Welcome to the Chinese Generals page for Zero Hour, the expansion to Electronic Art's real-time strategy game CnC Generals!  This page lists and describes the three Chinese Generals and the units, structures, upgrades, and powers that are unique to them.  Only specific information applicable to each General is listed on this page.  General information about China in Zero Hour can be found on the 
Zero Hour: New Additions: China page.  Alternatively, you may visit the 
China page for information about China in CnC Generals, without the Zero Hour expansion pack.  
    
        
            Ta Hun Kwai 
            Tank General | 
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            General Kwai is the Chinese People's Liberation Army's biggest tank advocate.  Trained in the Soviet tank tactics of the Cold War era, General Kwai has proposed and developed many modifications to the standard Chinese tank arsenal.  He has reduced production costs for many tanks and even initiated new tank programs, one byproduct of which is the fearsome Emperor Overlord tank.
            
                - All tanks start at veteran level.
 
                - Tanks cost less to produce, but the time it takes to construct them has not been changed.
 
                - Aircraft are more expensive to build.
 
                - The Nuke Cannon and Inferno Cannon are both unavailable.
 
             
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            Rank: General, Class AAA  			 
            Branch: People's Liberation Army  			 
            Tactics: Advanced Tank Divisions 			 
             
            » Units: 
            
                
                    
                        | Emperor Overlord | 
                     
                    
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                        The Emperor Overlord tank is basically a suped-up version of the regular Overlord.  It automatically comes with the Propaganda Tower upgrade when it is built.  It can then be upgraded to have a Gattling Cannon, but it cannot be upgraded to have a bunker, like regular Overlords can.  The Emperor Overlord also reloads faster than the regular Overlord and starts at veteran level.  The Emperor Overlord replaces the regular Overlord for this General. | 
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                        Cost: $1900 						 
                        Strengths: Vehicles and buildings 						 
                        Weaknesses: Rockets and aircraft 						 
                        Requires: Propaganda Center 						 
                        Upgrades: | 
                     
                    
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                                    Gattling Cannon  
                                    Cost: $1200  
                                    Purchase At: Individual Unit 									 
                                    The Gattling Cannon upgrade builds a Gattling Cannon, very effective against infantry and aircraft, on the Overlord tank. This upgrade is on a per-unit basis. | 
                                 
                            
                         
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            » Structures: 
            
                
                    
                        | There are no new structures for this General. | 
                     
                
             
             
             
            » Upgrades: 
            
                
                    
                        | Autoloader | 
                     
                    
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                        Cost: $2500 						 
                        Purchase At: Propaganda Center 						 
                        The Autoloader upgrade increases the Battle Master tank's rate of fire.  The upgrade makes all Battle Masters fire three shells before reloading. | 
                     
                
             
             
             
            » Other Modifications: 
            
                - Battle Master: Cost reduced to $700 (normally $800)
 
                - Gattling Tank: Cost reduced to $700 (normally $800)
 
                - Dragon Tank: Cost reduced to $700 (normally $800)
 
                - Listening Outpost: Cost increased to $950 (normally $800)
 
                - Helix: Cost increased to $2000 (normally $1500)
 
                - Mig: Cost increased to $1600 (normally $1200)
 
                - Red Guard: Cost increased to $375 (normally $300)
 
                - Tank Hunter: Cost increased to $375 (normally $300)
 
                - Hacker: Cost increased to $780 (normally $625)
 
                - Black Lotus: Cost increased to $1875 (normally $1500)
 
                - Neutron Shells Upgrade: Removed, since the Nuke Cannon is unavailable
 
                - Artillery Training: Removed - replaced with Battle Master Training (see below)
 
                - Emergency Repair: Level 1 is available as a 1 Star General.  Level 2 and level 3 are available as a 3 Star General.
 
