C&C Labs News Wire

— Thursday, July 31, 2003 —

Posted By: Blbpaws at 2:25:46 PM ET

Maps from the DEN!

Community News

CNC DEN has 3 new individual maps for your playing pleasure. They also have a 14 map pack that you can download here. Check it out!

Deezire has released V1.5 of Pro:gen. Note that you need Generals 1.6 to run it. Click here to download Pro:gen 1.5.

And also, a hendy new tool that tells you information about replays you have. Like what kind of map is in the replay, how many players, the version that the replay was saved and more. If you want it, go to CNCDens Utility Downloads Section and download the program.

 

 

Last edited by Sagi on Friday, August 1, 2003 at 7:04:08 AM.

— Wednesday, July 30, 2003 —

Posted By: Mike at 7:03:00 PM ET

Four New Wallpapers

I've got a special treat for everyone tonight... four new wallpapers from Generals World staff member Talal. They're some great wallpapers, and I'm sure you'll want at least one of them for your desktop (sorry, you can't put them all on at once!) But if not, you should check out the rest of our wallpapers over at our Downloads: Wallpaper page. Here's some thumbnails of Talal's latest wallpapers:

You can get any one of these great wallpapers, and more, right here.

Last edited by Mike on Thursday, July 31, 2003 at 7:44:43 AM.

— Wednesday, July 30, 2003 —

Posted By: Mike at 10:29:32 AM ET

Advertising Change

I'm sure everyone will be pleased to hear this.  As of today, we've changed our banner ad server to a different company.  This will directly impact our visitors, in a good way.

Starting immediately, you should see a decrease in the number of popup ads on our site.  In fact, you should only see a popup ad from our website once per every 20 pages you view (5% of the time.)

Thanks for your continued support!

Last edited by Mike on Wednesday, July 30, 2003 at 2:57:09 PM.

— Wednesday, July 30, 2003 —

Posted By: Sagi at 8:06:37 AM ET

New Community Maps

EA's Mountain Fox map has been repaired.  Here's some info about this map by Lion of CNCDEN:
When the Generals Patch V1.6 was released last week, it came with a new map called "Mountain Fox". This map was not set up for Skirmish/Multiplay use. So until they get around to fixing the map, the DEN's map guru RVMECH took it upon himself to repair the map by adding the necessary starting waypoints, trigger areas, and attack paths. It is now set up for skirmish play, etc. This is a 4-player map in a temperate setting. Nice layout and interesting use of textures. The scenario takes place during the afternoon in a rural setting with mountainous terrain. Several oil derricks can be found around the map.

You can download the repaired Mountain Fox map HERE.
There is a new 7 player map from CNC Assault, It's called "Dam It!" and was made by Scooby. It is a very nice map so check it out!
You can read its info and download it from here.


There are 7 new maps from CNC Planet. Head over to their Generals maps section to see the new maps and more…

Last edited by Mike on Wednesday, July 30, 2003 at 12:18:04 PM.

— Wednesday, July 30, 2003 —

Posted By: Sagi at 7:08:47 AM ET

Site Comes And Site Goes

A New Site in the community, CNC-Boards. It's all forums there. It will now be used as the CNC Assault forums.


Westwood Experience is closing. Here's what Aaron, the webmaster of the site, had to say,

Well all the time has come for me to close the Westwood Experience. Why you may ask? I am just not interested in the games anymore so it does not pay for me to keep the site running.

I would like to thank my staff for sticking with WWEXP in the tough times and I would like to also thank Rob, Lion, Scott, Seal, Benlanka, Craig Owens, Chris Rubyor, Harvard Bonin, Morph, Shawn and so many more people that has helped me out in the past.

I wish you all well in your future endevors

The site will remain up until I can make a back up of it.

Thanks,
Aaron-Webmaster
Last edited by Sagi on Wednesday, July 30, 2003 at 11:32:27 AM.

— Wednesday, July 30, 2003 —

Posted By: Sagi at 6:55:29 AM ET

News From The Official Boards

EAComMike has posted the three Single Player Mission Contest winners in the official forums.
Here's the info about the winning mission,

After careful deliberation we have chosen the top three winners for the Official Command & Conquer Generals Single Player Mission Contest #1. We here on the Command & Conquer Generals team would like to take this opportunity to thank all those that participated. We enjoyed reviewing your missions!

