Zero Hour Maps
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This is my first AOD map ever
Area of Defense with 10 waves.
First waves have fast ground units
Later waves include air units.
Max 3 Human Players
Made by Nurik,AZA and Beka
**Important**
Make sure the enemy is set as an easy, normal GLA in the top right corner for it to work.
Area of Defense with 10 waves.
First waves have fast ground units
Later waves include air units.
Max 3 Human Players
Made by Nurik,AZA and Beka
**Important**
Make sure the enemy is set as an easy, normal GLA in the top right corner for it to work.
15.2 KB
7863 downloads
(3.0)
The morning sun is flooding over this urban landscape and displaces the moisture and chill of the night. The new day begins and the city comes to life once again. Terra Bellum is a detailed design map which provides everything for challenging combats.
402.9 KB
4526 downloads
(1.0)
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COOP GLA vs CHI - Call of Dragon ZH
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This is another custom scripted co-op mission map. 1 or 2 humans players as GLA against 1 China computer. You find the map in custom 3 player maps.
Capture the flag and Call the Dragon (Reinforcements), but don't China got it back. Once you made it to the flag, you need to build up base and destroy the Chineese troups. If you want to win it, you better don't waste time.
Separate Scripts for:
>> Singleplayer Mode - easy, normal and hard
>> CO-OP Mode - easy, normal and hard
Good Luck General!
COOP GLA vs CHI - Call of Dragon ZH
------------------------------------
This is another custom scripted co-op mission map. 1 or 2 humans players as GLA against 1 China computer. You find the map in custom 3 player maps.
Capture the flag and Call the Dragon (Reinforcements), but don't China got it back. Once you made it to the flag, you need to build up base and destroy the Chineese troups. If you want to win it, you better don't waste time.
Separate Scripts for:
>> Singleplayer Mode - easy, normal and hard
>> CO-OP Mode - easy, normal and hard
Good Luck General!
358.2 KB
6406 downloads
(1.0)
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COOP USA vs GLA - Cliffs of Dover ZH
------------------------------------
The GLA is making a lot of
trouble in Dover. The USA has
come for help with a little
devision.
Separate Scripts for:
>> Singleplayer Mode - easy, normal and hard
>> CO-OP Mode - easy, normal and hard
Date submitted: 8/4/2023
Date reviewed: 8/5/2023
This is a custom scripted co-op mission map.
1 or 2 humans players as USA against 1 GLA computer. You find the map in custom 3 player maps.
COOP USA vs GLA - Cliffs of Dover ZH
------------------------------------
The GLA is making a lot of
trouble in Dover. The USA has
come for help with a little
devision.
Separate Scripts for:
>> Singleplayer Mode - easy, normal and hard
>> CO-OP Mode - easy, normal and hard
Date submitted: 8/4/2023
Date reviewed: 8/5/2023
This is a custom scripted co-op mission map.
1 or 2 humans players as USA against 1 GLA computer. You find the map in custom 3 player maps.
200.9 KB
11120 downloads
(3.8)
its Free For all Map only 3 players can play in this map It is one of the best games for 3 players only Each person has a large space to build what he wants, and there is also justice in the distribution of spaces between players
114 KB
10478 downloads
(2.3)
3 players map for singleplayer battles and multiplayer (1 vs 1 vs 1). Its detailed, very big and balanced. Can reminds a bit Cairo Commandos.
Landscape: plains, forests, villages, big highway, some lakes
Players: 3
AI: yes
Balance: good
Resourses: normal
Map creators:
- BagaturKhan (scenario, drawing), Yug-server (map, design, 90% work)
Comrade_Lenin (AI)
Landscape: plains, forests, villages, big highway, some lakes
Players: 3
AI: yes
Balance: good
Resourses: normal
Map creators:
- BagaturKhan (scenario, drawing), Yug-server (map, design, 90% work)
Comrade_Lenin (AI)
163 KB
7376 downloads
(3.0)
A small open map for free-for-all for 3 players.
10.4 KB
4372 downloads
(3.0)
Just a basic skirmish map you can play.
Enjoy.
Enjoy.
85 KB
8780 downloads
(3.0)
Simple map with concept of map from C&C Tiberium wars 3 (Unfair Advantage)
39.5 KB
7137 downloads
(3.7)
COOP – GLA vs AirF – Iranian Counterstrike ZH
“Iranian Counterstrike”
It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission)
2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp.
by El Chapo a.k.a. issy
contact@generals-maps.com
Goal:
2 Humans are starting with a hand full of units and they need to free the city area behind the bridges.
After that workers will be send to you. There you can build and kill all enemies on map to win.
