RA2 Maps
Maps for Red Alert 2
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Plenty of ore and gems also plenty of buildings to capture and lots of ways to defend, but may not be that much room for those who like to have a lot, so conserve on building room.
Dimensions: 90x95
Theater: Temperate
Dimensions: 90x95
Theater: Temperate
107.1 KB
14682 downloads
(4.5)
A resource-rich, urban map with terrain hazards and bonusses and an immediate start of action when starting the map. As the map is assymetrical, each starting position offers various advantages and disadvantages. The map is pretty balanced though.
Scenario: World War 3 has started. Classic weaponry like tanks and infantry are combined with the ferocious firepower of nuclear missiles. After the Soviets captured America, NATO launches a full scale offensive on the Russians, trying to force a breakthrough in Las Vegas (Sin City).
Propaganda trucks of the allies are the fore-signs of a large-scale nuclear attack on the area. While some Soviet troops are still spread throughout the combat area, you and the other players are assigned to force a breakthrough for their party and destroy the forward bases of their enemies.
Dimensions: 80x80
Theater: Urban
Scenario: World War 3 has started. Classic weaponry like tanks and infantry are combined with the ferocious firepower of nuclear missiles. After the Soviets captured America, NATO launches a full scale offensive on the Russians, trying to force a breakthrough in Las Vegas (Sin City).
Propaganda trucks of the allies are the fore-signs of a large-scale nuclear attack on the area. While some Soviet troops are still spread throughout the combat area, you and the other players are assigned to force a breakthrough for their party and destroy the forward bases of their enemies.
Dimensions: 80x80
Theater: Urban
91 KB
37504 downloads
(4.0)
A four island map, one for each player and another one in the middle. Beware of snipers on 'your' island. Tanks, 'explosions' and SEALS on the center island and a few surprises in the water. Special lighting. ...don't worry about that lightning storm at the begining, it won't destroy your base.
Dimensions: 100x100
Theater: Temperate
Dimensions: 100x100
Theater: Temperate
104.7 KB
16654 downloads
(4.0)
Beware of the center of the map. Look at the center and see why I call it "Prism Bear"
Dimensions: 80x80
Theater: Urban
Dimensions: 80x80
Theater: Urban
56.4 KB
20773 downloads
(2.0)
Its a tundra snow map, with light set to night. Each player starts next to a good amount of ore, and an Oil Derrick in the corner.
Between the players are 2 cities and 2 plateaus with more ore. Try to capture and garrison as soon as possible the buildings in the city.
Scout the canyons and plateau's with doggies, so the enemy can't suprise you. When expanding your base, both allies and soviet share some technologies. In the middle of the map is an airport, which can only be captured with help of a nighthawk. Both Allies and Soviet can build this, further can you find another 2 Oil Derricks on the sides of the map.
The map is great for a Left vs Right battle, or a free for all battle. Great for players who love a big tank conflict - you will do a good job here.
Dimensions: 85x78
Theater: Snow
Between the players are 2 cities and 2 plateaus with more ore. Try to capture and garrison as soon as possible the buildings in the city.
Scout the canyons and plateau's with doggies, so the enemy can't suprise you. When expanding your base, both allies and soviet share some technologies. In the middle of the map is an airport, which can only be captured with help of a nighthawk. Both Allies and Soviet can build this, further can you find another 2 Oil Derricks on the sides of the map.
The map is great for a Left vs Right battle, or a free for all battle. Great for players who love a big tank conflict - you will do a good job here.
Dimensions: 85x78
Theater: Snow
112.1 KB
16148 downloads
(4.0)
This is a very well laid out map. Extremely well balanced and pleasant to play on. Resources are light to moderate.Tech buildings are located on small islands just behind your base.
To win this one (if you survive the tank rush) build a navy and sneak in around the back way.
Dimensions: 110x110
Theater: Temperate
To win this one (if you survive the tank rush) build a navy and sneak in around the back way.
Dimensions: 110x110
Theater: Temperate
180.1 KB
10608 downloads
(3.5)
This map was the first complete map I have ever made with Final Alert 2. It is set in the middle of a forest with a gem and ore rich river running between two open fields. Both sides of the map have oil and other capturable buildings.