                - Cash Hack: Ability removed
 
                - Carpet Bombing: Requires a 5 Star General level
 
             
             
             
            » General's Powers: 
            
                
                    
                        | Battle Master Training | 
                     
                    
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                        Rank Required: 1 Star General 						 
                        The Battle Master Training power gives all Battle Masters the Elite level of veterancy.  This power replaces the Artillery Training power. | 
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                        | Tank Drop | 
                     
                    
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                        When used, this power calls in an aircraft to drop of a certain number of Battle Master tanks to the specified battlefield location.  The number of tanks that are dropped off depends on the level of the Tank Drop power. 						 
                         
                        Countdown Timer: 4:00 | 
                     
                    
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                                    | Level 1 | 
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                                    Rank Required: 3 Star General 									 
                                    Tanks Dropped: 1 tank | 
                                 
                                
                                    | Level 2 | 
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                                    Rank Required: 3 Star General 									 
                                    Tanks Dropped: 2 tanks | 
                                 
                                
                                    | Level 3 | 
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                                    Rank Required: 3 Star General 									 
                                    Tanks Dropped: 4 tanks | 
                                 
                            
                         
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            Tsing Shi Tao 
            Nuclear General | 
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            The impatient General Tao is determined to get what he wants, whatever the cost.  Nuclear weapons are an essential part of his tactical strategy.  While there have been accidents as a result of his excessive use of nukes, this General feels that such errors are simply part of the development process.  He has successfully pioneered several new technologies including the creation of advanced nuclear power plants and the promotion of stable radioactive isotopes.
            
                - All tanks start with uranium shells and nuclear tank upgrades.
 
                - Power plants now generate more power.
 
                - The Nuke Cannon is available from the start of the game.
 
             
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            Rank: General, Class AAA  			 
            Branch: People's Liberation Army  			 
            Tactics: Nuclear Weapons 			 
             
            » Units: 
            
                
                    
                        | Helix | 
                     
                    
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                        The Helix helicopter for this General is relatively the same as the Helix for China in Zero Hour.  The main difference is that with this General, the Helix has a new upgrade, listed below. | 
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                        Cost: $1750 						 
                        Strengths: Tanks and light vehicles  						 
                        Weaknesses: Anti-air defenses, missile-armed infantry  						 
                        Upgrades: | 
                     
                    
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                                    Nuke Bomb			 
                                    Cost: $800 									 
                                    Purchase At: Individual Helix helicopters 									 
                                    The Nuke Bomb upgrade enables the Helix it was purchased at to drop a nuclear bomb once every 10 seconds. | 
                                 
                            
                         
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                        | Mig | 
                     
                    
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                        General Tao's Mig airplanes are more lethal than their regular counterparts.  When the Migs shoot missiles, their missiles will create a nuclear radiation field on impact, damaging units.  They will not, however, create a firestorm or damage units with fire. | 
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                        Cost: $1400 						 
                        Strengths: Tanks, light vehicles  						 
                        Weaknesses: Anti-air defenses, missile-armed infantry  						 
                        Upgrades: | 
                     
                    
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                                    Tactical Nuke Mig			 
                                    Cost: $2000 									 
                                    Purchase At: Nuclear Missile Silo 									 
                                    This upgrade makes Migs fire a small nuclear bomb when they attack targets, further decimating the enemy. | 
                                 
                            
                         
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                                    Mig Armor			 
                                    Cost: $1000 									 
                                    Purchase At: Airfield 									 
                                    This upgrade, the same as the one in CnC Generals without the Zero Hour expansion, increases the health of all Migs +25%. | 
                                 
                            
                         
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            » Structures: 
            
                
                    
                        | Advanced Nuclear Reactor | 
                     
                    
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                        The Advanced Nuclear Reactor provides 18 units of power, unlike the regular Nuclear Reactor, which provides 10 units.  It can be overloaded to provide more power, although it will be slowly damage during the process.  It will provide 27 units of power while overloaded. | 
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                        Cost: $1200 						 
                        Upgrades: None | 
                     
                
             
             
             
            » Upgrades: 
            
                
                    
                        | Isotope Stability | 
                     
                    
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                        Cost: $2000 						 
                        Purchase At: Propaganda Center 						 
                        The Isotope Stability upgrade prevents most collateral radition damage from harming friendly units when this General's nuclear tanks are destroyed. | 
                     