So without further a due here are the winners:

Grand Prize Winner

Operation Snake Hunt by Tunakillerr Abdul Ben Laden, head of the GLA has accused one of his top ******ins known as Jarman H***an of plotting to kill him. He is due to be executed within 48 hours and is being held at a nearby GLA detention camp. The US is sure that Jarman H***an can tell them the location of Abdul Ben Laden.

Your mission is to free Jarman Haasan, learn the location of Abdul Ben Laden and take him out!
You can see more info about the winning Missions and download the winning Mission.



Glenn, Col. Burt – EAP, Says Goodbye,

Hi Guys,

After wrapping up a few loose ends such as the mission contest, trivia contest, etc., my presence here on the boards will be less frequent than in the past. EAComMIke has as-sumed all C&C community related duties.

While this isn’t news to you guys I just wanted to pop in and say thanks to all of you. It’s been an experience that I’m not likely to forget any time soon.

Starting tomorrow EAComMike will be conducting the trivia contest which I’ll miss. I had a lot of fun interacting with you guys and Mike will be continuing the tradition.

Anyway, you guys take care and try not to be too hard on EAComMike. I’ll pop in from time to time to see how you guys are doing.

Thanks Again Everyone!

--------------------
Col. Burt
Production Support Technician
Command & Conquer Generals
Electronic Arts


You can see his original thread in here.

Last edited by Sagi on Wednesday, July 30, 2003 at 11:28:27 AM.

— Monday, July 28, 2003 —

Posted By: Mike at 8:36:33 AM ET

Generals: Real Theat Mod Announced

We have just officially announced our upcoming modification to Generals: Real Theat.  Our forum-goers have probably know about this for a while, but now we've got the mod's website up and running and a bit of new information released.  See the Real Theat website or the Generals World News Wire above for details!

— Saturday, July 26, 2003 —

Posted By: Mike at 5:31:26 AM ET

Official Message Boards Transition

EAComMike, EA's online community manager for CnC and other titles, posted the following message on the Official Message Boards yesterday.

This message is to make all C&C Generals message board members aware or our plans to transition to a new message board system. While a date for this transition has not been set, it is inevitable and we suspect it will happen sometime in mid to late August when we launch the all new C&C Generals website.

The first phase of this transition is to clean up the current boards by removing several of the existing forums. You’ll notice that this has been done. The remaining forums are as follows:

Announcements
C&C Generals/Zero Hour Discussion
Members Helping Members (Tech Questions)
Weekly Trivia
FAQ

The above forums will also be created for the new message boards. If more are needed, they can be added at a later time. I also want to add that the new boards will be visually pleasing to look at. Not only will they be skinned to match the new website, but they will also benefit the board member in many ways. From a community standpoint, this is a good direction to move in and will allow EA to interact more with the board members.

As we near the arrival of our new message boards, I’ll update everyone when the timing is right. If you have questions about this announcement, please feel free to PM me and I’ll answer what I can.

I think that this is good news.  I'm also glad to hear that the new boards will match the new Generals website that is being developed... hope to hear more on that soon.


— Saturday, July 26, 2003 —

Posted By: Blbpaws at 5:17:55 AM ET

Generals Support Petition

The C&C community has started a petition on EA pledging more support for Generals. I think it is something that is direly needed. To sign the petition go here
Last edited by Mike on Saturday, July 26, 2003 at 9:22:17 AM.

— Friday, July 25, 2003 —

Posted By: Sagi at 9:16:23 AM ET

New Preview From Games Domain

Another new preview about CCGZH and this time it's from Games Domain.
This new preview tells a couple of new stuff about the expansion.
Here's the new info: General Granger's Auroras have a "fuel dump" ability, his aircraft have laser defence against AA missiles, and the matchmaking service is being improved.

Thanks to Ash of CNC Series for that info.


— Friday, July 25, 2003 —

Posted By: Sagi at 4:14:00 AM ET

Official General's Ladder Re-Launch

Case's Ladder News:
As previously announced, the Official Command & Conquer Generals Ladder has been reset, and is once again open for play. The only change to the Ladder system “post” Patch 1.6, is that you are now required to visit http://www.igl.net/generals to register your player name before playing Ladder matches via the in-game Quick Match system.
You can Register Here for our Single Player Ladder.
This was taken from this post at the Official Generals Message Boards.


Also, a new User Interface Mod by Invectory Games is being developed; the mod will change all of the game's toolbars, buttons and the in-game command bar. It's even not editing any INI files so you can play online with it without any problems. You can see pictures of that mod in here. And check the info on that mod in here.

