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Description
Welcome back, dear commander!
Glad to present You an announcement of the map "[REMIX]_A_point_of_horror_final". This map is designed for a long multiplayer battle three players in the FFA ( 1 х 1 х 1 ) format. Developed ONLY exclusively for RemixMod 0.3.7

Huge regards to, KnightVVV for the most incredible and beloved mod for our dearly loved game. Huge thanks to my mentor in RA3WorldBuilder: MasterPurple.


You (and your opponents) will have a very confident start. The Party / Shogunate / State Department allocated for your needs on this theater of operations as many as two mobile construction vehicles. Use them for a rapid expand across this vast map, in the name of swift base development and for total control over the extensive local resources and strategic points with various infrastructure.

The rapid expansion of these islands can provide you with an influx of resources necessary for a successful confrontation with economically developed opponents. He quickly seized the mines and, if possible, the defensive infrastructure on these islands. A resources are the key elements of this map. Your opponents are likely to enrich themselves very rapidly. Don't fall behind, or you'll get crushed.

If possible, try to capture the shortwave radar near the left exit from your main base. It will allow you to take command of a nearby powerful defensive platform, equipped with a large number of weapons, as well as a nuclear power plant to supply it with energy. The radar will give you additional vision, and the platform, besides its defensive function, will also provide you with an expanded build area.

The main cherry on the cake of this map is the one and only...
beautiful and invulnerable...
monumental and epic...
desired yet unattainable...
UberWurstKanone-9000!

On the central island, in addition to an abundance of resources, there is a defensive structure that combines the functionality of T4 stationary weapons from both the Alliance and the Empire. To gain control over it, you must capture all three laboratories located around the weapon. Once you do this, your opponents will learn about it and may very well begin to tremble. Losing control (through capture, destruction, or sale) of even one of the laboratories will result in the loss of control over the weapon.

The positioning of bases on these islands along the path to the superweapon (all bridges on the map are indestructible) allows you to create a powerful frontline outpost for continuous reinforcement of your forces on the central battlefield. This island also has civilian infrastructure that enables quick setup of a defensive line, as well as additional economic resources. Nearby, in the water, you can find a dry dock and an oil rig. If possible, capture the long-range coastal artillery — it will provide even greater security and impenetrability to your territory.

It is highly likely that your opponents won't like the fact that you've seized the greatest weapon in the universe (Don't be too proud of this technological terror you've constructed. This is insignificant next to the power of the Dark Side of the Force). From this moment on, your actions in the center will always be under their watchful eyes. They are guaranteed to attempt fierce assaults on your positions.
UberWurstKanone-9000 will provide unmatched protection for your interests in the center of the map, however, disabling it is much easier than it seems.
Do not neglect additional protection. In particular, WHO recommends condoms as a means of protection against sexually transmitted infections, and also as an effective method of contraception!

UberWurstKanone-9000 is invulnerable to physical attacks. Unlike its supporting infrastructure, of course. The entire complex consumes a massive amount of electricity. Be ready to capture and hold it, and maintain a sufficient number of power plants. If you fail to withstand the pressure and one or more weapon controllers are destroyed or
File Size: 249.8 KB        File Type: .zip
Max Players: 3
Author: Ragnos   
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BalancedTrilogyX3 v1.1 is my modification of the original Trilogy of Tragedy by ProWB 1.0 from Spider_Pig_Rocks. In my version, I converted the original map from a six-player game to a three-player game. As in the original, the main reactor buildings are located on the islands on the map, the destruction of which leads to the destruction of the player's army and buildings. However, I have made several significant changes to the central island, including expanding it and creating bridges that players can use to bring land vehicles to the collision, not just sea vehicles as in the original, and under which players can swim. I also simplified the process of expanding the construction area on the home island and equipped it with two Iron Curtain generators to make the main reactor invulnerable to damage until these generators are destroyed. Why is this change necessary? My version of the game is more suitable for RemixMod 037 from KnightVVV, since in the original version the main reactor can be destroyed by a falling satellite or an ion cannon strike (in the Remix mod). This would lead to the fact that the game would end on the fifth protocol, which is not so interesting to me. The availability of bridges and an abundance of resources create ideal conditions for a positional war. The map was planned for remix_mod, but I think it will be quite possible to play it in vanilla.
Replay: https://www.youtube.com/watch?v=r9GWqbCmyiU
File Size: 784 KB        File Type: .zip
Max Players: 3
Author: Ragnos   
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566 downloads

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this map from the campaign has been remade for multiplayer.
File Size: 869.9 KB        File Type: .zip
Max Players: 3
Author: Kamunsh   
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This is a mission map, you will play as the Empire of the Rising Sun against the Allies. It is a Co-op mission map, which is heavily reliant on teamwork. Without teamwork, you won't make it to the end. Be smart and lead the Empire to victory!
Story: The Empire is losing territory, the allies are coming really close to winning this war! This may never happen! Take your commando, for a stealth attack in enemy territory. Plan an attack on the most heavily defended Allied prison, rescue the prisoners and destroy the enemy.
Make one mistake...... And you will be dead!
This map has real objectives and there are a lot of cinematics in it. It has 3 different difficulties: Easy, Normal and Hard. Easy is really easy, even beginners can get to the end! With Normal setting, you will need to use teamwork, it is not too hard, but not too easy either. If you can beat the map set on the Hard level, all I can say is that you are the expert.
So there is a game setting to suit all levels of players.
File Size: 706.2 KB        File Type: .zip
Max Players: 3
Author: ThaSlayerb   
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After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3. With all this in mind I needed a map which was unique and could appeal to both navy and ground forces. So I have now have completed the first version of Cannon Fodder so that everyone else can enjoy it as much as I have.

The layout from the original, has only changed on the water due to the Naval construction. I always remember that the starting areas were generaly big enough for a small high tech base so I changed it a bit so that it remains the same. The base area is big enough for a small higher tier base and two of the cliff starting points have a small village to occupy, AA and other infantry help protect the base. The other starting point has more area to build in, making it good for a large higher tier base without the natural AA village garrison area.

There are 3 off-shore islands with an Ore Node on each side and 2 major Tech islands for Navy yards and a single Oil Pump. Each starting area will have a Radar Tech building located at the far back of the base, which is great to keep an eye on what the other player is sending out to hit you with.
File Size: 2.2 MB        File Type: .zip
Max Players: 3
Author: TiberianFiend   
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This is a Version update 3-player map with an added central Island, which can be captured and defended. There are no starting defenses with the central island, the buildings and commodities have to be garrisoned/captured and protected with your own defenses.
File Size: 604.2 KB        File Type: .zip
Max Players: 3
Author: Gren   
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This is a 3 player map where each player starts with an advanced Soviet power plant to supply power to preset base defenses. The islands are designed for each faction. The Allies to the West, the Empire to the East and Soviets to the North. The Minimap bears a reminder, but it is possible to use an island with a different faction. Because of the early base defense setup, be prepared for early attacks from your opponents.
File Size: 565.3 KB        File Type: .zip
Max Players: 3
Author: Gren   
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