Posted by: MartinoCasa - Tuesday, August 17, 2010 4:02:08 AM
Hello,
1. Is there a way to make AI unable to make Superweapons?
2. And also the Special general promotions, like the Artillery barrage?
3. I was wondering if there are any tutorials for learning how to use map.ini, is there one?
kind regards,
Mart.
Posted by: Azerom - Tuesday, August 17, 2010 5:58:47 AM
1. [url=http://azerom.parallaxgaming.com/zhscripts/no_superweapons.scb]No Superweapon Script[/url]
2.new script->Map->Modify->Adjust the tech tree for a specific object type
In the dropdown menu select China->System->ChinaArtilleryBarageShell
Then "becomes Buildable [No]
Put script in your Civillian folder and now China cannot use Artillery Barrage. Rinse and Repeat for the other factions/powers.
3. Search these fourms, they are a fountain of information. To use the map.ini just copy it into the respected map folder and restart zero hour. every time you edit the .ini you need to restart zero hour so it loads with the map.
Posted by: Annihilationzh - Tuesday, August 17, 2010 9:11:30 AM
2. Disabling tank's battlemaster won't disable his battlemaster paradrop. The same is true of the artillery barrage.
AI is not an area I am experienced in, but I expect this should work in a map.ini
[code]AIData
SideInfo China
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = ChinaGattlingCannon
SkillSet1
Science = SCIENCE_NukeLauncher
Science = SCIENCE_ArtilleryTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_NukeLauncher
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaTankGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Tank_ChinaGattlingCannon
SkillSet1
Science = SCIENCE_BattlemasterTraining
Science = SCIENCE_TankParadrop1
Science = SCIENCE_TankParadrop2
Science = SCIENCE_TankParadrop3
Science = SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_BattlemasterTraining
Science = SCIENCE_TankParadrop1
Science = SCIENCE_TankParadrop2
Science = SCIENCE_TankParadrop3
Science = SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaInfantryGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Infa_ChinaGattlingCannon
SkillSet1
Science = Infa_SCIENCE_RedGuardTraining
Science = Infa_SCIENCE_InfantryParadrop1
Science = Infa_SCIENCE_InfantryParadrop2
Science = Infa_SCIENCE_InfantryParadrop3
Science = Early_SCIENCE_Frenzy1
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = Infa_SCIENCE_RedGuardTraining
Science = Infa_SCIENCE_InfantryParadrop1
Science = Infa_SCIENCE_InfantryParadrop2
Science = Infa_SCIENCE_InfantryParadrop3
Science = SCIENCE_ClusterMines
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
SideInfo ChinaNukeGeneral
ResourceGatherersEasy = 2
ResourceGatherersNormal = 2
ResourceGatherersHard = 2
BaseDefenseStructure1 = Nuke_ChinaGattlingCannon
SkillSet1
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_ArtilleryTraining
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_EMPPulse
End
SkillSet2
Science = SCIENCE_RedGuardTraining
Science = SCIENCE_ClusterMines
Science = SCIENCE_Frenzy1
Science = SCIENCE_Frenzy2
Science = SCIENCE_Frenzy3
Science = SCIENCE_ChinaCarpetBomb
Science = SCIENCE_EMPPulse
End
End
End[/code]
Posted by: MartinoCasa - Sunday, August 22, 2010 3:56:38 AM
Thanks a lot ^^ it works great!
I'm soon gonna post the new map, its a total new concept(i think) [wink]
Anyway thanks.