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Description
You objective as the Royal army is to defeat general ALI in his stronghold near the siberian border of kazkstan

Date submitted: 8/24/2023
Date reviewed: 8/25/2023
File Size: 200.4 KB        File Type: .zip
Author: EFEW43252   
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The first mission of my The Prologue Campaign.
2006 Year, GLA have attacked Chinese Base in New Guinea, they are forced to retreat because of outdated weapons and technologies. Your task is to destroy GLA Forces and secure China Base.



Date submitted: 7/31/2022
Date reviewed: 7/31/2022
File Size: 148.1 KB        File Type: .zip
Author: AmirSh   
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General, The GLA has captured the village in this region our forces try to stop them but they're too weak.
Intel reports that the GLA has establish their main base to the north, we must remove all GLA forces in the
village to secure before we can assault their main base

MISSION OBJECTIVE:
Wipe out the GLA forces in the village.
Destroy the GLA main base to the north.

Date submitted: 7/25/2022
Date reviewed: 7/29/2022
File Size: 180 KB        File Type: .zip
Author: Cresty   
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General, the americans launch a full scale assault towards our main base in the area, This surprise attack leave us no time to evacuate our forces.

Some of our brothers are held capture by the americans and we must rescue them, we cannot let our information to be leaked nor our forces morale to drop. They were held capture in 3 different prisons, we must save them at all cost.

Be aware the US will strike us with full force, Show them the true might of the GLA!

Known Bugs :
- Sometimes when the prisoners objecive "orange rebel" got damaged, they won't transfer the team to the players. Just kill the damaged one to fix this issue.

Thanks to 3CG, Juhhzizz, and AdrianeYves[DeathScythe] for the feedback, i really appreciate it.

Contact me : Discord - Gramantio#6921


Date submitted: 7/24/2022
Date reviewed: 7/30/2022
File Size: 225.3 KB        File Type: .zip
Author: Gramantio   
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Description
Generals Challenge - General 'Mohmar' Deathstrike
Tactics: GLA Generals Combined
Changes:
Workers with Advanced Demo Traps and Toxin -Networks command build.
-Camouflaged Structures
-Anthrax Gamma
-Toxin Networks starts as camouflaged with the Camo-netting upgrade
-and can be upgraded with Demolitions Ability.
-Starts with Toxin Shells, Booby traps, Rebel Camouflaged and Anthrax Beta.
-Stingers site soldiers are now armed with Anthrax Beta/Gamma missiles with Demolitions Ability.
-Toxin Rebels starts as camouflaged and can be upgraded with Demolitions Ability.
-Palace with with Anthrax Gamma, Camo-netting, Quad Cannon Snipe Rounds and Demolitions Ability Upgrade.
-Scorpion Tanks, Toxin Tractors, RPG Troopers and Marauder Tanks with Toxin shells, Anthrax Beta/Gamma with Demolitions ability upgrade.
-Scud Launchers with Demo High-Explosive and Anthrax Beta/Gamma warheads.
-Bomb trucks with Demo High-Explosive and Anthrax Beta/Gamma Bombs.
-Scud Strom deals more damage(DemoGeneral), with Camo-Netting and Anthrax Beta/Gamma missiles.
-Hijackers are always cloaked when they're moving and can be armed with Demolitions Ability
-Saboteurs can be armed with Demolitions Ability
-Jarmen Kell with Time/Remote Demo charges and Demolitions Ability
-Lvl. 1 Emergency Repair is Available at Level 1
-GPS Scrambler is available at Level 3
-Rebels ambush is replace with Toxin Rebel Ambush
-Advance Demo Traps with Anthrax Gamma/Beta pool if it is upgraded with Anthrax Gamma.
-Bomb Trucks cost less.

If you want to play any different faction, change your
faction then change your CC and Dozer/Worker
based on the faction you selected or changed.

Map, GLA Boss and China Boss modification created by me.

