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Description
Very few supplies on the map are compensated by oil derricks. There is a reinforcement pad in the center, surrounded by 8 small supply piles. The map is suitable for both singleplayer (with hard AI) and multiplayer (more recommended).
File Size:
88.9 KB
File Type:
.zip Max Players: 4
Author: Elus
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6867 downloads
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Description
The Map takes place in a U.S.A City Next to dock that has supplies and oil derricks. The map contains a read me file that is optional to read.
File Size:
345.2 KB
File Type:
.zip Max Players: 2
Author: As024er G
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8161 downloads
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Description
Capture and protect your oil derricks to win.
Date submitted: 11/6/2020 Date reviewed: 11/7/2020
File Size:
351.6 KB
File Type:
.zip Max Players: 2
Author: Kotowski
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7446 downloads
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Description
Dunes takes place somewhere in the Sahara. The Dunes are providing fast manouvers without getting hit. This 2v2 map is rather an experiment than 100% competitive. Enjoy!
Date submitted: 10/23/2020 Date reviewed: 10/25/2020
File Size:
143.5 KB
File Type:
.zip Max Players: 4
Author: AnthraxPanda
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6796 downloads
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Description
Here we have a detailed Island Map for 2 Player. Designed for 1 vs 1 battles. Check it out.
Date submitted: 10/12/2020 Date reviewed: 10/13/2020
File Size:
471.6 KB
File Type:
.zip Max Players: 2
Author: El_Chapo
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7189 downloads
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Description
Destroy the Fortress. It's here! Loyalty and Allegiance is THE Generals MOBA to play, whether it's a 2v2 with a friend or against your enemies. Lead your team to victory alongside friendly AI units by taking out the enemy turrets and storming through the opposing base.
[Map Mechanics:] - Defences are not buildable - AI Supply Centers fund better AI troops - Pro Rules are forced (SW only for SwG, no Demo Upgrade)
- Destroy enemy turrets to make the next enemy structure vulnerable - Kill the defences around the MAIN Enemy Command Center to make it vulnerable - Destroy the enemy's MAIN Command Center to win
Date submitted: 10/11/2020 Date reviewed: 10/11/2020
File Size:
226.3 KB
File Type:
.zip Max Players: 4
Author: adrianemapmaker
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7883 downloads
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Tag Map
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Description
Berlin is a recreation of, what a wonder, Berlin. Well, not exactly, of course. But the main shape is the same. Here you need a hell good infantry management to survive, since there is a countless amount of buildings in there. Get at least one Oil to even stay a chance.
Date submitted: 10/10/2020 Date reviewed: 10/11/2020
File Size:
150.5 KB
File Type:
.zip Max Players: 4
Author: AnthraxPanda
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15001 downloads
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Tag Map
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Description
The map has the look of Defcon 6 Map, but this is for 8 player! Optimized for FFA games and 2v2v2v2 games. This map is also provided to you freely and you can use it without problems from any side to make your own edition out of it. It is for the community! :) Have fun! Concerns to: contact@generals-maps.com
Date submitted: 10/8/2020 Date reviewed: 10/9/2020
File Size:
392.6 KB
File Type:
.zip Max Players: 8
Author: El_Chapo
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28369 downloads
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Tag Map
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Description
COOP – GLA vs AirF – Iranian Counterstrike ZH “Iranian Counterstrike” It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission) 2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp. by El Chapo a.k.a. issy contact@generals-maps.com
Goal: 2 Humans are starting with a hand full of units and they need to free the city area behind the bridges. After that workers will be send to you. There you can build and kill all enemies on map to win.
Setup: 2 Humans start as GLA 1 Comp starts as USA AirF
There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy. That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.
Features List: ===-Player Civilian-===
Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral – Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.
Script Folder: 02 Relationships – Relationships to additionally Civilian Players (CompEnemy and CompFriend)
Script Folder: 03 Map Setup – Humans have no Sneak-Attack and no Rebell Ambush Level 3 – Superweapons only for Comps available – Supplies has modiefied values worth of money – Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base) – Removal Scripts for unnecessary units after Start.
Script Folder: 04 Intro Manager – Timers for the intro – Removal Script for Intro Units
Script Folder: 05 Audio – Playing sounds and Speeches
Script Folder: 06 Briefings – shows text messages during the game
Script Folder: 07 Camera – Camera movements – shrouds map with fog of war after intro
Script Folder: 08 Early Defeat – Ending the game to own conditions – Shows related Text messages
The Music scripts are default.. but it starts delayed after intro…
===-Player CompEnemy-=== (Player Civilian in blue)
Script Folder: CE Intro Units – Intro Units of Player CE and its actions
Script Folder: CE Basic Setup – Money of Player CE – Full Science availability – All Upgrades are bought – Scoring on for CE ( but it is not necessary here actually)
Script Folder: CE Strategy Center – It chooses randomly a tactic on build event
Script Folder: CE-PowerPlants Manager – linked scripts for build event of power plants, it upgrades the powerplants
Script Folder: CE-Power Free Energy – exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)
Script Folder: CE Garrison Buildings – Spawn of units at waypoints and garrision certain buildings then
Script Folder: CE War Manager – control scripts for activation of action scripts and script folders – 3 main trigger activating the following actions
Use of Special Powers: – Spydrones – Paradrops – A10 Strikes – Spectre Gunship – CarpetBomb – Daisy Cutter – MOAB – Particle Canon
War Production Folders: 3x WarBaracks where units will be spawned if they are not exist anymore 3x WarFactories … 3x Airfields … – spawning of untis in sequences of timers at a waypoint in a special direction – sequences repeating in randomly times and stops while a production build is dead
===-Player CompFriend-=== (Player Civilian in green)
Script Folder: CF Intro Units – spawns and moves intro units of player
Script Folder: CF Base Setup – Money setup of player – Buys several updates
Script Folder: CF Transfer Manager – Tigger scripts to activate transfers from Player CF to both human players in 3 steps – 3 times transfering of units to the player based on startpositions
Skirmish Scripts should be default.
Date submitted: 10/3/2020 Date submitted: 10/4/2020
File Size:
1.1 MB
File Type:
.zip Max Players: 3
Author: El_Chapo
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14934 downloads
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Tag Map
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Description
The map takes place in a forest that has been involved in a war which means the players' bases will have limited supplies but in the middle of the forest there are a lot of supplies. NOTE: The map contains a read me file that you can read if you want to.
Date submitted: 9/29/2020 Date reviewed: 10/04/2020
File Size:
316 KB
File Type:
.zip Max Players: 2
Author: As024er G
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7044 downloads
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