                
             
             
             
            » Other Modifications: 
            
                - Red Guard: Cost increased to $350 (normally $300)
 
                - Tank Hunter: Cost increased to $350 (normally $300)
 
                - Black Lotus: Cost increased to $1600 (normally $1500)
 
                - Listening Outpost: Cost increased to $900 (normally $800)
 
                - Nuclear Missile Silo: Cost reduced to $4500 (normally $5000)
 
                - Emergency Repair: Level 1 is available as a 1 Star General
 
                - Carpet Bombing: Changed to Nuclear Carpet Bombing, further described below, available as a 3 Star General
 
             
             
             
            » General's Powers: 
            
                
                    
                        | Nuke Bomber | 
                     
                    
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                        The Nuke Bomber General's power, which replaces the Carpet Bombing power, allows you to call in a Nuke Bomber aircraft to carpet bomb an area with tactical nukes. 						 
                         
                        Countdown Timer: 2:30 | 
                     
                
             
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            "Anvil" Shin Fai 
            Infantry General | 
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            China has been known for its mass multitude of soldiers, and General Fai's tactics capitalize on this fact.  A strict disciplinarian, General Fai can mobilize four divisions in less than 24 hours.  This General's infantrymen are elite and have all been trained with advanced field training programs.  By utilizing several technologies unique to them, this General and his elite soldiers ensure victory on the battlefield.
            
                - All infantry start at veteran level.
 
                - Nationalism upgrade is automatically activated from the start.
 
                - Horde bonus has been increased.
 
                - Both Battle Master tanks and Overlord tanks are unavailable.
 
             
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            Rank: General, Class AAA 			 
            Branch: People's Liberation Army 			 
            Tactics: Advanced Infantry Divisions 			 
             
            » Units: 
            
                
                    
                        | Mini-Gunner | 
                     
                    
                          
                        
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                        A lone Red Guard solider armed with a powerful mini-gun, the Mini-Gunner can tear through flesh and armor alike.  Mini-Gunners can target both ground and air units.  The Mini-Gunner comes as a single unit when purchased, unlike the regular Red Guard, and is not affected by the Chain Guns upgrade. | 
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                        Cost: $350 						 
                        Strengths: Infantry and air units 						 
                        Weaknesses: Tanks 						 
                        Upgrades: | 
                     
                    
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                                    Capture Building			 
                                    Cost: $1000 									 
                                    Purchase At: Barracks 									 
                                    This upgrade is the same as the one in CnC Generals without the Zero Hour expansion.  It allows this unit to capture enemy buildings over a period of a few seconds. | 
                                 
                            
                         
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                        | Super Hacker | 
                     
                    
                          
                        
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                        The Super Hacker is similar to the regular Hacker in CnC Generals.  The Super Hacker can, however, disable not only enemy structures, but also enemy vehicles.  Like the regular Hacker, the Super Hacker can hack the internet for cash.  The Super Hacker is stealth and starts at veteran level. | 
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                        Cost: $625 						 
                        Strengths: N/A 						 
                        Weaknesses: N/A 						 
                        Upgrades: None | 
                     
                
             
             
            
                
                    
                        | Super Lotus | 
                     
                    
                          
                        
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                        Super Lotus is a more advanced version of China's Black Lotus hero unit.  Super Lotus can disable enemy vehicles, disable enemy structures, and steal money from enemy supply centers, faster than the regular Black Lotus. | 
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                        Cost: $1500 						 
                        Strengths: N/A 						 
                        Weaknesses: N/A 						 
                        Upgrades: None | 
                     
                
             
             
            
                
                    
                        | Assault Troop Crawler | 
                     
                    
                          
                        
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                        The Assault Troop Crawler comes with 8 Mini-Gunners inside of it, who are able to shoot out of it at any time.  The Assault Troop crawler heals nearby infantry, vehicles, and air units and can also detect stealth units. | 
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                        Cost: $2400 						 
                        Strengths: Infantry and buildings 						 
                        Weaknesses: Tanks and aircraft 						 
                        Upgrades: None | 
                     
