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Description
From the Author:
This map is a one-on-one battle, it's style is basically from the Generals versus Super Weapons general. It's an abandoned oil depot there are oil derricks at the north-west and south-east there are also extra resources at the corners of the map for the players to find. This is a one way to attack map so you would want to focus on your defense at the land bridges. I would recommend this map for multiplayer or for hard al enemies.
File Size: 121.4 KB        File Type: .zip
Max Players: 2
Author: Turret Wars Line   
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31542 downloads

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Description
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File Size: 140.2 KB        File Type: .zip
Max Players: 2
Author: General 362   
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18249 downloads

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Description
From the Author:
The GLA have entered America & have managed to destroy all but one of the President's limos & erased the build plans. The last limo is sent to a remote tech lab to redesign the plans. The GLA aren't about to let this happen without a fight. They’ve set up a base to the north of the tech lab & they start sending huge masses of units to destroy the limo! Four human players must stop the GLA from reaching the limo. More information on the map is included in the Readme.txt file
File Size: 217.5 KB        File Type: .zip
Max Players: 4
Author: Me Myself & Pi   
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Description
From the Author:
Urantian Conflict is one of the first maps to use the new scripting technique discovered by Fleetatks to give units to any player on the map. In the past, we could only script for the "Local Player" or the host of the game for online use. This map has over 1800 custom scripts to give any player, Human or AI, defensive turrets for their particular faction and start location. Power for these defenses is located off-map so strikes against the power grid won't shut down your opponent's defensive structure or their super weapon build up in most cases. So you'll need to play smarter or harder. Each power plant is removed as their corresponding turret is taken out so you're not left with units off-map. This map also employs a "Marker" unit to communicate across folders for AI scripting giving them the same advantages as their Human opponent(s). This "Marker" is also used to remove extra supply docks from unused start locations so each player will have to work with what they're given. A train running around the back of each base adds just one more way to mix up your attack strategies. Urantian Conflict is scripted for all eight rooms and should work great for multi-player online or skirmish use.
File Size: 561.6 KB        File Type: .zip
Max Players: 6
Author: Drummin   
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Description
From the Author:
Based on Tournament Island, this 4-player map attempts to make the previous map mountainous. Bridges connect the four islands, with a land route connecting the centers. An oil field lies at the center of the map, around which most early battle ensue.
File Size: 130.4 KB        File Type: .zip
Max Players: 4
Author: General 362   
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35579 downloads

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Description
From the Author:
This is Zero Hour USA single player campaign mission 1 (the one where you MOAB the Baikonur rocket) converted into a skirmish map. Each of the 2 starting locations has different advantages and disadvantages. Try it against a hard AI opponent, it's quite fun. Hints: ------ There is a garrisonable train that goes round the map. There are unmanned vehicles and other goodies for you to find. These include a very destructive Nuke cargo truck, an unmanned Boss dozer (not to be connfused with the not unamnned civilian dozers which repair civilian buildings), and 2 PT boats. There is a map.ini file which modifies some objects. If you get mismatch errors in multiplayer games, rename it to map.off or just delete it. The map is playable without the map.ini, it just adds more features (see readme).
File Size: 255 KB        File Type: .zip
Max Players: 2
Author: beng   
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Tagged as: Detailed
Alpscarnage
Description
From the Author:
This map is an eye-appealing temperate forest basis. It features a direct attack route, two flank routes, and tactical vantage points and items on the outskirts of the map. There are some tech buildings to be captured, and small cash amounts of money crates scattered throughout the map. The map is nicely detailed and sets an "official map" mood. Great for short rushes or long tactical battles.
File Size: 286.6 KB        File Type: .zip
Max Players: 2
Author: mrtemetus   
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Description
From the Author:
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection. This map is intended to be a tank and infantry game... fighting your way through the trenches. Long-range units can pound you from canyons far away and are very hard to counter. Air units also have an unfair advantage on this map so there is the option to play without long-range or Air units built into the scripting. Either way you play it, you will find it challenging to conquer your opponent. A Raptor patrol squadron starts the opening movie by telling you of an approaching scout closing in on your position. You'll follow the Combat Bike at ground level as it approaches your base. Because of this, the movie is slightly different depending on your starting location. Enjoy!
File Size: 198.9 KB        File Type: .zip
Max Players: 6
Author: drummin   
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Description
From the Author:
This is a 4 Player Skirmish or Multiplayer Map with advanced AI. The map is overall symmetrical and balanced. There is a city in the center of the map containing resources and the quickest route across the map diagonally. Outside the City is a wide area for movement and mini-wars among units. There are some "Hot Spots" that could change the Victor of a battle located here. Each player gets mediocre supplies and an oil refinery, More resources can be found outside of the players' bases. If you wish to win the fight on this map, control of the city and other resources are key.
File Size: 349.5 KB        File Type: .zip
Max Players: 4
Author: Fleetatks   
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Description
From the Author:
This is a rather simple skirmish map yet has some interesting scripting to it. The Local player has defensive-laser bunkers defending their base. This involves 18 lasers and the twenty power plants needed to run it.
File Size: 117.3 KB        File Type: .zip
Max Players: 4
Author: drummin   
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