Setup:
2 Humans start as GLA
1 Comp starts as USA AirF
There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy.
That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.
Features List:
===-Player Civilian-===
Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral
– Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.
Script Folder: 02 Relationships
– Relationships to additionally Civilian Players (CompEnemy and CompFriend)
Script Folder: 03 Map Setup
– Humans have no Sneak-Attack and no Rebell Ambush Level 3
– Superweapons only for Comps available
– Supplies has modiefied values worth of money
– Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base)
– Removal Scripts for unnecessary units after Start.
Script Folder: 04 Intro Manager
– Timers for the intro
– Removal Script for Intro Units
Script Folder: 05 Audio
– Playing sounds and Speeches
Script Folder: 06 Briefings
– shows text messages during the game
Script Folder: 07 Camera
– Camera movements
– shrouds map with fog of war after intro
Script Folder: 08 Early Defeat
– Ending the game to own conditions
– Shows related Text messages
The Music scripts are default.. but it starts delayed after intro…
===-Player CompEnemy-===
(Player Civilian in blue)
Script Folder: CE Intro Units
– Intro Units of Player CE and its actions
Script Folder: CE Basic Setup
– Money of Player CE
– Full Science availability
– All Upgrades are bought
– Scoring on for CE ( but it is not necessary here actually)
Script Folder: CE Strategy Center
– It chooses randomly a tactic on build event
Script Folder: CE-PowerPlants Manager
– linked scripts for build event of power plants, it upgrades the powerplants
Script Folder: CE-Power Free Energy
– exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)
Script Folder: CE Garrison Buildings
– Spawn of units at waypoints and garrision certain buildings then
Script Folder: CE War Manager
– control scripts for activation of action scripts and script folders
– 3 main trigger activating the following actions
Use of Special Powers:
– Spydrones
– Paradrops
– A10 Strikes
– Spectre Gunship
– CarpetBomb
– Daisy Cutter
– MOAB
– Particle Canon
War Production Folders:
3x WarBaracks where units will be spawned if they are not exist anymore
3x WarFactories …
3x Airfields …
– spawning of untis in sequences of timers at a waypoint in a special direction
– sequences repeating in randomly times and stops while a production build is dead
===-Player CompFriend-===
(Player Civilian in green)
Script Folder: CF Intro Units
– spawns and moves intro units of player
Script Folder: CF Base Setup
– Money setup of player
– Buys several updates
Script Folder: CF Transfer Manager
– Tigger scripts to activate transfers from Player CF to both human players in 3 steps
– 3 times transfering of units to the player based on startpositions
Skirmish Scripts should be default.
“Iranian Counterstrike”
It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission)
2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp.
by El Chapo a.k.a. issy
contact@generals-maps.com
Goal:
2 Humans are starting with a hand full of units and they need to free the city area behind the bridges.
After that workers will be send to you. There you can build and kill all enemies on map to win.
Setup:
2 Humans start as GLA
1 Comp starts as USA AirF
There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy.
That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.
Features List:
===-Player Civilian-===
Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral
– Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.
Script Folder: 02 Relationships
– Relationships to additionally Civilian Players (CompEnemy and CompFriend)
Script Folder: 03 Map Setup
– Humans have no Sneak-Attack and no Rebell Ambush Level 3
– Superweapons only for Comps available
– Supplies has modiefied values worth of money
– Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base)
– Removal Scripts for unnecessary units after Start.
Script Folder: 04 Intro Manager
– Timers for the intro
– Removal Script for Intro Units
Script Folder: 05 Audio
– Playing sounds and Speeches
Script Folder: 06 Briefings
– shows text messages during the game
Script Folder: 07 Camera
– Camera movements
– shrouds map with fog of war after intro
Script Folder: 08 Early Defeat
– Ending the game to own conditions
– Shows related Text messages
The Music scripts are default.. but it starts delayed after intro…
===-Player CompEnemy-===
(Player Civilian in blue)
Script Folder: CE Intro Units
– Intro Units of Player CE and its actions
Script Folder: CE Basic Setup
– Money of Player CE
– Full Science availability
– All Upgrades are bought
– Scoring on for CE ( but it is not necessary here actually)
Script Folder: CE Strategy Center
– It chooses randomly a tactic on build event
Script Folder: CE-PowerPlants Manager
– linked scripts for build event of power plants, it upgrades the powerplants
Script Folder: CE-Power Free Energy
– exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)
Script Folder: CE Garrison Buildings
– Spawn of units at waypoints and garrision certain buildings then
Script Folder: CE War Manager
– control scripts for activation of action scripts and script folders
– 3 main trigger activating the following actions
Use of Special Powers:
– Spydrones
– Paradrops
– A10 Strikes
– Spectre Gunship
– CarpetBomb
– Daisy Cutter
– MOAB
– Particle Canon
War Production Folders:
3x WarBaracks where units will be spawned if they are not exist anymore
3x WarFactories …
3x Airfields …
– spawning of untis in sequences of timers at a waypoint in a special direction
– sequences repeating in randomly times and stops while a production build is dead
===-Player CompFriend-===
(Player Civilian in green)
Script Folder: CF Intro Units
– spawns and moves intro units of player
Script Folder: CF Base Setup
– Money setup of player
– Buys several updates
Script Folder: CF Transfer Manager
– Tigger scripts to activate transfers from Player CF to both human players in 3 steps
– 3 times transfering of units to the player based on startpositions
Skirmish Scripts should be default.
