Posted by: bearly - Sunday, October 10, 2010 5:32:39 PM
Not sure if my copy of games is buggy and wanted to see if this is normal. (1) I can build as defence only machine gun and cannon no aa to take care of planes. (2) If i take over the enemy's base i can not build anything even tho i captured their buildings. (3) After i take tower i start getting hit by artillery. (4)40 sec left on clock with no one near tower it came up failed mission. This was done on normal mode. thank you bearly

Posted by: Phe0n1x - Monday, October 11, 2010 12:29:42 PM
1. I believe the other ones are locked during the first mission. Try using Marauders and War Campers 2. correct 3. sure? 4. I don't know what to tell you about that, anyone else have some advice?

Posted by: bearly - Monday, October 11, 2010 7:50:09 PM
Ok am i suppose to look for a relay station or am i able to build one because i can not build marauders i found the abandon nod base and can build tick tanks. So far fun but confussing mod and any help in this matter would be great.

Posted by: Blbpaws - Monday, October 11, 2010 9:56:32 PM
Marauders and Relay Stations aren't available until Mission 2. War Campers and Jeeps are effective anti-air units, and destroying enemy Airfields is crucial.

Posted by: purplescrin - Tuesday, October 12, 2010 6:43:14 PM
The mission will fail if the tower you have captured is destroyed. Also if your captured tower is getting hit by artillery, you have to destroy the Juggernauts, if there are any. Here's what I recommend, you need about two dozen War Campers and several Jeeps to guard the captured tower until the end of the mission. Putting a Messenger to create a defensive base (building Power Plants with defenses) to guard the tower is also recommended.

Posted by: Drummin - Wednesday, October 13, 2010 1:21:58 PM
Even though I had made some adjustments for this, it is still better to use heavy infantry over vehicles as the main factor on determining attacking force size is based on the vehicle counts.

Posted by: tehkrad - Thursday, October 14, 2010 5:09:36 PM
I found that you would eventually lose without infantry, it's a requirement lol! but anyways I cleared all GDI yet failed cuz i destroyed the tower.. units are WAAY too weak to be of any use... need more tiberium.

Posted by: hanz - Saturday, October 23, 2010 10:38:26 AM
i found the best way to do mission 1 is to build a mix of disk throwers, hords,and tick tanks with some anti air and take all the expandtions one by one than take the tower, after that you just neet to watch for the air and artillery that come from off map

Posted by: SciFi - Thursday, October 28, 2010 12:50:07 PM
I did it by turning the entire city into my defence. The computer throws the entire Europen force at you (if not more) so it will slow itself down, and by using the garrisons of the city you can slow it down even more. If you blow the bridges from the South to the central island then the forces with juggernauts will not even get to your home base because they have to go through so many full garrisons. Even still, I had loads of tanks at the tower, plus a base to top it up with infantry because the disc throwers could so easily take out the predator tanks. It's doable, but with less help online than the standard campaign, it's harder to survive when suddenly faced with an endgame AI on the first time out.