I did not create the USA Boss General (Ironside) in the map.ini file,
credits to OAS for making this. I did improved his modification tough
such as you can deploy level 1-3 Spectre Gunhip


Date submitted: 6/17/2022
Date reviewed: 7/2/2022
File Size: 1.2 MB        File Type: .zip
Author: Cresty   
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Description
The epic conclusion of the US campaign get a new updated version

This version bring a lot of fixes and adjustments to USA 07 - Total Justice :

-Chinese General Powers are now correctly used by the enemy : Cluster Mines will be now used by the enemy after the destruction of the East Outpost
-Adjusted scripts about the base activation
-US & Chinese Airfield finally available at the beginning but only Raptor & Comanches for the US Airfield (Aurora & Stealth Fighter are unlocked after the Internet Centers destruction)
-Reduced price for the Avenger
-Chinese Hacker can be built without having a Propaganda Center (Only concerns normal China)
-Reduced time for the Battleships to fire
-Chan Wei Main Base will not longer be activated along the others bases (The delay between teams buildings has been reduced only for the Main Base and the conditions for the base to activate has been adjusted)
-Time for the Nuclear Missile Silo has been increased from 6 to 7 minutes (affect every Nuclear Missile Silo)
-Dialog has been added during the game
-Cash Hack General Power Level 2 has been added to the Chinese Command Center when the Internet Centers are destroyed
-More money has been given to the 2 Main Supply Dock near the starting point

Date submitted: 10/19/2020
Date reviewed: 10/22/2020
File Size: 521.2 KB        File Type: .zip
Author: XJoueur50   
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Description
Map Name : USA 07 - Final Justice
Creator : XJoueur50

Thanks to Newgate for all the help he brought to make this map alive !

Briefing :

General

After what happened at the China-Kazakhstan border, Beijing was shocked to see one of their own generals attacking our forces and have declared
Chan Wei & his army as "rogue". Even we have destroyed his base, he managed to escape after our forces crossed the border.

After days of research, we have finally found him : he has regrouped his best elements of his army to launch a reign of terror in
Hong-Kong. Hong-Kong did not fully recovered from the First War events : the Tsing Ma bridge was only rebuilt that Chan Wei destroyed it
again to avoid Chinese authorities to launch a counterattack, the Convention Center Area was converted to one of the 2nd Nuclear Division
base and the Wan Chai Sports Ground has been destroyed and a Training camp of the 2nd Nuclear Division was built here.

We are going to launch a full attack on a defended beach sector by sea
Our forces will be covered by battleships and by the USS Daedalus. Then, we will build a base to launch attacks on Chan Wei and his
2nd Nuclear Division. We need to be careful as he's going to use nuclear weapons to destroy us !

This victory is very crucial and will determine the fate of the free world.

Good luck, general !

More info in the ReadMe file !

Date submitted: 10/10/2020
Date reviewed: 10/11/2020
File Size: 518.7 KB        File Type: .zip
Author: XJoueur50   
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Description
!=!=!=!=!=!=! Please watch the mission briefing before playing: https://youtu.be/DpGtOdVuM7A !=!=!=!=!=!=!

=== Operation Kihill Beach V2 ===
-Mission map for Zero Hour

For optimal gaming experience it is recommended that you wear headphones, install the gentools addon and use a 16:9 or 16:10 resolution.

Feel free to edit and share my maps with whoever you'd like, but please, if you do, write your changes to a changelog.txt file.

Make sure to play the Normal difficulty first, Hard and Brutal have a tendency to crash mid-game.

If you are going to record the gameplay of this mission, please include the mission briefing video in your video at the start!
Also if you record send me the video link, I'd love to watch. (contact info bellow)

------ KNOWN BUGS ------
Counters might not update to 0 when they actually are.
Game crashes may occur for unknown reasons in part 2 so make sure to save the game often.
Loading part 2 saved games can give errors/crashes if the save has been made near the end of the mission.
Invisible laser infantry.
Enemies will sometimes get stuck in a path and cause massive traffic.
Using 4:3 resolution may cause terrain rendering issues.


------ Thanks ------
Beng and Acidbrain for creating some of the code used in map.ini.
The whole cnclabs community for doing their best at helping others.
JCD Gameanater for helping out with the story, landscape, terrain, some map.ini code, playtesting and feedback.
Unknown Editor for playtesting, giving feedback, fixing the barracks icons.
PyroMusical, patrikb42, ReVeNGe, Lerosnn, Hijynks for playtesting and feedback.
M.P from SWR Productions for helping out with map.ini and modding.

Special thanks to John Megacycle and cncHD for being two awesome dudes!

(let me know if I forgot to add someone here as it is quite hard to keep track of so many people)

------ Contact me ------
Need help? Have a suggestion to make or feedback to give? Found a bug?
skymixrmt@gmail.com
Or message me directly on Discord SkyMix_RMT#2570
File Size: 1.6 MB        File Type: .zip
Author: SkyMix_RMT   
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