Thanks for PlanetCNC for that info.
Last edited by Sagi on Friday, July 25, 2003 at 9:20:50 AM.

— Thursday, July 24, 2003 —

Posted By: Lazy6pyro at 9:49:18 PM ET

Two More Zero Hour Screenshots

Gamespot has posted up two new screenshots of CnC Generals: Zero Hour. One of the is showing the Spectre Gunship (IMO it looks terrible, not resembling the Spectre at all), and the other shows the GLA motorcycle in action. Head HERE for the screenies.

If some of you are unable to access Gamespot's page, Planet CnC has uploaded them. Head HERE for them. They should be up on Generals World shortly.

Have a good day.


— Thursday, July 24, 2003 —

Posted By: Sagi at 10:19:19 AM ET

A new website for C&C: Generals

Sometime in mid to late August hopefully a new site for CCG from EA will be available.
With new look and forums as Mike from EA.com said. ;)

Also, another new and fresh website of replays has been uploaded. Click here to enter the site.
Last edited by Sagi on Thursday, July 24, 2003 at 2:36:54 PM.

— Monday, July 21, 2003 —

Posted By: Mike at 7:25:34 PM ET

Five More Maps

I've got five more quality maps for everyone tonight!  Here's their standard info:

Lord of the Hill
Description:
Max Players: 4
From the Author: A 4-player map with AI borders defined. The map was designed with gameplay and nice scenery in mind. The 4 players start with equal shares of supplies and 1 oil derrick to capture quickly.
File Size: 0.2 MB
File Type: .zip
Author: Savaze

Battle Chess
Description:

Max Players: 4
From the Author: Alternating terrain levels that form into something of a chess board. 8 oil derricks, 1 oil refinery, 4 civilian guard towers, and plenty of supplies to fight over. The AI plays better on this map than expected. I was expecting the computer to get jammed up all over the place. Units will have a tough time getting across this map so use them wisely.
File Size: 0.04 MB
File Type: .zip
Author: NeoWeapon

Polar Station
Description:

Max Players: 2
From the Author: A great map with 5 oil derricks to capture and in which interesting strategic plans can be made. It works great and has been tested many times but does not support AI.
File Size: 0.01 MB
File Type: .zip
Author: Power_Devil

Ice Canyon
Description:

Max Players: 8
From the Author: An 8 player map with a 4 on 4 battle in mind. It also has a train going right through the centre of the map to spice things up.
File Size: 0.1 MB
File Type: .zip
Author: Fiz

Highway to Hell
Description:

Max Players: 4
From the Author: A large may with different levels of fighting in snow.
More Info: A very nice looking map with a reasonable amount of supplies.
File Size: 0.29 MB
File Type: .zip
Author: funtom

Visit the Downloads: Maps page to download some of these great maps!

Last edited by Mike on Monday, July 21, 2003 at 11:36:37 PM.

— Monday, July 21, 2003 —

Posted By: Sagi at 9:34:27 AM ET

Patch 1.6 is here!!!

Woo hoo! The patch is here!
Go ahead and download Patch 1.6 from EA's FTP.
Click here to download the English version. or simply go online in game.
Last edited by Sagi on Monday, July 21, 2003 at 1:43:48 PM.

— Monday, July 21, 2003 —

Posted By: Sagi at 12:16:29 AM ET

Some Stuff That Happened...

CNC Matrix is searching for beta testers for their mod called Second Wave.
If you want to be a beta tester of the mod you must be a member of CNC Matrix forums and to post a funny caption of the weekly picture in this forum.

Also CNC series have a new weather in C&C feature.
Last edited by Sagi on Monday, July 21, 2003 at 1:43:08 PM.

— Friday, July 18, 2003 —

Posted By: Sagi at 5:37:06 PM ET

Patch 1.6 details

Yep, Yep, Yep! Patch 1.6 is coming on Monday!


PATCH 1.6 WILL BE LIVE MONDAY, JULY 21, 11:00AM Pacific Standard Time

Dear C&C Generals players,

As noted in the header, the patch will be out Monday. Below please find the readme. We apolgize for the delay and appreciate your patience.

1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry so it functions correctly. See section 2.1 of the Readme for more information on using this INI entry.

2. ALT-F4 MULTIPLAYER EXPLOIT - Quitting the game during a multiplayer match using Alt-F4, as well as Ctrl-Alt-Delete or the Alt-Tab menu, will now correctly give the user a disconnect stat.

