Posted by: Azerom - Wednesday, August 25, 2010 11:41:57 AM
I seem to be overlooking something in this script. It show everything I want it to but will not allow the napalmbomb upgrade. Any Ideas? [code] CommandSet AmericaJetStealthFighterCommandSet 7 = Command_UpgradeChinaHelixNapalmBomb 9 = Command_ChinaHelixDropNapalmBomb 11 = Command_AttackMove 13 = Command_Guard 14 = Command_Stop End Object AirF_AmericaJetStealthFighter UpgradeCameo1 = Upgrade_AmericaLaserMissiles UpgradeCameo2 = Upgrade_AmericaAdvancedTraining UpgradeCameo3 = Upgrade_AmericaCountermeasures UpgradeCameo4 = NONE ;UpgradeCameo5 = NONE WeaponSet Conditions = None Weapon = PRIMARY Lazr_PatriotMissileWeapon Weapon = SECONDARY Lazr_PatriotMissileAssistWeapon Weapon = TERTIARY Lazr_PatriotMissileWeaponAir End AddModule ModuleTag_32_Override Behavior = SpecialAbility ModuleTag_32 SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb UpdateModuleStartsAttack = Yes StartsPaused = Yes; so the UnpauseSpecialPowerUpgrade, below can turn it on InitiateSound = HelixVoiceAttack End End AddModule ModuleTag_33_Override Behavior = SpecialAbilityUpdate ModuleTag_33 SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb StartAbilityRange = 3.0 PreparationTime = 0 SpecialObject = NapalmBomb MaxSpecialObjects = 1 SpecialObjectsPersistWhenOwnerDies = Yes SpecialObjectsPersistent = Yes ;Charges are persistent till lifetime expires or owner detonates them. UniqueSpecialObjectTargets = No ;This would prevent multiple charges placed on the same object. UnpackTime = 500 ;slight delay to drop bomb FlipOwnerAfterUnpacking = No FleeRangeAfterCompletion = 0.0 ;DOes not run away after finishing ability UnpackSound = NoSound LoseStealthOnTrigger = No ApproachRequiresLOS = Yes NeedToFaceTarget = No ; can drop the bomb at any angle to target PersistentPrepTime = 100 PersistenceRequiresRecharge = Yes End End AddModule ModuleTag_38_Override Behavior = UnpauseSpecialPowerUpgrade ModuleTag_38 SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb TriggeredBy = Upgrade_HelixNapalmBomb End End AddModule ModuleTag_39_Override Behavior = SubObjectsUpgrade ModuleTag_39 TriggeredBy = Upgrade_HelixNapalmBomb ShowSubObjects = BombWing End End End [/code] Thank You Humbly In Advance, Azerom

Posted by: Annihilationzh - Wednesday, August 25, 2010 11:52:55 AM
Looks like you need a ProductionUpdate.

Posted by: Azerom - Wednesday, August 25, 2010 1:35:53 PM
Thank you soo much for the quick reply yet again Annihilationzh. How do I add the Production Updates?

Posted by: Annihilationzh - Wednesday, August 25, 2010 2:05:04 PM
[code]AddModule ModuleTag_Prod_Override Behavior = ProductionUpdate ModuleTag_Prod End End[/code]

Posted by: Azerom - Wednesday, August 25, 2010 2:56:39 PM
No does not work still. The production update lets me buy the bomb, lets me select drop bomb. but when i click where to drop it the planes just return to the airfield.

Posted by: Annihilationzh - Friday, August 27, 2010 6:41:32 AM
I'm not sure of the problem here. If I get time I might test it to see if it's a simple problem.