C&C Generals: Factions: USA: Units

» Infantry
Ranger
The Ranger is America's standard infantry unit.
Cost: $225
Strengths: Infantry
Weaknesses: Light vehicles
Upgrades:
Capture Building
Purchase At: Barracks
Cost: $1000
Allows unit to capture enemy buildings over a period of time. This includes neutral structures such as oil derricks.
Flash-Bang Grenades
Purchase At: Barracks
Cost: $800
Allows unit to Flash-Bang civilian buildings to clear enemy soldiers as well as attack enemy ground infantry.
Missile Defender
The Missile Defender infantry unit is excellent defense against both tanks and aircraft. They are able to use a special laser-guided attack to rapid-fire missiles against tanks and aircraft.
Cost: $300
Strengths: Tanks, aircraft
Weaknesses: Infantry
Upgrades: None
Path Finder
The Path Finder infantry unit is camouflaged while not moving or shooting. It can spot hidden enemies and snipe out infantry. The Path Finder must be unlocked using experience points.
Cost: $600
General's Rank: 3 Star General
Strengths: Infantry
Weaknesses: Light vehicles, scouts
Upgrades: None
Pilot
This American unit ejects from aircraft and tanks when they are destroyed. The Pilot cannot hijack enemy vehicles, but he can enter into friendly vehicles and aircraft. Any veterancy the Pilot may have had will be transfered to the unit he takes over.
Cost: N/A
Strengths: N/A
Weaknesses: N/A
Upgrades: None
Colonel Burton: Hero Unit
Colonel Burton is America's hero unit. He is camouflaged, but he is revealed when he fires, plants a bomb, or comes close to ememy defensive structures. He can plant remotely detonated bombs as well as timed detonation bombs. He also has a knife attack that can silently kill an enemy infantry unit, and is able to climb up or down cliffs or other impassable terrain. Heroes can be built once, and will be available again for purchasing when the unit dies. Heroes can't be crushed.
Cost: $1500
Strengths: N/A
Weaknesses: Scouts
Upgrades: None


» Vehicles
Construction Dozer
The USA Construction Dozer is used to build the structures that make up your base. Unlike other CNC series games, the dozer can build structures anywhere on the map, assuming your enemy does not destroy them. Besides building structures, Construction Dozers can also clear enemy mines and repair buildings.
Cost: $1000
Crusader
The Crusader tank is the United States' standard all-purpose battle tank. The tank is a good, solid tank with medium firepower and speed.
Cost: $900
Strengths: Vehicles, buildings
Weaknesses: Rocket infantry
Upgrades:
Composite Armor
Purchase At: Strategy Center
Cost: $2000
Composite Armor gives Crusader and Paladin tanks 25% more armor.
More Upgrades: See below
Humvee
The classic Humvee with a machine gun is back. The Humvee can hold five infantry units which can use fire-ports to engage the enemy. The Humvee can also be used to transport soldiers across the battlefield.
Cost: $700
Strengths: Infantry
Weaknesses: Tanks
Upgrades:
TOW Missile
Purchase At: War Factory
Cost: $1200
This upgrade arms Humvees with a TOW missile. The missile can target both ground and air units.
More Upgrades: See below
Tomahawk
The Tomahawk unit fires highly accurate Tomahawk precision missiles at targets. It is strong against base defenses, but this unit alone cannot destroy a base. The Tomahawk is best used in conjunction with a variety of other units.
Cost: $1200
Strengths: Base defenses
Weaknesses: Tanks, aircraft, light vehicles
Upgrades: See below
Paladin
The Paladin heavy tank has a great deal of firepower, although it isn't double barreled like the Chinese Overlord. The Paladin has a defensive laser to destroy incoming missiles, but can also be used against infantry at close range.
Cost: $1100
General's Rank: 1 Star General
Strengths: Tanks, buildings, missile-armed enemies
Weaknesses: Aircraft
Upgrades:
Composite Armor
Purchase At: Strategy Center
Cost: $2000
Composite Armor gives Crusader and Paladin tanks 25% more armor.
More Upgrades: See below
Vehicle Upgrades:
All American vehicles have the following individual unit upgrades:
Battle Drone
Purchase At: Individual Unit
Cost: $300
This upgrade gives the unit a drone that follows and repairs its parent vehicle. It also fires a small machine gun. This upgrade is on a per-unit basis. Any given unit can only have one of these upgrades at a time.
Drone Armor
Purchase At: Strategy Center
Cost: $500
This upgrade gives a +25% armor boost for all drones.
Scout Drone
Purchase At: Individual Unit
Cost: $100
This upgrade gives the unit a drone that follows it and increases its sight range. It also reveals hidden enemies. This upgrade is on a per-unit basis. Any given unit can only have one of these upgrades at a time.
Drone Armor
Purchase At: Strategy Center
Cost: $500
This upgrade gives a +25% armor boost for all drones.


» Aircraft
Chinook
The Chinook is America's supply-gathering unit. It brings supplies from Supply Docks to the USA Supply Center. It also acts as a transport, carrying up to 8 infantry units, or a few vehicles. When Rangers are being transported by a Chinook, they can rappel out of the helicopter onto the ground or into buildings.
Cost: $1200
Strengths: N/A
Weaknesses: Missile armed infantry, anti-air defenses
Upgrades: None
Comanche
The Comanche helicopter is America's helicopter fighter unit. It is armed with four Hellfire missiles that wreak havoc on tanks, and a chain gun that kills infantry. Hellfire missiles re-arm themselves in the air after a period of time. The Comanche cannot fire at air units.
Cost: $1500
Strengths: Tanks, light vehicles, infantry
Weaknesses: Missile armed infantry, anti-air defenses
Upgrades:
Rocket Pods
Purchase At: Air Field
Cost: $800
This upgrade allows Comanche helicopters to fire rocket barrages.
Raptor
This unit is America's primary jet fighter, used mainly for supporting other aircraft and ground troops. The Raptor has the ability to have air-to-air combat, and can also target ground units.
Cost: $1400
Strengths: Aircraft, tanks, light vehicles
Weaknesses: Missile armed infantry, anti-air defenses
Upgrades:
Laser Missiles
Purchase At: Air Field
Cost: $1500
This upgrade causes Raptor and Stealth Fighter missiles to do 25% more damage.
Stealth Fighter
Using the latest stealth technology, this unit is powerful against enemy base defenses. Enemy units take several seconds to lock-on before they can fire on Stealth Fighters.
Cost: $1600
General's Rank: 1 Star General
Strengths: Enemy base defenses
Weaknesses: Anti-air defenses, stealth detectors
Upgrades:
Laser Missiles
Purchase At: Air Field
Cost: $1500
This upgrade causes Raptor and Stealth Fighter missiles to do 25% more damage.
Aurora Bomber
The Aurora Bomber uses a super-sonic attack that makes it immune to enemy fire. However, after the super-sonic attack, the Aurora's speed is reduced, making it more vulnerable to enemy fire. The Aurora carries one, rather powerful air-bomb. Aurora Bomber will switch to super sonic attack only if has been specified a target.
Cost: $2500
Strengths: Buildings
Weaknesses: Anti-air defenses
Upgrades: None