Posted by: Iokody - Tuesday, July 20, 2010 7:10:31 AM
I noticed that in the campaign, there are multiple lines of text. For example: [quote]Location: Somewhere east of Japan Time of day: sunrise And another line down here and sometimes one more here[/quote] Is there a solution to this? I'm tired of making one briefing script, and having to create a timer along with it.

Posted by: Drummin - Tuesday, July 20, 2010 10:37:11 AM
You just add "\n" to create a separate line. [code]Briefing1 "Location: Somewhere east of Japan\nTime of day: sunrise\nAnd another line down here\nand sometimes one more here" End[/code] If you just have one or two timers then I'd just stick with timers. If you have more you can setup a counter that can be used to trigger any event in the game. In the PlyrCivilian folder you make two scripts for the counter. First you set the counter. Script: SetCounter [ns A D] [code]*** IF *** True. *** THEN *** Set 'CivilianCount' to 0 Enable Script 'StartCounter'.[/code] Then use the "Increment Counter" script set so it evaluates every second. Notice the first script activated this script after setting the counter so the setting is [ns na nd]. Script: StartCounter [ns na nd] [code]*** IF *** True. *** THEN *** Add 1 to counter 'CivilianCount'[/code] Then for any script you can check "CivilianCount" for the condition. For Example: [code]*** IF *** Counter 'CivilianCount' IS Greater Than 240 *** THEN *** Show military briefing String: 'Briefing1' for 8000 milliseconds.[/code]

Posted by: Iokody - Wednesday, July 21, 2010 8:58:06 AM
Thanks a ton! I won't be using multiple lines all the time, but just for the beginnings of most of my maps. [color=red][size=9]PROBLEM SOLVED[/size][/color]