3. CHINESE AND KOREAN IME WINDOW ORDER - Re-prioritized the Korean and Chinese IME windows on the Save/Load screen so they now sort on top of all other windows.

4. SCUD STORM ANTHRAX BETA BUG - GLA’s Scud Storm now has the correct damage radius when upgraded with Anthrax Beta.

5. CHINA GATTLING TANK BUG - China’s Gattling Tank now correctly moves slower when it is damaged.

6. MULTIPLAYER LOBBIES – The lobbies have been renamed to allow people to congregate based on the type of game they want to play, not their region. These lobbies are:

• 1 vs 1
• 2 vs 2
• 3 vs 3
• 4 vs 4
• Free4All
• ClanWars
• Asia
• Europe
• N America
• No Supers
• Mod Maps
• Newbies

7. GENERAL BALANCING ISSUES:
• China’s Gattling weapons now require Line of sight to fire.
• China’s MiG cost increased from 1000 to 1200.
• China’s MiG Armor cost increased from 500 to 1000.
• US’s Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500.

8. QUICKMATCH RESOLUTION – The resolution for QuickMatch games is no longer limited to 800x600.

9. BEHIND BUILDINGS GRAPHIC - Addressed a problem where unit occlusion was causing people with older video cards to see invisible units.

10. ALTERNATE MOUSE INTERFACE - Added feature to allow players to play with “right click action” interface. Movement and actions are handled via right click on the mouse. Also changed arrow keys to support map scrolling.

11. GEFORCE FX GLITCH - Fixed a glitch that caused some graphics corruption to appear for owners of NVIDIA's GeForce FX video cards.

12. CRASH FIX – Fixed a crash that occurred when you disable the “behind buildings” feature in the advanced options, exit the game, re-enable the feature in the advanced options, and then load a map.

13. CHEAT HACKS – Fixed the ability for players to cheat by giving themselves automatic build, upgrade, and Generals powers buttons. Also fixed the ability for players to hack their Generals points in multiplayer games.

--------------------
Harvard Bonin
Producer
Command & Conquer Generals
Electronic Arts


Click here to view his post and to discuss it.
Last edited by Sagi on Saturday, July 19, 2003 at 7:34:37 AM.

— Friday, July 18, 2003 —

Posted By: Mike at 10:39:38 AM ET

Yikes! Look at all the maps!

Firstly, as you may have noticed, here at Generals World we've recently reached 2 million hits.  I want to take this moment to thank all of our dedicated visitors out there for helping to make this site successful.  Thanks for all of your support!

And now, onto the good stuff. =)  I've just got done adding 9 maps to the Downloads: Maps page.  There was going to be 10, but as it turned out, one of the maps I was adding had actually already been previously submitted and accepted.

So rather than copying pretty much the whole first page of the maps download area to here, I'm asking every to please just click this link and check out the full info for the new maps yourself!

Thanks to everyone who submitted the maps!

Last edited by Sagi on Friday, July 18, 2003 at 2:53:11 PM.

— Thursday, July 17, 2003 —

Posted By: Sagi at 8:55:24 PM ET

Patch 1.6 Update - Thursday Evening

Yet again, Harvard says it's going to be out soon, actually it's in Monday.
Here's what he had to say,

Dear C&C Generals players,

GOOD NEWS: Here’s the latest…we have made it through our internal EA testing & approval process! This was our last hurdle for releasing Patch 1.6.

BAD NEWS: Since it's late in the week we’ve learned through experience that it's too late to release until Monday. This will give us a few more days of testing and also ensure a specific time for posting. If something goes wrong the weekend is the worst time for disasters to strike.

Tomorrow we'll post the exact time the patch will be live on Monday. We don't expect any problems in our further testing.

Sorry for the delay but we’ve been burned by rushing them out before. This seems like the best course of action for the entire community.

--------------------
Harvard Bonin
Producer
Command & Conquer Generals
Electronic Arts


Let's just hope they will release it on Monday and not after...
Click here to see the original post.
Last edited by Sagi on Friday, July 18, 2003 at 2:32:11 PM.

— Wednesday, July 16, 2003 —

Posted By: Sagi at 6:34:22 AM ET

GameSpys Preview

GameSpy has just posted their preview about Command & Conquer: Generals Zero Hour.
The preview talks about the new units, buldings and strategies. Click here to read it.
Last edited by Mike on Wednesday, July 16, 2003 at 10:47:40 AM.

