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Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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62737 downloads

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Description
After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3. With all this in mind I needed a map which was unique and could appeal to both navy and ground forces. So I have now have completed the first version of Cannon Fodder so that everyone else can enjoy it as much as I have.

The layout from the original, has only changed on the water due to the Naval construction. I always remember that the starting areas were generaly big enough for a small high tech base so I changed it a bit so that it remains the same. The base area is big enough for a small higher tier base and two of the cliff starting points have a small village to occupy, AA and other infantry help protect the base. The other starting point has more area to build in, making it good for a large higher tier base without the natural AA village garrison area.

There are 3 off-shore islands with an Ore Node on each side and 2 major Tech islands for Navy yards and a single Oil Pump. Each starting area will have a Radar Tech building located at the far back of the base, which is great to keep an eye on what the other player is sending out to hit you with.
File Size: 2.2 MB        File Type: .zip
Max Players: 3
Author: TiberianFiend   
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My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aquatic zone surrounding city's cliffs), airforce (fastest way from one base to another) and ground forces, not only infantry.
Goodies:
- 5 ore nodes per player, although two of 10 nodes are on water - side by side, so it's important to take care of them as soon as possible
- 2 hospitals, just like in original
- 2 airports, just like in original, although they work differently
- 6 oil derricks (less than original, sorry ^^)
File Size: 596.1 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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18836 downloads

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Description
My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured.

Capturing islands on the lake is high priority to succeed. I tried to recreate Deadman's Ridge but it kinda didn't work out. Instead, on this map a big lake with two islands full of goodies divide both players' bases. You won't win this battle using navy though. - Goodies: 8 Ore Nodes total, 6 Oil Derricks, 2 Observation Towers.
File Size: 590 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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This 1v1 map is based on final Allied/Soviet mission from my modification - Mental Omega, where you lead final assault on Yuri's forces. Plenty of resources to capture, lots of different paths from one base to another. - Goodies: 12 Ore Nodes total, 4 Oil Derricks, 1 Airport, 1 Observation Tower, 1 Dry Dock.
File Size: 952.3 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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This is a 3 player map where each player starts with an advanced Soviet power plant to supply power to preset base defenses. The islands are designed for each faction. The Allies to the West, the Empire to the East and Soviets to the North. The Minimap bears a reminder, but it is possible to use an island with a different faction. Because of the early base defense setup, be prepared for early attacks from your opponents.
File Size: 565.3 KB        File Type: .zip
Max Players: 3
Author: Gren   
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This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels. The terrain on each side of the river is set at 3 levels. The highest levels are where the player bases are sited, dropping down to a second level and then a third by means of ramp access. Players begin with 3 Ore Nodes with 4 others for expansion into the river, where it is possible to build a Navy if desired. The Capture & Defend points are obviously at each bridge-end, but there are 2 small Island Fortresses at top & bottom of the map, which offer additional assets when captured.
File Size: 507.1 KB        File Type: .zip
Max Players: 4
Author: Gren   
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25443 downloads

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Map named after the 4 pentagonal shaped corner bases. The 4 corner base players begin with 2 nodes, but with expansion into the sea. Plenty of action as a full 5 player map, but seems to be more fun as 2v2 with capture and defend on the central island base.
File Size: 93.8 KB        File Type: .zip
Max Players: 5
Author: Gren   
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A large symmetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of attack from the left and right sides of the map, the long pathways are accessible.
File Size: 146.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Central Conflict was a map originally designed for RA2 by Klipschmn. There are a few restrictions within RA3 WB, which didn't allow a more accurate representation of Klipschmn's original map, however, I think the present tools have allowed for some surprises and defendable assets within this Redux.
File Size: 563.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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