Posted by: Nuker1077 - Friday, January 29, 2010 9:34:39 AM
How do I change the fuel-air bomb explosion into a nuclear one with the effects same to China's nuclear missile?
Posted by: Annihilationzh - Friday, January 29, 2010 9:53:00 AM
You'll need to go into WeaponObjects.ini and change DaisyCutterGas.
Taking a bit of a guess, this:
Behavior = SlowDeathBehavior ModuleTag_04
DestructionDelay = 1000
DestructionDelayVariance = 100
FX = INITIAL FX_DaisyCutterIgnite
FX = FINAL FX_DaisyCutterFinalExplosion
Weapon = MIDPOINT DaisyCutterFlameWeapon
Weapon = FINAL DaisyCutterDetonationWeapon
End
Should become this:
Behavior = SlowDeathBehavior ModuleTag_04
DestructionDelay = 50
FX = FINAL FX_Nuke
Weapon = FINAL DaisyCutterDetonationWeapon
End
Posted by: Nuker1077 - Friday, January 29, 2010 10:06:42 AM
this is Generals and not zero hour, right?
so there is no weaponobjects.ini in the directory
Posted by: Annihilationzh - Friday, January 29, 2010 11:12:48 AM
Ok then, for generals it's in FactionUnit.ini. Same change though.
Posted by: Nuker1077 - Friday, January 29, 2010 12:13:12 PM
Now this time, how do i change what unit the paradrop sends in? Like tanks or tomahawks would be great.
Posted by: Annihilationzh - Friday, January 29, 2010 1:21:50 PM
ObjectCreationList.ini. Search for SUPERWEAPON_Paradrop
Posted by: Nuker1077 - Friday, January 29, 2010 5:17:21 PM
Now what do I do to change the unit type? And How do I do multiple unit types in one drop?
Posted by: Annihilationzh - Friday, January 29, 2010 5:46:52 PM
[quote]Now what do I do to change the unit type?[/quote]
Replace AmericaInfantryRanger with whatever you want. You can find the full name of each unit by searching for it in factionunit.ini
[quote]And How do I do multiple unit types in one drop?[/quote]
Make another payload line.
Posted by: Nuker1077 - Saturday, January 30, 2010 5:17:01 AM
Please specify how to make another payload line.
Posted by: Nuker1077 - Monday, February 1, 2010 11:29:39 AM
How do I make another payload line, Specifically?
Posted by: Annihilationzh - Monday, February 1, 2010 1:40:59 PM
Copy and paste the line with payload written in it...
Posted by: Nuker1077 - Thursday, February 4, 2010 1:49:20 PM
Now how do i seperate them each?
Posted by: Nuker1077 - Thursday, February 11, 2010 1:56:25 PM
Now for the superpowers themselves: Can I make the US have the nuclear missile silo? I know this isnt a superpower but I need to know if it works.
Posted by: joewijoyo - Monday, April 26, 2010 7:04:46 AM
[quote=Nuker1077]Now for the superpowers themselves: Can I make the US have the nuclear missile silo? I know this isnt a superpower but I need to know if it works.[/quote]
yes, you can , but actually, the US have the nuclear missile silo. the superweapon general already has (supposed to), but she only has the particle uplink cannon in the game. Go to superweapon.ini to look for the data for super weapon general, and scroll down to find america neutron missile something like that (NOTE: there is another called cruise missile, dont find that one). I think the neutron missile is in the second last. Just change the prerequisites and add
SupW_Command_ConstructAmericaNuclearMissileLauncher
to your USA command set.
if you are doing this on generals, then just add the Command_ConstructChinaNuclearMissileLauncher to your USa commandset