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Description
As war rages between the Allies and the Soviets, something inexplicable begins to happen. In the midst of unrelated battles, an uninvolved third faction piloting Tesla tanks is seen appearing in a flash of Chronospheric energy, and they proceed to stalk any thick-shelled amphibious reptiles they can find.
Are they aliens making use of both Allied and Soviet technologies for their own amusement? Are they sportsmen from a future in which their quarry no longer exists? Is this the corniest introduction you've ever had the priviledge of reading? Well, you may call them what you will, but their survivors refer to them as...
The Turtle Hunters
The Turtle Hunters (version 1.00) is a two-player map in an urban setting. Resources are moderate to high, with 10 total Oil Derricks and two Neutral Ore Refineries available for capture.
This is designed to be a ground-war map and units are limited as such. The Allies can build up to two Harriers or Black Eagles and up to four Rocketeers. Soviets can own no more than three Kirovs at a time. In addition, the Weather Controller, ChronoSphere, Iron Curtain, and Nuke Silo have been disabled. Depending on response by playtesters and early feedback from other players, I may enable the ChronoSphere and Iron Curtain in a future revision, so if you have an opinion one way or the other, let me know.
For reasons which may become apparent during play, I highly recommend that you play this map against human opponents. If you do play skirmish on this map, do yourself a favor and set the AI to brutal. Take my word for it, you'll probably still win, as the AI doesn't seem to adapt too well to certain situations... Oh, and just a friendly reminder: Your troops and base defenses must be commanded to fire on Neutral units, because they will only do so automatically in order to defend themselves.
Finally, The Turtle Hunters concept and map are copyright 2001 Almyghty Enterprises. Feel free to distribute the original .zip file, but neither the .zip or any of its included files may be distributed in a modified form without the express consent of the copyright holder. Questions, comments, and suggestions can be e-mailed to almyghty@yahoo.com (unless you know my other address, in which case, feel free to write to that one).
File Size: 63.9 KB        File Type: .zip
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Description
8 easily defendable bases. A few suprises scatterd around. Resources are plentiful, but are exhaustable. Pretty even map however, different starting positions lend different stratagies. Plenty of choke points should stop any tank rushing. Air power could be your friend or foe! Have fun!
Dimensions: 100x100
Theater: Urban
Map Format: .mmx
File Size: 78 KB        File Type: .zip
Max Players: 8
Author: CaptnMel   
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Description
4 easily defendable bases. A few suprises scatterd around. This is my 1st RA2 map so dont be real critical. :-) Shouldnt be too many errors, however it is pretty simple. Pretty flat map, but it has playability.
Dimensions: 100x100
Theater: Temperate
Map Format: .mmx
File Size: 177.2 KB        File Type: .zip
Max Players: 4
Author: CaptnMel   
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Description
Everyone starts close to the entrance of a graveyard, around midnight. Each player has a field of ore and a field of gems located on each side of the start location. You can find more gems inside the graveyard's walls but beware.....this graveyard is HAUNTED by the ghosts of a small group of scouts and they are doomed to patrol on this graveyard, attacking everybody who disturb their graves.
Dimensions: 84x86
Theater: Urban
Map Format: .mmx
File Size: 86.7 KB        File Type: .zip
Max Players: 4
Author: Ejah   
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Description
A lot of effort was taken into making this map by the D@S-WhupAss Team. This map took over a month's time. The team has played this map considerably. It has been played over and over to ensure there are no real bugs. Plus it is quite large. It is meant for 8-player free-for-all play. It is not a 2-4-player map, but it could be played that way. The layout was engineered first, and then came the artsy top. You will especially enjoy the artwork and attention facilitated to make this map. The terrain will be especially appealing. There are plenty of buildings to use for defensive strategy. It is tight with all AI units up against you in free-for-all. The real goals are around the center, which are for you to figure out just what they are. This map is not for novice players; money is not just handed to you. Hope you guys and gals enjoy the map. (If you have a slower system, less than 700MHZ with a good graphics card, ensure speed is set at 6 and 'visual details' are low.)
Dimensions: 125x125
Theater: Urban Combat
File Size: 179.3 KB        File Type: .zip
Max Players: 8
Author: D@S-Whupass Team   
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Description
Plenty of buildings and good base protection.
Tip: Try to capture Oil Derricks and a few Allied and Soviet Construction Yards. Watch out for neutral attacks.
Dimensions: 130x130
Theater: Urban
File Size: 202.1 KB        File Type: .zip
Max Players: 8
Author: Penguin   
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Description
This is a heavily modded map.
The defence systems of your base can be built a lot further away from any of your buildings and they are trainable, meaning they will turn to veterans and elites, along with all the buildings in the middle and the four Lighthouses - just like your units do.
The build speed has been turned up slightly for faster battles.
The Mirage Tank will disguise its self as one of the trees on the map not the usual ones.
There will be at least 10 Crates on the map at one time and their goodies will affect a wider area.
The most noticeable parts of my modding will be that you can still build and capture the Iron Curtain and Chronosphere with super weapons turned off.

There's a nice stretch of water running along the outside of the map along with several Oil Derricks ready for capture. Plenty of gems to start off with in the middle, with buildings to garrison so that your harvesters have some protection. I'm sure you'll find out the rest for yourselves.
Dimensions: 130x130
Theater: Urban
File Size: 266.9 KB        File Type: .zip
Max Players: 4
Author: JCBDigga   
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Description
This map has good base protection and lots of ore. Capture as many buildings near your base then send out the troops.
Tip: Build a small Navy for a pre-attack then send in the tanks.
Theater: Urban
File Size: 152.8 KB        File Type: .zip
Max Players: 5
Author: Penguin   
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Description
Great for land and sea battles. Capture the buildings near your base for protection. Fly to the middle and capture the buildings there. Watch for air attacks.
Tip: If battles get out of hand then blow up the bridges.
Theater: Urban
File Size: 189.2 KB        File Type: .zip
Max Players: 8
Author: Penguin   
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This map is in New York as it has the statue of liberty. The top 3 players will find many buildings to garrison although the bottom will only have a few because it is meant to be a giant recreational park. There are a few sounds from triggers. One being by a zoo which has escaped animals. Although ore amounts are uncommon you can still mantain a steady flow of cash by using the Oil Derricks. Also this is a mod where Russia has many modifications and the allied countries have only a few.
Theater: Urban
File Size: 87.9 KB        File Type: .zip
Max Players: 6
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