Posted by: MartinoCasa - Tuesday, August 17, 2010 4:02:08 AM
Hello, 1. Is there a way to make AI unable to make Superweapons? 2. And also the Special general promotions, like the Artillery barrage? 3. I was wondering if there are any tutorials for learning how to use map.ini, is there one? kind regards, Mart.

Posted by: Azerom - Tuesday, August 17, 2010 5:58:47 AM
1. [url=http://azerom.parallaxgaming.com/zhscripts/no_superweapons.scb]No Superweapon Script[/url] 2.new script->Map->Modify->Adjust the tech tree for a specific object type In the dropdown menu select China->System->ChinaArtilleryBarageShell Then "becomes Buildable [No] Put script in your Civillian folder and now China cannot use Artillery Barrage. Rinse and Repeat for the other factions/powers. 3. Search these fourms, they are a fountain of information. To use the map.ini just copy it into the respected map folder and restart zero hour. every time you edit the .ini you need to restart zero hour so it loads with the map.

Posted by: Annihilationzh - Tuesday, August 17, 2010 9:11:30 AM
2. Disabling tank's battlemaster won't disable his battlemaster paradrop. The same is true of the artillery barrage. AI is not an area I am experienced in, but I expect this should work in a map.ini [code]AIData SideInfo China ResourceGatherersEasy = 2 ResourceGatherersNormal = 2 ResourceGatherersHard = 2 BaseDefenseStructure1 = ChinaGattlingCannon SkillSet1 Science = SCIENCE_NukeLauncher Science = SCIENCE_ArtilleryTraining Science = SCIENCE_ClusterMines Science = SCIENCE_Frenzy1 Science = SCIENCE_Frenzy2 Science = SCIENCE_Frenzy3 Science = SCIENCE_EMPPulse End SkillSet2 Science = SCIENCE_RedGuardTraining Science = SCIENCE_NukeLauncher Science = SCIENCE_Frenzy1 Science = SCIENCE_Frenzy2 Science = SCIENCE_Frenzy3 Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End End SideInfo ChinaTankGeneral ResourceGatherersEasy = 2 ResourceGatherersNormal = 2 ResourceGatherersHard = 2 BaseDefenseStructure1 = Tank_ChinaGattlingCannon SkillSet1 Science = SCIENCE_BattlemasterTraining Science = SCIENCE_TankParadrop1 Science = SCIENCE_TankParadrop2 Science = SCIENCE_TankParadrop3 Science = SCIENCE_Frenzy1 Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End SkillSet2 Science = SCIENCE_BattlemasterTraining Science = SCIENCE_TankParadrop1 Science = SCIENCE_TankParadrop2 Science = SCIENCE_TankParadrop3 Science = SCIENCE_Frenzy1 Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End End SideInfo ChinaInfantryGeneral ResourceGatherersEasy = 2 ResourceGatherersNormal = 2 ResourceGatherersHard = 2 BaseDefenseStructure1 = Infa_ChinaGattlingCannon SkillSet1 Science = Infa_SCIENCE_RedGuardTraining Science = Infa_SCIENCE_InfantryParadrop1 Science = Infa_SCIENCE_InfantryParadrop2 Science = Infa_SCIENCE_InfantryParadrop3 Science = Early_SCIENCE_Frenzy1 Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End SkillSet2 Science = Infa_SCIENCE_RedGuardTraining Science = Infa_SCIENCE_InfantryParadrop1 Science = Infa_SCIENCE_InfantryParadrop2 Science = Infa_SCIENCE_InfantryParadrop3 Science = SCIENCE_ClusterMines Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End End SideInfo ChinaNukeGeneral ResourceGatherersEasy = 2 ResourceGatherersNormal = 2 ResourceGatherersHard = 2 BaseDefenseStructure1 = Nuke_ChinaGattlingCannon SkillSet1 Science = SCIENCE_RedGuardTraining Science = SCIENCE_ClusterMines Science = SCIENCE_ArtilleryTraining Science = SCIENCE_Frenzy1 Science = SCIENCE_Frenzy2 Science = SCIENCE_Frenzy3 Science = SCIENCE_EMPPulse End SkillSet2 Science = SCIENCE_RedGuardTraining Science = SCIENCE_ClusterMines Science = SCIENCE_Frenzy1 Science = SCIENCE_Frenzy2 Science = SCIENCE_Frenzy3 Science = SCIENCE_ChinaCarpetBomb Science = SCIENCE_EMPPulse End End End[/code]

Posted by: MartinoCasa - Sunday, August 22, 2010 3:56:38 AM
Thanks a lot ^^ it works great! I'm soon gonna post the new map, its a total new concept(i think) [wink] Anyway thanks.