— Tuesday, July 15, 2003 —

Posted By: Sagi at 11:10:29 PM ET

New community site

A new site just been uploaded, called CNCreplays.com.
The site has the starting page and it's basically only forums there.
They have replays there of course, strategies and probably other maps & files for C&C games. Click here to enter the site. Remember that it's a new one. ;)
Last edited by Sagi on Wednesday, July 16, 2003 at 3:19:57 AM.

— Tuesday, July 15, 2003 —

Posted By: Mike at 1:28:02 PM ET

Five New Maps!

Now, with the help of my new map quality testers, I'll be releasing more maps than ever before.  Stay tuned for more updates like this one this week folks!  I've just added five high quality maps to our Maps Download page.  Here is their information:

Horseshoe
Description:

Max Players: 2
From the Author: Players are separated by a canyon bridge. If destroyed, players must make their way around a series of bridges.
More Info: This well-balanced but large map has a nice town near the river.
File Size: 0.28 MB
File Type: .zip
Author: Bill D   Email | Website

Wake Island
Description:

Max Players: 2
From the Author: A recreation of the battlefield map of Wake Island.
File Size: 0.06 MB
File Type: .zip
Author: Fiz   Email

Toxic Nightmare
Description:

Max Players: 8
From the Author: Surreal 8 player skirmish map with symbolic objects for a change of pace. The map fully allows the AI to spread out and build with many games varying each time played. The center of the map can be used in a tactical/strategic manner.
File Size: 0.1 MB
File Type: .zip
Author: Falsadoom   Email

Highland Islands
Description:

Max Players: 6
From the Author: Complex terrain and improved skirmish opponents. Power plants and cannons exist for effect. CPU does fairly well. They will help each other when possible and seem aggressive at brutal setting. Making edit with working train and bustling city.
More Info: This map contains neutral USA structures that may be taken over.
File Size: 0.19 MB
File Type: .zip
Author: XjayZ   Email

Dream Catcher
Description:

Max Players: 4
From the Author: This is my first map. It is for higher-end systems. This version is multiplayer ONLY. Size: 250x600 This is an excellent map to play 1 on 1 or teams 2 vs 2. Take the fight through into the mountains and valleys. Take control of the resources in the high country to make it easier. Resources are spred out to prevent caming and to promote exploration.
File Size: 0.13 MB
File Type: .zip
Author: DC1.0   Email

Head on over and download the maps here!


— Tuesday, July 15, 2003 —

Posted By: Sagi at 12:07:13 PM ET

Patch Update

Col. Burt, Production Support Technician, have posted a little update about the patch 1.6, here's his post,

The 1.6 patch has pas-sed our internal QA and is now at headquarters going through their test process.

I don’t have a time frame for this, but if they don’t find any show stoppers we should see the patch released soon.

Thanks for your patience.

--------------------
Col. Burt
Production Support Technician
Command & Conquer Generals
Electronic Arts


Click here to see and discuss it in the official boards.
Last edited by Sagi on Tuesday, July 15, 2003 at 4:12:18 PM.

— Tuesday, July 15, 2003 —

Posted By: Sagi at 12:02:41 PM ET

More News on CCGZH

Ash of CnC Series has posted his interview with Chris Rubyor (Delphi).
The interview discuses team play features, AI improvement and more.
Click here to read it.


HomeLAN also have a preview of CCGZH, click here to give it a read.


For those of you who want to see a little new from the last interview with Harvard and have a slow internet connection like a 56k modem, you can see this small one minute video, the only new thing here is the new B2 bomber. Click here to download it.
Last edited by Sagi on Tuesday, July 15, 2003 at 4:11:26 PM.

— Monday, July 14, 2003 —

Posted By: Lazy6pyro at 4:30:12 PM ET

Another Blitz Screenshot Week!

The WWII Total Coversion (TC) modification for Generals have started another Screenshot Week. All I can say is three words: W O W! Click here for a look into the future of Generals.


— Sunday, July 13, 2003 —

Posted By: Mike at 7:31:41 PM ET

Site Updates: Zero Hour Section

I have now finished up writing the Zero Hour section for now, although there will definitely be updates are more information is released.  You'll see that the link to it has been added in the top navigation bar.  You can start viewing the pages here.

Here are the pages that are currently online:

Enjoy!

Last edited by Mike on Tuesday, July 15, 2003 at 12:41:36 PM.

