Posted by: reigoskeiter - Wednesday, May 26, 2010 11:45:08 AM
is there a patch or anything in command and conquer generals that i can add more money to me and my opponents?
its kinda lame that like, in about 10 mins, everything just like dies, computers never build money resources often, and me and them run out of money too.
Posted by: zergswarms - Wednesday, May 26, 2010 2:40:07 PM
You can open up any map you want via world builder. From there, you can change the value of Supply Docks by clicking on them and changing the value. You can make it virtually infinite.
You can also edit a certain file to give you more starting money. I don't know how to do that, but someone else will be able to help you.
Posted by: reigoskeiter - Thursday, May 27, 2010 7:43:41 AM
where are the files located?
i look in map previews but i cant open them, tho they ''open'' when i put ''show all'' on the tab where u can set what file types it shows but nothing happens only document name changes.
Posted by: Drummin - Thursday, May 27, 2010 8:36:37 AM
I'm not aware of any way to Click on a warehouse and change its value. You can modify the value with a script.
*Name the warehouse.
*Go to Edit/Edit Scripts
*Click on the PlyrCivilian folder and then the New Script button.
*Name the script (Something like "SetWarehouse")
*Click the Action if true tab, select the Null Operation script line and delete it.
*Click New and from the dropdown scroll till you see [Unit]Set cash value of warehouse.
*Where you see variable '???', put in the name you gave the warehouse.
*Click OK on the different windows until you've exited the script editing section and save.
You can also set the cash amount for the players in much the same way. This "Action" is found under [Player]Set Player's money. I would use "room names" for the players so you'd have something like this. Don't worry about the question marks.
[code]*** IF ***
True.
*** THEN ***
[???]Set Player 'player0''s money to $ 500000
[???]Set Player 'player1''s money to $ 500000
[???]Set Player 'player2''s money to $ 500000
[???]Set Player 'player3''s money to $ 500000
[???]Set Player 'player4''s money to $ 500000
[???]Set Player 'player5''s money to $ 500000
[???]Set Player 'player6''s money to $ 500000
[???]Set Player 'player7''s money to $ 500000
[/code]
Posted by: reigoskeiter - Thursday, May 27, 2010 9:44:01 AM
uh.
but i still dont know a way how to open twilight flame map..
where is it located?
i only see map prewiews on my documents - command and conquer generals data - map previews.
i cant open them as map. i can open them when i choose file type all.
but still it doesnt open or ''show'' itself.
only the document name changes.
Posted by: Drummin - Thursday, May 27, 2010 9:50:41 AM
You can follow the directions found [url=http://www.cnclabs.com/maps/generals/worldbuilder/faq.aspx]here[/url] to open official maps. Twilight Flame has many map issues, so I wouldn't bother messing with that map. Make a new one.
Posted by: reigoskeiter - Thursday, May 27, 2010 9:59:55 AM
hmm.
when i wanted to open world builder in the right path, it wasnt there.
i chose show all files then it showed it, it asked that it isnt the supported format and will it try to open it.
i clicked yes and then it said out of memory.
Posted by: Drummin - Thursday, May 27, 2010 10:35:58 AM
[u]Manually[/u] browse to the program side of the game.
* C&C Generals: C:\Program Files\EA Games\Command and Conquer Generals\WorldBuilder.exe
* C&C Generals Zero Hour: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\WorldBuilder.exe
* C&C Generals with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals\WorldBuilder.exe
* C&C Generals Zero Hour with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\WorldBuilder.exe
Copy the shortcut to world builder and drag it to your desktop.
Posted by: Annihilationzh - Thursday, May 27, 2010 11:27:13 AM
Maybe a mod would be an easier solution. For Twilight Flame? Generals or Zero Hour?
Posted by: reigoskeiter - Friday, May 28, 2010 7:40:49 AM
rly?
if u have that kind of mod tell meh! :3
Posted by: reigoskeiter - Friday, May 28, 2010 7:54:00 AM
[quote=Drummin][u]Manually[/u] browse to the program side of the game.
* C&C Generals: C:\Program Files\EA Games\Command and Conquer Generals\WorldBuilder.exe
* C&C Generals Zero Hour: C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\WorldBuilder.exe
* C&C Generals with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals\WorldBuilder.exe
* C&C Generals Zero Hour with The First Decade: C:\Program Files\EA Games\Command & Conquer The First Decade\Command & Conquer(tm) Generals Zero Hour\WorldBuilder.exe
Copy the shortcut to world builder and drag it to your desktop.
[/quote]
ok, i opende finalbig and then world builder manually.
whats next?
Posted by: Drummin - Friday, May 28, 2010 8:09:39 AM
My quoted post is in response to post#7, where you couldn't open World Builder. It has nothing to do with finalBig. My post#4 are scripts written in the script editing section of World Builder.
Posted by: reigoskeiter - Friday, May 28, 2010 8:31:20 AM
yeah i know ^^
but i could open worldbuilder!
the thing is, i cant open twilight flame map, only thing i have is in the map prewiews in the data of c&c generals folder.
so when i put open file types all then it shows itself, the document when i want to open it ( its not map. file ) and when i open it it just changes the document word, but the map rly doesnt open.
mabey im doing something wrong?
Posted by: Drummin - Friday, May 28, 2010 8:46:39 AM
See [url=http://www.cnclabs.com/forums/default.aspx?g=posts&m=115225#post115225]post[/url] made by Annihilationzh on extracting system maps.
Posted by: reigoskeiter - Friday, May 28, 2010 9:23:24 AM
[quote=Drummin]See [url=http://www.cnclabs.com/forums/default.aspx?g=posts&m=115225#post115225]post[/url] made by Annihilationzh on extracting system maps.[/quote]
wow thanks man!!!!
anyway, i have created a few maps of my own and got a little scripting question.
how can i make unit spawing fast or even, that me and even AL gets an instant spawn?
anyways, thanks alot man and annihilationzh too!
Posted by: reigoskeiter - Friday, May 28, 2010 9:55:37 AM
hmm, talking abotu scripting, can i somehow script my team mates in bulding base defence more quicker or better said stop being ''stupid''?
i was playing as china my team mates and they ditint build no base defence in the start and then the enemys attacked them.
Posted by: Drummin - Friday, May 28, 2010 9:57:15 AM
Go to the script editing section, Edit/Script then select PlyrCivilian and select new script.
Under the Action if True tab, delete the Null Operation line and add a new line to spawn a named unit to teamPlyrCivilian. Unit/Spawn/Spawn named unit at waypoint. Add the variables,i.e name etc. On the same script, next line, transfer named unit to player found under Player/Transfer.
Like in my post above I would use "Room" player names. See [url=http://www.cnclabs.com/forums/default.aspx?g=posts&t=5045]this post[/url] for help.
Posted by: reigoskeiter - Friday, May 28, 2010 9:59:47 AM
okay thanks!
just one more thing, as china my team mate, i noticed that when they were attacked they had no base defence, later they did build.
one problem is tho, they attacked usa base and they didint have base defence at all!
Posted by: Drummin - Friday, May 28, 2010 10:12:48 AM
This must be on a custom map, right?
Are the players listed in the correct order by using the Add Skirmish players Button?
Are [url=http://www.cnclabs.com/forums/default.aspx?g=posts&t=9325]areas and pathways[/url] setup correctly?
Did you add any scripts to AI folders? If so the default scripts won't load and the AI won't work.
Posted by: UTD^Force - Tuesday, September 27, 2022 1:42:35 AM