayed???
Posted by Blbpawsat 7:07 PM
Does anyone know if Zero Hour has been delayed? The guy at Electronics Boutique told me the shipment was delayed but I have been unable to confirm that through anyone. In the East Coast of the US it appears not ot have arrived yet.
More info will come soon.
Edit By Luckie: Most likely, this is a delay on the part of Electronics Boutique. Although this is a top release, many stores go through multiple (or atleast one) middle man. Generals.EA.com says "Release: Current" so thats what I would take as correct. Many loosely knit chain stores *like EB* as well as 'Mom and Pop' stores take up to or maybe more than a week to get a new game in. Sometimes you just have to be patient.
— Sunday, September 21, 2003 —
The GLA Generals
Posted by Sagiat 12:31 PM
According to this table from GameSpy, GameSpy was supposed to release the GLA generals pages on Thursday. They haven't officially released these pages yet according to this page. If they had released it, I assume that they would have linked it on that page under the link of the USA generals and China generals pages. I guess that someone guessed the address. You can go here to see the first GLA general on the pages and see that one of the icons, cameos, is missing, anyway it's not finished yet (I guess). You can also visit this page and this page for the other two GLA generals.
As of what I read, it supposed to be completed tomorrow; we'll just have to wait and see.
Edit by MicScoTho: Gamespy has now "officially" released the GLA Generals page.
Lots and lots of Zero Hour Screenshots!
Posted by Sagiat 8:57 PM
First of all, the site named Project Perfect Mod (PPM) has posted over 30 new Zero Hour exclusive screenshots that shows both the USA missions and China's missions. Go here for the USA missions screen shoots and go here for China's missions screenshots.
Over at C&C Den, Lion had posted 9 exclusive screenshots sent to him by a fan, Cyan Army from Brazil.
See three of them here and another six of them here.
And CnC Matrix also had posted 12 exclusive screenshots, visit this page to view them.
Let's see 34 here and there, 9 here and there and another 12 there, that's... 55 Screenshots, yes! :)
I told you there's a lot.
Oh, and another one here from Project Perfect Mod as well, it's only in a small size. So that makes it 56.
— Saturday, September 20, 2003 —
New Zero Hour Videos!
Posted by Sagiat 6:44 PM
Visit this page to download and see all videos.
Also the new USA official trailer of Zero Hour has been released at GameSpot.
You can download this Official Trailer #4 from this page.
— Friday, September 19, 2003 —
Zero Hour Team comes to EB
Posted by Mikeat 6:59 PM
Exclusive Zero Hour Screenshots
Posted by Sagiat 7:26 AM
In this thread you can find 5 screenshots that Ubertek0 has posted, as the main subject of that topic says, "AllGusto has * Zero Hour * !!!!".
Check the screenshots here.
Update from MicScoTho:
After contacting Ubertek0 I have posted these five screenshots in our Zero Hour Screenshots Images Gallery. Be sure to check them out if you haven't already. Oh, and by the way, they're from the Portuguese version of Zero Hour. Thanks go to AllGusto for the screenshots! Here are a couple of their thumbnails:
Command & Conquer: Comanche - A Flash Game
Posted by Sagiat 7:15 AM
This flash game offers more than 10 missions where you control the RAH-66 Comanche Helicopter and fight against GLA troops.
The game is fun and has good graphics. There's also tokens, and jackpot spinner (I don't know what they are for, I think you can win prizes with those).
Have fun.
Real Threat needs Beta testers
Posted by Blbpawsat 11:33 PM
Hey guys.
Just want to let everyone know that the long-awaited GW mod Real Threat needs beta testers. We will be accepting applications at Blbpaws@cncgeneralsworld.com. First come first serve basis. You must have Generals and a reasonably fast computer.
Check us out on the forums!
Thanks.
Blbpaws
— Thursday, September 18, 2003 —
Zero Hour Screenshots Updated
Posted by Mikeat 12:50 AM
Thanks to Luckie's work, we've just added over 15 new screenshots that we previously did not have to our Zero Hour Images Gallery. Be sure to check them out as you may find one you haven't seen before! Here's a couple of their thumbnails for good measure:
— Wednesday, September 17, 2003 —
The New GLA Videos out of Zero Hour
Posted by Sagiat 10:53 AM
You can download and see the three new GLA Generals videos from this page and the new trailer of the GLA for ZH.