1.1 MB
14982 downloads
(3.0)
Triple Combat is a detailed design map in which the players are located in a one row. The player located in the center has a lot of resources which helps to win the combat against the furious attackers.
477.4 KB
8639 downloads
(3.5)
Description:
Casino Arena Style map made by the inventor of casino style maps (Drecksack, Dirtbag). Supply and Oil get spawned. Tide changes the access to base changes.
There is one center island conected with 3 small base islands. In between the base islands there is 3 more
small islands. With low tide all 6 small islands get connected. Diffrent to every existing casino map is this not a survival gamestyle.
Focus was to create a much more agressiv and action loaded gamestyle. So there is no need to wait until there is no more space for secondary income.
Fight from the beginning for every supply, oil and terretory.
Casino: There is a new scripted casino. The odds are now equal to every of the 104 diffrent winning.
You can win every kind of unit including Boss dozer. Additonal to that you can win money or speacial attacks on center.
Ive also added some bonuses that hit on the center of the island like candy bombs and spawned sniped units.
Casino Arena Style map made by the inventor of casino style maps (Drecksack, Dirtbag). Supply and Oil get spawned. Tide changes the access to base changes.
There is one center island conected with 3 small base islands. In between the base islands there is 3 more
small islands. With low tide all 6 small islands get connected. Diffrent to every existing casino map is this not a survival gamestyle.
Focus was to create a much more agressiv and action loaded gamestyle. So there is no need to wait until there is no more space for secondary income.
Fight from the beginning for every supply, oil and terretory.
Casino: There is a new scripted casino. The odds are now equal to every of the 104 diffrent winning.
You can win every kind of unit including Boss dozer. Additonal to that you can win money or speacial attacks on center.
Ive also added some bonuses that hit on the center of the island like candy bombs and spawned sniped units.
86.5 KB
7224 downloads
(2.8)
Casino map for three players in Desert style.
- Casino every minute! Put infantry inside and get some nice units or money!
- Oil Derricks in the middle or at the player's base! You can't build secondary economy when Oil Derrick is in your base.
- Pro rules! No SW, Auroras and Demo Upgrade!
- No map.ini this time! Feel free to transfer this map in-game!
- Casino every minute! Put infantry inside and get some nice units or money!
- Oil Derricks in the middle or at the player's base! You can't build secondary economy when Oil Derrick is in your base.
- Pro rules! No SW, Auroras and Demo Upgrade!
- No map.ini this time! Feel free to transfer this map in-game!
162.9 KB
7617 downloads
(3.0)
The Capital of the Miarain Continent. But in snow
.btw if you see and a-10 or a cargo plane. Those are for show.
.btw if you see and a-10 or a cargo plane. Those are for show.
221 KB
8574 downloads
(2.5)
A 3 player map in a forest with a waterfall in the north east
325.6 KB
9089 downloads
(2.0)
This is a 2 Player COOP Campaign
You can also play this map on Solo.
The map is originally created for generals , but as you can see i also port it to Zero Hour.
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USA Coop Campaign 01- North-Korea Conflict
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Instructions :
---------------
1. Comp must be default China.
2. Players should have default USA.
3. Players start from Left bottom corner.
---------------
Tip :
---------------
- First you need to get a Burton in the area of the pilots.
- Build a base an kill all enemies on the map.
- The rest is declared ingame anyway.
- Teamwork is the key.
Further Hints:
I recommend to start with 20000 $
Burton can shoot from corners of buildings and he is
hidden for enemies in some angles.
You can also play this map on Solo.
The map is originally created for generals , but as you can see i also port it to Zero Hour.
