Posted by: Azerom - Wednesday, August 25, 2010 11:41:57 AM
I seem to be overlooking something in this script. It show everything I want it to but will not allow the napalmbomb upgrade. Any Ideas?
[code]
CommandSet AmericaJetStealthFighterCommandSet
7 = Command_UpgradeChinaHelixNapalmBomb
9 = Command_ChinaHelixDropNapalmBomb
11 = Command_AttackMove
13 = Command_Guard
14 = Command_Stop
End
Object AirF_AmericaJetStealthFighter
UpgradeCameo1 = Upgrade_AmericaLaserMissiles
UpgradeCameo2 = Upgrade_AmericaAdvancedTraining
UpgradeCameo3 = Upgrade_AmericaCountermeasures
UpgradeCameo4 = NONE
;UpgradeCameo5 = NONE
WeaponSet
Conditions = None
Weapon = PRIMARY Lazr_PatriotMissileWeapon
Weapon = SECONDARY Lazr_PatriotMissileAssistWeapon
Weapon = TERTIARY Lazr_PatriotMissileWeaponAir
End
AddModule ModuleTag_32_Override
Behavior = SpecialAbility ModuleTag_32
SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb
UpdateModuleStartsAttack = Yes
StartsPaused = Yes; so the UnpauseSpecialPowerUpgrade, below can turn it on
InitiateSound = HelixVoiceAttack
End
End
AddModule ModuleTag_33_Override
Behavior = SpecialAbilityUpdate ModuleTag_33
SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb
StartAbilityRange = 3.0
PreparationTime = 0
SpecialObject = NapalmBomb
MaxSpecialObjects = 1
SpecialObjectsPersistWhenOwnerDies = Yes
SpecialObjectsPersistent = Yes ;Charges are persistent till lifetime expires or owner detonates them.
UniqueSpecialObjectTargets = No ;This would prevent multiple charges placed on the same object.
UnpackTime = 500 ;slight delay to drop bomb
FlipOwnerAfterUnpacking = No
FleeRangeAfterCompletion = 0.0 ;DOes not run away after finishing ability
UnpackSound = NoSound
LoseStealthOnTrigger = No
ApproachRequiresLOS = Yes
NeedToFaceTarget = No ; can drop the bomb at any angle to target
PersistentPrepTime = 100
PersistenceRequiresRecharge = Yes
End
End
AddModule ModuleTag_38_Override
Behavior = UnpauseSpecialPowerUpgrade ModuleTag_38
SpecialPowerTemplate = SpecialAbilityHelixNapalmBomb
TriggeredBy = Upgrade_HelixNapalmBomb
End
End
AddModule ModuleTag_39_Override
Behavior = SubObjectsUpgrade ModuleTag_39
TriggeredBy = Upgrade_HelixNapalmBomb
ShowSubObjects = BombWing
End
End
End
[/code]
Thank You Humbly In Advance,
Azerom
Posted by: Annihilationzh - Wednesday, August 25, 2010 11:52:55 AM
Looks like you need a ProductionUpdate.
Posted by: Azerom - Wednesday, August 25, 2010 1:35:53 PM
Thank you soo much for the quick reply yet again Annihilationzh. How do I add the Production Updates?
Posted by: Annihilationzh - Wednesday, August 25, 2010 2:05:04 PM
[code]AddModule ModuleTag_Prod_Override
Behavior = ProductionUpdate ModuleTag_Prod
End
End[/code]
Posted by: Azerom - Wednesday, August 25, 2010 2:56:39 PM
No does not work still. The production update lets me buy the bomb, lets me select drop bomb. but when i click where to drop it the planes just return to the airfield.
Posted by: Annihilationzh - Friday, August 27, 2010 6:41:32 AM
I'm not sure of the problem here. If I get time I might test it to see if it's a simple problem.