Click to visit the page.
— Friday, September 12, 2003 —
Generals Goes GOLD and Community Awards!
Posted by Lazy6pyroat 11:39 PM
Yes, EA has announced that Generals has gone GOLD! For anyone that doesn't know, a game goes gold when it has finished all testing in the Quality Control and has sent the master copy to a reproduction plant. After the cds have been produced, they are sent back to the developer to check for any glitches that might have come up during the production. Now the discs are ready to be stamped into jewel cases and placed in the final box for shipping. Here is EA's official announcement:
Command & Conquer™ Generals Zero Hour has gone gold and will start to ship on Monday, September 22. The first expansion pack to one of the best-selling PC games of 2003, Command & Conquer Generals, gives players more weapons, more power, new battlefields, three new single-player campaigns, 15 new missions, and new game modes.
Command & Conquer Generals Zero Hour features a new Generals Challenge mode which allows players to control any of the unique armies of nine distinctive Generals in head-to-head competition against computer-controlled Generals. Each General has a unique strength and is equipped with a special army. In three new singleplayer campaigns players will continue to take charge of three different armies, the Global Liberation Army (GLA), China, or the USA. With new weapons such as the US Spectre Gunship, GLA combat motorcycles, and Chinese Helix helicopters, players will select from a surplus of new high-tech weaponry and an assortment of new units and structures in their quest for global domination.
Command & Conquer Generals Zero Hour was developed by EA LA and is being published under the EA GAMES brand. The game is rated “T” (Teen) by the ESRB and has a US MSRP of $29.99. The original Command & Conquer Generals game is required in order to play Command & Conquer Generals Zero Hour. Additional information can be found at www.generals.ea.com or www.info.ea.com.
Thanks to Lion of CnC Den for the tip!
In other news, but just as good. Elite Gaming Network has announced plans for the 2003 CNC Community Awards. This is an anual event where the people of the community decide on the best site. Info can be found at the official site HERE.
— Friday, September 12, 2003 —
CNCNZ Back Online
Posted by Unidentifiednameat 2:48 AM
— Tuesday, September 9, 2003 —
CNCNZ.com is offline.
Posted by Sagiat 9:50 AM
As you can see we are having some problems with our site. We hope to have everything restored as soon as possible. Sadly the damage is bad, we have lost basically everything at this time.
I'll keep everyone updated if things change.
Sonic.
Note: The main site is back online now, although some sections of the site are still being working on to get them up and running again.
Statistics Index – A feature from CNCSeries.com
Posted by Sagiat 9:04 AM
It's called Statistics Index which is where you can find all the information needed on ALL the buildings and units in the game.
Including Health, Experience, Vision, Speed, Weapon and Economic information and also Armour Classes and Bonus Modifiers. ALL in there!
So check it out by clicking here.
Zero Hour in Quality Control!
Posted by Lazy6pyroat 10:28 PM
Word from the Generals official site is that ZH is in CQC! Here is what EAComMike said:
What is CQC you ask? This is EA’s Quality Control department that all products must go through before being approved for release. We’re hoping for Zero Hour approval no later than Monday Sept 8, 2003. Hey, that's today! From there we create a “glass” master and then make a “silver”. We then send the “Silver” for approval and once it passes this process the game goes into duplication. All this is a coordinated dance performed by our production services department. If all goes well, we’ll ship Zero Hour around the world on Sept 22, 2003.
He also said that the Dev team held an inner-staff tourament. The replays of the finals of this tourney will be released some time after ZH ships. Get all the details HERE.
Thanks to Ash of CNC Series for the info.
— Sunday, September 7, 2003 —
SecondWave Beta 2.3 Out!!!
Posted by Sagiat 6:29 PM
The mod from CnC Matrix, SecondWave Beta 2.3 is now out, you can see the old and new features of it and also download that modification from this page (in the page below), it weighs about 23.6MB, pretty big.