------------------------------------------
USA Coop Campaign 01- North-Korea Conflict
---------------
Instructions :
---------------
1. Comp must be default China.
2. Players should have default USA.
3. Players start from Left bottom corner.
---------------
Tip :
---------------
- First you need to get a Burton in the area of the pilots.
- Build a base an kill all enemies on the map.
- The rest is declared ingame anyway.
- Teamwork is the key.
Further Hints:
I recommend to start with 20000 $
Burton can shoot from corners of buildings and he is
hidden for enemies in some angles.
203.1 KB
15811 downloads
(4.2)
This map is meant to look like the famous German boardgame "Die Siedler von Catan".
It is meant to be played with only 5000$ and 1v1v1 or 2v1. There is oil in the middle of the map and an artillery platform on the right.
It is meant to be played with only 5000$ and 1v1v1 or 2v1. There is oil in the middle of the map and an artillery platform on the right.
73.7 KB
6576 downloads
(2.5)
-----Challenge Skirmish Map Pack-----
Players: 2-3
Creator: Snowy007
Info: These Maps Are Challenge Missions That Are Turned To Skirmish Maps. There Is 7 Maps For 2 Players And 2 Maps For 3 Players. I Hope You Enjoy!
Map Retrieved From: Site CnCnz, Forum Name: 185 Generals/Zero Hour mission map pack
Players: 2-3
Creator: Snowy007
Info: These Maps Are Challenge Missions That Are Turned To Skirmish Maps. There Is 7 Maps For 2 Players And 2 Maps For 3 Players. I Hope You Enjoy!
Map Retrieved From: Site CnCnz, Forum Name: 185 Generals/Zero Hour mission map pack
2.5 MB
13624 downloads
(3.5)
Another Map Created by As024er
Map Bonus:
There are some abandoned USA Boss tanks in the middle with 1 dozer and 2 gla boss dozers with a lot of oil derricks
Enjoy
Map Bonus:
There are some abandoned USA Boss tanks in the middle with 1 dozer and 2 gla boss dozers with a lot of oil derricks
Enjoy
244.5 KB
13494 downloads
(3.2)
A desert-themed map, detailed, every player has enough room for a big base.
AI functions well in this map.
This map is for the mod: Rise of the reds.
AI functions well in this map.
This map is for the mod: Rise of the reds.
99.5 KB
11645 downloads
(2.7)
Welcome commanders! This is an adapted map for C&C Generals Contra 009 Final version. 2vs1 with tons of utility for all players. Nuke your way into victory. Tried to work out the bugs with the unmanned units however ran into a slight snag. No worries everything works. However the city will prevent bombers of reaching their destination. Oh and the nuke in the middle of the map is set to launch once captured. Make sure you get to it first. Have fun!
Reviewed:2/21/2019
Reviewed:2/21/2019
79.9 KB
21392 downloads
(2.0)
Once again we are taking another tour of Egypt in this 3 player skirmish map. Plenty of resources to get your base up and running and you will find other resources around the map. Get them before your enemy does. Spoiler alert! There is a little bit of custom scripting if you like suicide cars and stuff.
Reviewed By Adriane: 8/5/2018
Submitted Date: 7/30/2018
Reviewed By Adriane: 8/5/2018
Submitted Date: 7/30/2018
205.6 KB
18721 downloads
(3.0)
Detailed 2 vs 1 skirmish map that was originally intended to be a single player AOD map but i am currently still learning scripts and how they work. Best played by America at the top of the map. You have to protect the docks from enemy attacks and do not let them take your resources or the two biggest guns of the naval fleet. Race to the middle so the enemy doesn't take the ICBM missile launcher. Built for AI or human players. Enjoy!
Reviewed:5/29/2018
Reviewed:5/29/2018
79.7 KB
14310 downloads
(2.5)
Area of Defense with 10 waves.
First waves have fast ground units
Later waves include air units.
Max 3 Human Players
**Important**
Make sure the enemy is set as an easy, normal GLA in the top right corner for it to work.
Reviewed: 5/25/2018
First waves have fast ground units
Later waves include air units.
Max 3 Human Players
**Important**
Make sure the enemy is set as an easy, normal GLA in the top right corner for it to work.
Reviewed: 5/25/2018
74.7 KB
26372 downloads
(2.8)
Spacious
Asymmetric
Battle Zone F3 is a charming map with a diverse Asian landscape. A native village is located in the center of the map surrounded by the weathered remnants of a volcano. The map contains three military camps which are partly embedded in the landscape. Besides their strategic locations the camps provide additional resources for the one who can capture and hold them.
479.8 KB
28035 downloads
(2.3)
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