                
             
             
            
                
                    
                        | Assault Helix | 
                     
                    
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                        Assault Helixes are are massive, powerfully upgraded versions of the Helix helicopter.  The Assault Helix can garrison and transport up to 8 infantrymen.  Since the Assault Helix comes with a special bunker upgrade, the infantrymen inside of it are able to fire out of it at any time.  The Assault Helix comes with a relatively weak automatic cannon and cannot be upgraded with a Propaganda Tower, a Bunker, or a Gattling Cannon like the regular Helix can. | 
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                        Cost: $1500 						 
                        Strengths: Tanks and light vehicles 						 
                        Weaknesses: Missile-armed infantry, anti-air defenses 						 
                        Upgrades: | 
                     
                    
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                                    Napalm Bomb			 
                                    Purchase At: Helix Helicopters 									 
                                    Cost: $800 									 
                                    This upgrade enables the individual Helix helicopter it was purchased at to drop a Napalm bomb on an area every 10 seconds.  When a Napalm bomb is dropped, a firestorm is created. | 
                                 
                            
                         
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                        | Attack Outpost | 
                     
                    
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                        The Attack Outpost comes with 4 veteran Tank Hunters when it is built.  These Tank Hunters can fire out of the Attack Outpost, which can carry a total of 10 infantrymen.  It is stealth only when it is not moving and the infantry inside of it are not shooting.  This unit detects other stealth units within its large sight range, just like the regular Listening Outpost.  The Attack Outpost, however, also heals nearby infantry, vehicles, and air units. | 
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                        Cost: $1000 						 
                        Strengths: Stealth units 						 
                        Weaknesses: Tanks, aircraft 						 
                        Upgrades: None | 
                     
                
             
             
             
            » Structures: 
            
                
                    
                        | Fortified Bunker | 
                     
                    
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                        Fortified Bunkers are more advanced versions of the regular Chinese Bunker.  These bunkers can hold 10 infantry units and come pre-upgraded with land mines when they are built.  Fortified Bunkers are also provide more protection against laser beams and explosions. | 
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                        Cost: $700 						 
                        Upgrades: | 
                     
                    
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                                    Neutron Mines			 
                                    Cost: $500 									 
                                    Purchase At: Chinese Structures 									 
                                    Neutron Mines kill infantry immediately, as well as drivers of any vehicles that pass by. | 
                                 
                            
                         
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            » Other Modifications: 
            
                - ECM Tank: Cost increased to $900 (normally $800)
 
                - Dragon Tank: Cost increased to $900 (normally $800)
 
                - Inferno Cannon: Cost increased to $1100 (normally $900)
 
                - Red Guard Training: Removed - replaced with Mini-Gunner Training (see below)
 
                - Frenzy: Level 1 is available as a 1 Star General.  Level 2 and level 3 are available as a 3 Star General.
 
                - Cash Hack: Ability removed
 
             
             
             
            » General's Powers: 
            
                
                    
                        | Mini-Gunner Training | 
                     
                    
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                        Rank Required: 1 Star General 						 
                        Mini-Gunner Training, which replaces the Red Guard Training power, makes all new Mini-Gunners be trained as elite Mini-Gunners, instead of veteran Mini-Gunners. | 
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                        | Mini-Gunner Paradrop | 
                     
                    
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                        The Mini-Gunner Paradrop power calls in a transport aircraft from off-screen to drop off Mini-Gunners at a specified location. 						 
                         
                        Countdown Timer: 4:00 | 
                     
                    
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                                    | Level 1 | 
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                                    Rank Required: 3 Star General 									 
                                    Mini-Gunners Dropped: 5 | 
                                 
                                
                                    | Level 2 | 
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                                    Rank Required: 3 Star General 									 
                                    Mini-Gunners Dropped: 10 | 
                                 
                                
                                    | Level 3 | 
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                                    Rank Required: 3 Star General 									 
                                    Mini-Gunners Dropped: 15 | 
                                 
                            
                         
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