Here's from the post over at CnC Metrix,
Its finally here ive just released Beta 2.3 of SecondWave which includes the following,
1 New Side
25 New Units
2 New Structures
7 New Skirmish/MP Maps
Mobile Repair Vehicles
VSTOL Aircraft (Harrier)
Carpet Bombing
Cluster Bombs
Spy Plane
Submarine Missile Strikes
Swing Wing Aircraft
Infantry Which Can Cross Water
Mod Launcher
Blood
Hovercraft
Walls
Mods Lobby Renamed To SecondWave
So heres what you've been waiting for, Download Here. Don't forget if you need any help or support you can get it over at the CnCMatrix Forums.
Posted by Malc
See Pictures of this mod in here.
CnC Sector is back online!
Posted by Sagiat 6:20 PM
Here's from the welcome message,
As you probably know by now, we had to move servers again due to various issues. It has taken us about between a 1-2 months to get the site up again but we've finally done it. We used this time to update alot of our content and to 'clean up' various bits of the site. Our forums are online, so why not drop by and say hi, or something. :) Our downloads database is back online, though I do believe there are some problems server-wise affecting some files at the moment, so we'll keep you updated on that. We are now accepting file uploads again, so if you've got a map, a mod, whatever - please do upload it to us. Thats all for now.. lastly, I'd just like to thank the current CNCS staff for all working hard and being dedicated to bringing the site up, and thanks to our fans and the community for the support and patience.
Check the site.
— Friday, September 5, 2003 —
China Generals on GamySpy.com
Posted by Sagiat 12:39 PM
Just like the USA Generals pages, these have the personal info on each general and his special abilities.
General "Anvil" Shin Fai, General Ta Hun Kwai and General Tsing Shi Tao.
All you need to do is to click on of them and see all the information on him.
— Thursday, September 4, 2003 —
Light Of Five Stars Generals Mod Site Launched!
Posted by Sagiat 12:13 PM
The mod adds nine new Generals, naval units and buildings, cool new skins and new units.
Here's a bit from the welcome post,
The Main aim of Project LOFS is to restore and re-introduce classical weapons of the known armies of the world, mainly weapons from the Chinese PLA (People's Liberation Army), the US Army, and any from the "Land of the Believers" (GLA). In addition to tradition ground combat and limited air missions, Project LOFS will be begin to expand into the vastly unexplored void of Naval warfare, which may be the long-waited addition to Generals Play.Visit their site.
The whole chat with Harvard Bonin - Posted
Posted by Sagiat 10:09 PM
You can just vsit this page to see the whole chat. ;)
Command & Conquer: Generals Zero Hour Official Trailer 2
Posted by Sagiat 9:32 PM
This second trailer shows the Chinese army fighting the GLA.
14.5MB in Quick Time format, download by the GameSpot Download Manager, from over here.
— Wednesday, September 3, 2003 —
New Poll
Posted by Mikeat 5:59 PM
Yep, we've finally got a new poll. It isn't anything overly original, but you can go ahead and vote on the right side of the page anyway. The question is: How will you be purchasing Zero Hour?
If anyone has any ideas for good, original poll questions, then feel free to email them to me.
Here's the results from the previous poll:
| What do you think of Zero Hour so far? | |
| It's going to rock! | 615 |
| Why don't they just give up on Generals? | 40 |
| I'm not sure yet... I haven't heard enough about it. | 127 |
| What's Zero Hour? | 62 |
| Microwave Tank? | 103 |
Total Votes: 947 | |
Chat with Harvard Bonin And Mike Murphy, Soon...
Posted by Sagiat 4:28 PM
Just wanted to remind you that the chat with Harvard Bonin and Mike Murphy will be in 3 and a half hours.
If you still don't have any program that uses IRC, then go to this page to download mIRC and see this page for help with mIRC.
Enter the server irc.elite-irc.net and then enter the channel #cnccomevents.
Note from MicScoTho: Cabal has informed us that CnCCommunity.net has a Java IRC Chat Applet up for those of you who don't have mIRC. You can access the web based chat here.
Contest Reminder
Posted by Mikeat 9:22 PM
I'm just reminding everyone that the Generals World Fan Map Contest will end in exactly ONE WEEK, on September 8th. Be sure to send your maps in if you want a t-shirt signed by the development team! You can submit your maps through this page. If you have any problems with that page, then please email me and let me know.
I'd also like to thank everyone who has already submitted a map! We have received all the maps that you've submitted. We will be sending out emails confirming that we have received your map(s) in a day or two.







