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Description
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aquatic zone surrounding city's cliffs), airforce (fastest way from one base to another) and ground forces, not only infantry.
Goodies:
- 5 ore nodes per player, although two of 10 nodes are on water - side by side, so it's important to take care of them as soon as possible
- 2 hospitals, just like in original
- 2 airports, just like in original, although they work differently
- 6 oil derricks (less than original, sorry ^^)
File Size: 596.1 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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19942 downloads

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My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured.

Capturing islands on the lake is high priority to succeed. I tried to recreate Deadman's Ridge but it kinda didn't work out. Instead, on this map a big lake with two islands full of goodies divide both players' bases. You won't win this battle using navy though. - Goodies: 8 Ore Nodes total, 6 Oil Derricks, 2 Observation Towers.
File Size: 590 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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17576 downloads

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This 1v1 map is based on final Allied/Soviet mission from my modification - Mental Omega, where you lead final assault on Yuri's forces. Plenty of resources to capture, lots of different paths from one base to another. - Goodies: 12 Ore Nodes total, 4 Oil Derricks, 1 Airport, 1 Observation Tower, 1 Dry Dock.
File Size: 952.3 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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14651 downloads

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This is a loose remake of Yuri's Revenge skirmish map "A Little Piece Of Dune". There are some changes of course, to make it suit Red Alert 3's realm. Also, starting positions are located in water. - Goodies: 3 Ore Nodes per player, 2 Oil Derricks, 1 Airport, 1 Observation Tower, 2 Dry Docks.
File Size: 582.2 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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11631 downloads

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Description
- Map size: 600x400, 2 player map designed mainly for ground battle, but there is still plenty of water around.
- Includes 2 expansion points and an Oil Derrick for every player.
- Symetrical, balanced map with a lot of garrisonable structures of strategical value.
- Based on a map that you might seen somewhere.
File Size: 571.7 KB        File Type: .zip
Max Players: 2
Author: Acid_Cr@sh   
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13806 downloads

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What you need to know: Retarded Defense is an elaborate game type that fusses concepts from Tower Defense, Art of Defense, and Left 4 Dead. With this map introduces a whole new concept, the AI Director. Whoever decides to select the player starting location off the map will be given this role. The AI Director is the player who commands all the AI that spawn onto the map. What the AI Director is asked to do: 1. Destroy all Non-Director Players or have a unit complete the path. What Non-Director Players are asked do: 1. Stop enemy units from completing the path. 2. Survive enemy attack waves controlled by the AI Director 3. Be able to work with hostile teammates. What the AI Director should know: 1. All units will automatically move along the path, unless told otherwise by the AI Director. Only units that aren't disturbed by the AI Director complete the path. 2. AI Director has no MCV and no way to create units. 3. The size of each wave given to the AI Director by the map are decided by coded dice roll. 4. Any Shogun Executioners that are given to the AI Director will only be command-able after four minutes on the map. 5. The AI Director can use player special abilities, such as the Chrono Swap and Balloon Bombs. 6. Some units the AI Director owns cannot be moved by the AI Director. What Non-Director Players should know: 1. Players start with $69,000. 2. Players have Two MCVs. 3. Players are given $2000 every 12 seconds by the map. 4. At the start of the game players are given some time to prep for the incoming waves. 5. Players don't have to kill another player in order to win. What hosts of Retarded Defense games should know: 1. There is no need to set teams. 2. There is no need to change start cash. 3. It is fun to make sure everyone doesn't pick a starting location in order to get a random AI Director. 4. Players can be substituted by Computer Opponents, including the AI Director.
File Size: 1.2 MB        File Type: .zip
Max Players: 2
Author: TheGunrun   
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32820 downloads

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Description
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position. There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle and naval yard to caputure. and also 3 oil derricks located on the lake island.
File Size: 1.1 MB        File Type: .zip
Max Players: 2
Author: Clone11b   
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20819 downloads

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This map is a 2 player Skirmish map. There is a lot of money up for grabs.

Each player starts with 3 Ore Nodes and a single Oil Rig. There are then two ore expansions each to take. There are two sets of strategic islands just off the main ones, each with an observation tower and another oil rig. These two little islands are the only way to get to the 3 Oil Rigs in the middle of the map.

The 3 Oil Rigs in the middle of the map and the two observation towers are indestructible, forcing you to fight to defend these strategic points instead of just having them destroyed.

This map is intended to be a high fueled octane match with lots of money up for grabs, and 3 strategic points on the map which need to be held if you intend to win.
File Size: 618.4 KB        File Type: .zip
Max Players: 2
Author: Gromit   
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