— Sunday, July 13, 2003 —

Posted By: Mike at 10:33:47 AM ET

Harvard Humor

Wanna laugh?  Then head on over to CNC Series and check out their latest comedy feature, "Comedy with Harvard".

Don't worry, it's been cleared by Harvard himself.  Just read the quote:

Nice...All is cool funny stuff! ~ Harvard Bonin
So head on over and check out Comedy with Harvard, definitely worth the look.

— Sunday, July 13, 2003 —

Posted By: Sagi at 9:54:34 AM ET

News around the community

There's a new preview about CCGZH from UGO, click here to read it.

New news about the Second Wave MOD from CNC Matrix, a Harrier Jump Jet.
See screen shoots of it here, and you can download the movie of it here.

And a new fan art of CCGZH, which you can download here.

If anybody needs technical help with Generals, you can enter here and find helpful guides and downloads.
The site was made buy a guy named Sky-High (nickname).

— Sunday, July 13, 2003 —

Posted By: Mike at 5:11:55 AM ET

Video Download Page Updated

The Video Download Page has been updated to include one new video and a couple older ones that should have been added quite a while ago.

The new video is the GameSpot interview with Harvard Bonin (68 MB), and the older videos are the GLA Sizzle Video (10 MB) and the USA Sizzle Video (7 MB).

Head on over the the videos page to get them!

Note: If you're on a dialup connection, you may want to check out this page that SEAL31 created over at CnC: Unleashed about the Harvard Bonin interview.  It covers all of the interview's major points.

Also, be sure to check out all of the Generals movie clips over at IGNPC if you haven't already!

Last edited by Mike on Sunday, July 13, 2003 at 9:25:34 AM.

— Saturday, July 12, 2003 —

Posted By: Mike at 4:53:24 AM ET

New Poll Question

I've just created a new Generals World poll!
The latest question asks: What do you think of Zero Hour so far?  Be sure to vote on the right hand side of the page!

And as always, here's the last poll's results:

What kind of war do you run?
Offensive
300
27%
Defensive
484
44%
Rush
97
8%
I just wing it
197
18%

Total Votes: 1078

Today I'll be working to create the content pages for Zero Hour... so stay tuned.  I expect to have some of them released later on today.

Last edited by Mike on Saturday, July 12, 2003 at 8:55:35 AM.

— Friday, July 11, 2003 —

Posted By: Sagi at 2:41:00 PM ET

Patch 1.6 Update

Another update of Patch 1.6 by Harvard Bonin from the Official Generals Message Boards.
here's the update:
Dear C&C Generals players,

Just a quick note. We've had to make a couple fixes to 1.6 but we are scheduled to submit to our internal approval organization this coming Monday. All looks good for this which would put the release of 1.6 sometime next week.

Sorry for the delay but we've got to get it right. There should be no issue that would delay if further.


--------------------
Harvard Bonin
Producer
Command & Conquer Generals
Electronic Arts
Last edited by Sagi on Saturday, July 12, 2003 at 9:24:50 AM.

— Friday, July 11, 2003 —

Posted By: Lazy6pyro at 10:46:50 AM ET

Zero Hour FAQ

Ash of CNC Series just posted up a FAQ on Generals: Zero Hour. It's compiled from the press release and all of the previews. The FAQ is sure to save many people time in trying to find information on Zero Hour. Go here for the FAQ.

Last edited by Mike on Friday, July 11, 2003 at 5:33:06 PM.

— Friday, July 11, 2003 —

Posted By: Lazy6pyro at 6:18:07 AM ET

Community Happenings

With more information on Zero Hour comming out by the minute, the C&C community is buzzing with activity.

For those that don't already know, IGN and Gamespot have already posted up some small previews. Click here for the IGN preview, and here for the Gamespot review.

Planet CnC- Jafar has written up a nice article called, "Generals Aircraft: Tactics for Their Use and Defense." Here is a snippet:

Aircraft appear to be one of the trickier units to master the use of in C&C Generals. This is because they will crumble to anti-aircraft fire and tend to be more expensive than tanks. Many players will not integrate aircraft into their battle plans and will often stick to a ground-based conflict. This may win games, but by doing so, they forego some of the most useful fire support in the game. A wave of Auroras or MiGs screaming in and saving the day for a outnumbered ground battalion is just one of many possible tactics, which I will cover more of my favorites here.

