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Description
This is a custom generals challenge Co-op map made for 2 players. You will face the demolition general and traverse his battlefield, which is filled with deadly demo traps.
Comes in 3 difficulties: Easy, Medium, Hard
Date submitted: 2/12/202 Date reviewed: 2/13/202
File Size:
1 MB
File Type:
.zip Max Players: 2
Author: Sriracha
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7272 downloads
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This is a custom generals challenge Co-op map made for 2 players. You will face the superweapon general with a fully built base, so be prepared. Difficulty: Hard
Date submitted: 1/25/2021 Date submitted: 1/28/2021
File Size:
274.9 KB
File Type:
.zip Max Players: 2
Author: Sriracha
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7047 downloads
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COOP – GLA vs AirF – Iranian Counterstrike ZH “Iranian Counterstrike” It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission) 2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp. by El Chapo a.k.a. issy contact@generals-maps.com
Goal: 2 Humans are starting with a hand full of units and they need to free the city area behind the bridges. After that workers will be send to you. There you can build and kill all enemies on map to win.
Setup: 2 Humans start as GLA 1 Comp starts as USA AirF
There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy. That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.
Features List: ===-Player Civilian-===
Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral – Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.
Script Folder: 02 Relationships – Relationships to additionally Civilian Players (CompEnemy and CompFriend)
Script Folder: 03 Map Setup – Humans have no Sneak-Attack and no Rebell Ambush Level 3 – Superweapons only for Comps available – Supplies has modiefied values worth of money – Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base) – Removal Scripts for unnecessary units after Start.
Script Folder: 04 Intro Manager – Timers for the intro – Removal Script for Intro Units
Script Folder: 05 Audio – Playing sounds and Speeches
Script Folder: 06 Briefings – shows text messages during the game
Script Folder: 07 Camera – Camera movements – shrouds map with fog of war after intro
Script Folder: 08 Early Defeat – Ending the game to own conditions – Shows related Text messages
The Music scripts are default.. but it starts delayed after intro…
===-Player CompEnemy-=== (Player Civilian in blue)
Script Folder: CE Intro Units – Intro Units of Player CE and its actions
Script Folder: CE Basic Setup – Money of Player CE – Full Science availability – All Upgrades are bought – Scoring on for CE ( but it is not necessary here actually)
Script Folder: CE Strategy Center – It chooses randomly a tactic on build event
Script Folder: CE-PowerPlants Manager – linked scripts for build event of power plants, it upgrades the powerplants
Script Folder: CE-Power Free Energy – exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)
Script Folder: CE Garrison Buildings – Spawn of units at waypoints and garrision certain buildings then
Script Folder: CE War Manager – control scripts for activation of action scripts and script folders – 3 main trigger activating the following actions
Use of Special Powers: – Spydrones – Paradrops – A10 Strikes – Spectre Gunship – CarpetBomb – Daisy Cutter – MOAB – Particle Canon
War Production Folders: 3x WarBaracks where units will be spawned if they are not exist anymore 3x WarFactories … 3x Airfields … – spawning of untis in sequences of timers at a waypoint in a special direction – sequences repeating in randomly times and stops while a production build is dead
===-Player CompFriend-=== (Player Civilian in green)
Script Folder: CF Intro Units – spawns and moves intro units of player
Script Folder: CF Base Setup – Money setup of player – Buys several updates
Script Folder: CF Transfer Manager – Tigger scripts to activate transfers from Player CF to both human players in 3 steps – 3 times transfering of units to the player based on startpositions
Skirmish Scripts should be default.
Date submitted: 10/3/2020 Date submitted: 10/4/2020
File Size:
1.1 MB
File Type:
.zip Max Players: 3
Author: El_Chapo
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13192 downloads
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Description
This is a 2 Player COOP Campaign You can also play this map on Solo.
The map is originally created for generals , but as you can see i also port it to Zero Hour.
------------------------------------------ USA Coop Campaign 01- North-Korea Conflict --------------- Instructions : --------------- 1. Comp must be default China. 2. Players should have default USA. 3. Players start from Left bottom corner.
--------------- Tip : --------------- - First you need to get a Burton in the area of the pilots. - Build a base an kill all enemies on the map. - The rest is declared ingame anyway. - Teamwork is the key.
Further Hints: I recommend to start with 20000 $ Burton can shoot from corners of buildings and he is hidden for enemies in some angles.
Date submitted: 5/2/2020 Date Reviewed: 5/3/2020
File Size:
203.1 KB
File Type:
.zip Max Players: 3
Author: El_Chapo
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13893 downloads
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