Posted by: GeneralManF - Tuesday, August 10, 2010 2:59:59 PM
I made a crusader that looks different from the norm. but when it explodes, the original debris and crusader chases appear along with the new debris and the new chases doesn't. How do i fix this?

Posted by: Phe0n1x - Tuesday, August 10, 2010 3:15:27 PM
There must be something "attached" to the model for the original chassis to appear. Some trigger somewhere. Hopefully someone will know as modding files is not my expertise.

Posted by: Annihilationzh - Tuesday, August 10, 2010 3:48:52 PM
Have you examined all it's CreateObjectDie Modules and all it's SlowDeathBehavior Modules?

Posted by: GeneralManF - Tuesday, August 10, 2010 4:16:25 PM
OK I found CreateObjectDie & SlowDeathBehavior but i don't see avleopard_d1/d2/d3 to replace with avcrusader_d1/d2. also the mammoth tank debris also flies out of it, that's a lot of turret for such a small tank

Posted by: Annihilationzh - Wednesday, August 11, 2010 7:12:18 AM
Are you using the standard files...? Your mention of the mammoth has confused me. Still, in the normal files, it's OCL_GenericTankDeathEffect, which links to DeadCrusaderHulk in Hulk.ini. That uses AVLeopard_D1.

Posted by: GeneralManF - Thursday, August 12, 2010 9:11:48 AM
The mammoth tank debris is found in W3D.BIG named gxmammmoth_d01-d12. how do i replace it with the proper chassis without making a normal crusader look weird upon death?