If you are interested in the use of aircraft, this may be a good read. I will also cover the defense against flyers, for all three sides. Keep in mind that these tactics are not guaranteed to be successful, and while these tactics work for me, they may not be as good for you.

If you like what you read, click here for the full read!

  • CnC Den: Excellent mapper, David Paularena, has made a multiplayer map out of his tough mission "Seven Gates to Hades." It's called Hells Seven Gates; you can get it here.
  • The Gamespot video, in which Havard Bonin disscusses Zero Hour, has been released by EA. It weighs in at a whoping 70mb. If you have patience, click here for the download.
Last edited by Mike on Friday, July 11, 2003 at 5:34:27 PM.

— Wednesday, July 9, 2003 —

Posted By: Sagi at 9:55:00 PM ET

Zero Hour News

Here's some info about Camp EA 2003 from CNCDEN, by lion.

Camp EA was held today, and Electronic Arts was showing off the goodies they have to the media that was invited to this gala event. Of course, Generals Zero Hour is one of the games the media folks were taking a closer look at.

For a CnC Generals: Zero Hour download from Camp EA, click here.

Here are some other cool CCGZH related links:

Last edited by Sagi on Friday, July 11, 2003 at 6:37:47 PM.

— Wednesday, July 9, 2003 —

Posted By: Lazy6pyro at 6:12:48 AM ET

Ash's Views on Zero Hour

Ash of CnC Series just wrote up a small article posting his, and many others, thoughts of Zero Hour. Here is a small excerpt from it

Its announcement has done both good and bad things; on the good side, it has made a nice flourish of activity in the community, and people are already discussing screenshots and what things could be. The in-between-game lull was leaving many sites with no updates bar maps, replays and community news – but now all the hype is on Zero Hour, and new sections and pages are springing up everywhere.

It is an excellent article that I recommend.  You can get the full read here.

Last edited by Mike on Friday, July 11, 2003 at 5:45:24 PM.

— Tuesday, July 8, 2003 —

Posted By: Talal at 3:35:45 AM ET

Community Round Up.

Well, with the news of the arrival of the upcoming X-Pack for Generals i.e (Generals Zero Hour) A lot of Generals community movement has been detected, a lot of sites are placing screenshots and other related articles for the X-Pack and so far, it looks quite promising. Here's a community round up.

CNC DEN - Have added a new section for Generals X-Pack + a close up in person pick of the GLA Motorcycle and an awsome pic of the AC-130 Gunship for the USA!

TibMW - According to Tib MW's interview with the community manager for the CnC series of games, there will be a new site for Generals.  It is already under construction and will include 8 new maps.

Other than that the release date is somewhere in fall of 2003 so start those counters!

The new info we have gathered so far on the additions is:

Units

- AC-130 Gunship
- GLA Motorcycle
- EMP Tank

Structures

- New GLA Tunnel
- China Internet Center

Upgrades

- US Hellfire Missles
- US Chemical Suits

Thats all for now, hang around for a full coverage of the X-Pack due to be released somewhere in fall 2003! Till then, asta labista!

Last edited by Mike on Friday, July 11, 2003 at 5:36:51 PM.

— Monday, July 7, 2003 —

Posted By: Lazy6pyro at 12:15:14 PM ET

Zero Hour Screenies!

A few hours after the press release, Gamespot released the first two of many screen shots of Zero Hour! Click here for the pics. Thanks to CnC Matrix for the heads up


— Monday, July 7, 2003 —

Posted By: Mike at 4:45:01 AM ET

CnC Generals: Zero Hour

Alright, so I apparently lied in my last newspost. But this is of great important, so I'm making one last post before I leave.
Reuters has just released the official press release for the expansion pack to CnC Generals. Here's it is:

REDWOOD CITY, Calif.--(BUSINESS WIRE)--July 7, 2003--Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer(TM) Generals Zero Hour (working title). Published by Electronic Arts (Nasdaq:ERTS) and developed by EALA, Command & Conquer Generals Zero Hour is the first expansion pack* for Command & Conquer Generals and is targeted for release on the PC this fall 2003 under the EA GAMES(TM) brand.

Players will wage a global war to become the ultimate General of modern warfare as they square off against the world's most elite commanders. An all-new Generals Challenge mode will allow players to control any of 9 distinctive armies in battle through 9 computer-controlled Generals. After defeating the AI Generals, players will have the ability to select conquered armies to play online.