Before the war, this land was mined for its generous ore, gem, and oil resources by both sides. The Allied forces and Russia both established small towns on each side of the river under a joint mining program. The location was so remote that the only way to get the gathered resources out was by air. So both sides built airports for this task. An uneasy agreement was made not to trespass on the others land and to keep the program civil.
Security bunkers were built to guard the only access on both sides of the river to the ore and gem deposits in the center. The truce remained stable until the start of hostilities between the two nations. All the workers and civilians living and working there have been evacuated.
Now its your job to take control of this resource rich land for your home country! Let the battle begin.
Dimensions: 100x50
Theater: Urban/Temperate
Before the war, this land was mined for its generous ore, gem, and oil resources by both sides. The Allied forces and Russia both established small towns on each side of the river under a joint mining program. The location was so remote that the only way to get the gathered resources out was by air. So both sides built airports for this task. An uneasy agreement was made not to trespass on the others land and to keep the program civil.
Security bunkers were built to guard the only access on both sides of the river to the ore and gem deposits in the center. The truce remained stable until the start of hostilities between the two nations. All the workers and civilians living and working there have been evacuated.
Now its your job to take control of this resource rich land for your home country! Let the battle begin.
Dimensions: 100x50
Theater: Urban/Temperate
60.9 KB
14243 downloads
(3.0)
Power plants and Oil Derricks to capture. You may have to fight for ore and gems - they are placed out of your base and town reach.
Have fun with this map - enjoy!
Dimensions: 125x150
Theater: Temperate
Have fun with this map - enjoy!
Dimensions: 125x150
Theater: Temperate
127.9 KB
25182 downloads
(2.0)
Map based around the White House for no particular reason but that it looked like a good feature.
Dimensions:
Theater: Urban/Water
Dimensions:
Theater: Urban/Water
117.2 KB
13412 downloads
(3.0)
Tech goodies include oil derricks, airports, nuke power plants and SAT. Lots of room for base expansions, some gems and ore. Excellent for online games, or go at it against the AI.
Warning!!! I would'nt get too close to the center of the map - it may shocking!
Dimensions: 100x100
Theater: Temperate
Warning!!! I would'nt get too close to the center of the map - it may shocking!
Dimensions: 100x100
Theater: Temperate
81.4 KB
20893 downloads
(3.0)
All players start at the corners of the map. You'll find 2 tech Oil Derricks near your base. Be careful of the attack dogs near some of the buildings.
Dimensions: 100x120
Theater: Temperate
Dimensions: 100x120
Theater: Temperate
183.4 KB
13910 downloads
(4.0)
Mayan Temple is in the middle of the jungle. You could take advantage of that and BEWARE of the center tesla coils and prism towers.
Dimensions: 80x80
Theater: Jungle
Dimensions: 80x80
Theater: Jungle
60.4 KB
40402 downloads
(3.0)
Takes place in a lost and forgotten jungle full of ore and gems and other good things so your good to go
Both Part 1 and Part 2 maps are included in the download and the full story behind the maps are in the readme file
Size Part 1: 123x123
Players Part 1: 8
Size Part 2: 90x90
Players Part 2: 4
Theater: Temperate
Both Part 1 and Part 2 maps are included in the download and the full story behind the maps are in the readme file
Size Part 1: 123x123
Players Part 1: 8
Size Part 2: 90x90
Players Part 2: 4
Theater: Temperate
266.9 KB
52502 downloads
(4.7)
Fairly small map but with plenty of money. 6 Oil Derricks in both players' corners for easy capture.
BIG cliff in the middle (well - compared to the map size) with buildings to garrison. Lots of invisible light posts placed around map. (different colored splotches of lighting)
Games usually don't last too long.
Dimensions: 50x50
Theater: Temperate
BIG cliff in the middle (well - compared to the map size) with buildings to garrison. Lots of invisible light posts placed around map. (different colored splotches of lighting)
Games usually don't last too long.
Dimensions: 50x50
Theater: Temperate
47.4 KB
10714 downloads
(3.0)
Takes place in the jungle. Plenty of ore and gems. Lots of Oil Derricks. So you're good to go.
Dimensions: 100x100
Theater: Temperate
Dimensions: 100x100
Theater: Temperate
120.3 KB
31887 downloads
(2.7)
This is a one-big-island, slightly moded map (for example: buildings are click-repairable etc.) Each player begins at the SE or NW corner of the map on a mountain.