"The Generals Challenge mode adds an exciting new dimension to the RTS play experience," said Mark Skaggs, executive producer EALA. "Players will have a host of new units to play with and new strategies to learn as they battle against the top Generals in the world."

Selecting from an arsenal of new high-tech weaponry and a wide variety of new units, players will employ whatever it takes to remove enemy Generals from power. With new weapons such as the US Specter Gunship or Global Liberation Army (GLA) combat motorcycles, players will have all the firepower they'll need for global domination. Three new campaigns featuring 15 new singleplayer missions challenge gamers to destroy the U.S. fleet in the Mediterranean, root out a splinter cell in Cairo, infiltrate a U.S. intelligence building, or send in special operatives to capture weapons of mass destruction.

*The original Command & Conquer Generals game is required in order to play Command & Conquer Generals Zero Hour. Additional information can be found at www.generals.ea.com.

That's very intriguing indeed. EA is supposed to be making another RTS announcement soon. What will it be? Thanks to PlanetCNC for the heads up!
Last edited by Mike on Monday, July 7, 2003 at 8:46:31 AM.

— Sunday, July 6, 2003 —

Posted By: Mike at 7:25:35 PM ET

Away for a Week

I'll be on vacation for about a week, starting tomorrow, so you won't see any updates from me until after then.  I'm sure that our new news updaters will keep everything up-to-date though.

Once I get back, the first thing that I am going to do is release 10 Generals maps, so be ready for those next Saturday or Sunday.

We've also got some more neat stuff coming up down the road... but my lips are sealed for now.  Check out our forums if you want early notice on one of them.

See everyone in a week!

Last edited by Mike on Monday, July 7, 2003 at 8:29:46 AM.

— Sunday, July 6, 2003 —

Posted By: Sagi at 9:36:07 AM ET

Patch 1.6 status & other news

Harvard-EAP had posted the latest news about patch 1.6 status in the official boards.
Here's what he had to say:
Dear C&C Generals players,

First off, sorry it's been a while since I posted. Between moving to LA, selling a house & working on --------- it's been chaotic. I thought I'd just update everyone on the status. The community managers do a good job but I'm in the trenches and able to give more "up to the minute" data.

1. Patch 1.6: We are wrapping testing and hope to release this week. I don't have a specific day and it really depends on how solid it is. However - it is looking really good.

1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry so it functions correctly.

2. Burning Barricade cheat: Fixed in 1.6

3. Generals powers cheat: Fixed in 1.6

4. Special Surprise Feature in 1.6: We have added a "right click mouse command" option for those players that just prefer that set up. We realize that players can have a hard time switching between RTS games due to the control set up - so we thought we throw in this little present.

5. Ladder Kit: We have a new engineer starting Monday. We'll have him get on this. I apologize for the delay but there have been some internal issues I've been addressing so we can get this done asap. I'll have more soon.

6. June Announcement: Sorry, my bad for saying it would happen in June. However - keep your ears open this upcoming week! Scout's honor!

That about does it for now. Keep your ear to the ground this week!

--------------------
Harvard Bonin
Producer
Command & Conquer Generals
Electronic Arts

The patch should be out this week I think… should be good!
And they are working on the Ladder Kit as well... That's great news I think.
Last edited by Sagi on Sunday, July 6, 2003 at 1:46:27 PM.

— Saturday, July 5, 2003 —

Posted By: Mike at 6:50:58 PM ET

New Staff

Hello everyone! We've got some new staff members here at Generals World.  We have two new news updaters and two map quality testers.

Sagi and Lazy6pyro will be posting updates like this one to the Generals World homepage to keep you all informed about what's going on here at Generals World and at the other great site around the community.

AstraL and cdlord will be testing all of the maps that get sent to Generals World and ensuring that they are of good quality.  This means LOTS more Generals maps for you to download from here, since I know that we have been lacking during the past month.  That will all be changing shortly though, as we've got something exciting coming up.  Stay tuned!

Last edited by Mike on Sunday, July 6, 2003 at 8:20:32 AM.

— Thursday, July 3, 2003 —

Posted By: Mike at 6:37:03 PM ET

New Wallpapers!

I must say, it's been a while since I've last done this.  Here goes nothing...

Today I've got four fresh new wallpapers (if wallpapers can be fresh) for the your desktops!  They were all created by our in-house graphics designer Talal.  Here are their thumbnails:

 

 

Well, what are you waiting for?  I know your desktops are dying for a face lift, so head over to our Wallpapers page and browse in our great selection!

Links