Plenty of ore/gems and room to build your base. All buildings are modified, and some of them can be very useful. Try to capture them all - "the more, the merrier".
Dimensions: 99x92
Theater: Temperate
Plenty of ore/gems and room to build your base. All buildings are modified, and some of them can be very useful. Try to capture them all - "the more, the merrier".
Dimensions: 99x92
Theater: Temperate
137.3 KB
8330 downloads
(3.0)
A river that feeds two lakes divides it, from the smallest lake some falls feed the greatest lake. The river is crossed by three bridges, also the great central lake is crossed by a long and tall bridge. Without bridges the 2 shores remain however, in communication through one narrow and hardly accessible path that passes under the falls.
To the center of the map, on the left shore of the great lake, there is a small and interesting city whose control is strategically important. There are also two forests containing an airport for every one but be on your guard, because they are defended by very aggressive monkeys.
Good luck.
Dimensions: 128x128
Theater: Temperate
To the center of the map, on the left shore of the great lake, there is a small and interesting city whose control is strategically important. There are also two forests containing an airport for every one but be on your guard, because they are defended by very aggressive monkeys.
Good luck.
Dimensions: 128x128
Theater: Temperate
161.7 KB
12496 downloads
(4.0)
A large map with multiple islands and some tech goodies on it. Interesting setup - Oil Derricks give 5x the cash as usual. (there isn’t much ore)
Dimensions: 100x100
Theater: Snow
Dimensions: 100x100
Theater: Snow
121.5 KB
27674 downloads
(4.0)
Another large snow map. Resources are high. Plenty of gems.
Dimensions: 125x125
Theater: Snow
Dimensions: 125x125
Theater: Snow
142 KB
65559 downloads
(4.5)
A considerably large map with a lot of space, ore, and derricks.
Dimensions: 120x120
Theater: Snow
Dimensions: 120x120
Theater: Snow
189.1 KB
31991 downloads
(4.0)
A large temperate map. Water and plenty of resources.
Dimensions: 120x120
Theater: Temperate
Dimensions: 120x120
Theater: Temperate
115.1 KB
32535 downloads
(4.0)
This map consists of two equally well-defended bases separated by a wide river and six strategic areas guarded by neutral forces. The amount of ore and gems is limited, therefore the key for winning in this map is taking over and defending the strategic areas.
It is recommended that super-weapons are disabled.
Dimensions: 130x126
Theater: Snow
It is recommended that super-weapons are disabled.
Dimensions: 130x126
Theater: Snow
123.2 KB
10952 downloads
(3.0)
This temperate map has 4 easy to defend bases with some room to grow. The map is best as 2 player so that each player gets 2 of the bases.
The map has 4 Oil Derricks that provide unlimited cash as well as 4 nuclear power plants and 4 spy sat uplinks.
The map also has water directly in the center, but only 1 base has a weakness from the water.
Dimensions: 80x80
Theater: Temperate
The map also has water directly in the center, but only 1 base has a weakness from the water.
Dimensions: 80x80
Theater: Temperate
67.8 KB
8811 downloads
(3.0)
Four islands seperated by water with a center island.
Designed best for 4 players (Team ally or FFA) the map is highly detailed and nice on the eye with plenty of ways to attack and defend available. This map is partly modded and contains both Soviet and Allied Constuction Yard at every starting position.
Modding includes: Redeployable Grand Cannons with air defence. (not repairable) Secret Service (infantry like prism tanks that cost less, inflict less damage and less range but good in packs)
Einsteins Labratory (not buildable) super effective defence agaist air, land and sea protects 8 Oil Derricks on a center island.
Version 1 of Facing Corners (un-modded) is also included.
Dimensions: 90x100
Theater: Temperate
Designed best for 4 players (Team ally or FFA) the map is highly detailed and nice on the eye with plenty of ways to attack and defend available. This map is partly modded and contains both Soviet and Allied Constuction Yard at every starting position.
Modding includes: Redeployable Grand Cannons with air defence. (not repairable) Secret Service (infantry like prism tanks that cost less, inflict less damage and less range but good in packs)
Einsteins Labratory (not buildable) super effective defence agaist air, land and sea protects 8 Oil Derricks on a center island.
Version 1 of Facing Corners (un-modded) is also included.
Dimensions: 90x100
Theater: Temperate
252.9 KB
17425 downloads
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